I don’t mind doing damage but it shouldn’t be the focus. Healers heal and support the party. There needs to be a greater emphasis on buffs and debuffs for our “dps” contribution.

I don’t mind doing damage but it shouldn’t be the focus. Healers heal and support the party. There needs to be a greater emphasis on buffs and debuffs for our “dps” contribution.
I really don't want to be reliant on randoms for my dps. That's the best part of WHM currently - not needing any help to kill the things.
Let's not give AST's one weakness to WHM and SCH.
Most players are... not great. Buffing someone doing dps numbers from an expansion ago feels bad.
In the content that matters, you should be with players you trust to play their jobs properly.I really don't want to be reliant on randoms for my dps. That's the best part of WHM currently - not needing any help to kill the things.
Let's not give AST's one weakness to WHM and SCH.
Most players are... not great. Buffing someone doing dps numbers from an expansion ago feels bad.
Do you not have an FC, a static, friends on your friendslist, or anything like that?
So... you never PF Savage? Is that what you're saying? Well, this may shock you, but lots of people do! Even more shocking, many have absolutely no business in Savage. I distinctly remember tossing a Lady on a DNC in E6S (because DNC opener is spicy as heck) only to have them not use Devilment which like... get out. Leave. Uninstall.
Savage aside I also don't enjoy sitting there popping cards on myself and the tank in a dungeon setting because the dps are pulling mediocre SB dps at 80.
So yeah, there's no reason to tie even more of my own time up in the skill of other players.

That is one way where flavor can come into healers. Not all healers need to be party buffers/debuffers, but one certainly could be. Presently we have AST providing shielding, WHM as a brute-force/regen healer, and SCH as a hybrid. The same could be done with buffs and debuffs. AST, where it already has a start, could play that role. WHM might lack that and offer more brute force, wether in DPS or healing. SCH would again sit happily in the middle. Diversify the jobs a little more, especially given that some effects don't need duplication in an eight man, and breathe more life into the class a whole.
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