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  1. #1
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    The problem with Freecure, and similarly with ASTs crit Benefic II, is that the proc is the opposite way round to what is optimal.

    Cure II should have a chance at proccing a crit or buffed Cure I, basically making Cure I the same potency as Cure II.
    This way you save MP by healing the same amount of HP as Cure II, but with the MP cost of a Cure I.
    Cure III should have a similar proc that turns Cure I into an AoE. Call it... Fullcure.


    For AST I'd just have Benefic II downright replace Benefic I tbh.
    I would still put a proc on the Single Target/AoE DPS spells to subtly encourage healer dps, but putting procs on Cure II to make Cure I the same in power is such a good idea. There are times you have to sit there and spam Cure II because the tank is so squish and doing big pulls without proper cooldown usage you don't have time for anything else.
    (4)

  2. #2
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    tbh just get rid of Cure 1/Bene 1 after you get their upgrades. Done.
    (5)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    In regards to Lucid Dreaming, you wouldn't want to link a benefit from a job action to a role one. SCH had this issue with Eye for an Eye (in SB), they could spread it sure but Deployment Tactics didn't match the cooldown, plus other healers could use Eye for an Eye anyway, so it didn't really feel particularly unique even though it was a SCH (well ACN) action to begin with. And yeah since AST buffs, literally all the healers can manage MP pretty well now.

    Think the biggest WHM trap is players constantly keeping up Regens. More of a new player thing, but often see Medica II spam or single Regen being put on multiple targets that don't require it.
    (0)

  4. #4
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I agree with everything AnotherPerson says about Lucid Dreaming and Assize.

    With the role that Lilies and Afflatus spells have in WHM healing, I'd suggest the following replacement for Freecure:
    1) Lilies and Afflatus Solace become available at level 30. Cure II is delayed until level 40 and its cost is increased to 1200 MP. Medica II has its cost increased to 1600 MP.
    2) Casting Stone/Glare/Holy grants two seconds of progression towards the next Lily.
    3) Each Aero/Dia tick has a 15% chance of granting a Blooming Lily buff for 30 seconds. When Afflatus Solace or Afflatus Rapture is cast while under the effect of a Blooming Lily, a 100 (Solace) / 50 (Rapture) potency regen is applies to the target(s) for twelve seconds. Blooming Lily stacks up to two times.
    4) Casting Afflatus Misery grants a stack of Blooming Lily.
    5) When one of your regens (Regen, Asylum, Medica II, Blooming Lily hot) crits, your next Stone/Glare/Holy has its potency increased by 10%, stacking up to three times.
    6) WHM HP restored per potency is reduced by 15%.

    Rationale:
    1) Freecure is a relic of when Cure and Cure II were a large part of the WHM's healing kit. Lilies have since replaced them, so it makes sense to grant access to Lilies earlier and replace Freecure with something that enhances them. Given the increased reliance on Afflatus heals that I have in mind, Cure II and Medica II will be last resort heals, so their costs are increased. Cure and Medica are left at their current costs for a low MP, low healing option.
    2) Dealing damage grants additional healing resources. Greater uptime grants more free healing. This production accelerates the current 1 Lily per 30 secs.
    3) Dot ticks grant a ~55% increase in healing output from Lily heals. Keeping high dot uptime will reduce the amount of healing that is necessary. The 15% proc chance means that there is an 80% chance of getting at least one Blooming Lily per 30 secs. This increases to 96% chance on two targets. Each 30 secs of dot will produce an average of 1.5 Blooming Lilies. While it's not absolutely certain, there is a very high chance that Blooming Lily will be available for every Lily that a WHM needs if they keep their dot active. A non-overlapping hot will require that the healer plan in advance so as to not overlap and waste ticks.
    4) A free Blooming Lily ensures that at least one Afflatus spell can be assumed to have an extra hot.
    5) Skilled healers will rely heavily on their hots due to their GCD efficiency. This grants an additional damage reward to those players. Buff stacks multiple times in case multiple coinciding ticks crit. All stacks are consumed on next Stone/Glare.
    6) Dropping healing across the board keeps WHM's healing output consistent after buffing Lilies.

    Optimal gameplay:
    Apply dot to two targets if possible to fish for Blooming Lilies. Spam Stone/Glare/Holy to accelerate Lily CD.
    1) Use oGCDs to heal.
    2) Use Lilies to heal anything remaining, making sure to spread them out to maximize Blooming Lily ticks when possible. Use Regen for single targets if Lilies are needed for raidwide healing.
    3) Cure II and Medica II are used next, though their high MP cost makes it prohibitively expensive to use excessively.
    4) Cure and Medica are still bottom of the barrel.
    This matches the current priority system, however skilled healers will increase how much healing can be done with step 2 and an overreliance on step 3 will drain MP fast.

    Based on my cohealer's performance last tier (full oranges), a good WHM can maintain roughly 15-18 CPM on Glare in a savage fight, including forced downtime. That'll generate an additional Lily every minute. One minute of dot uptime will generate an average of three Blooming Lilies per minute, lining up nicely with Lily production.


    Edit: I'd prefer to add some more damage options, too, but that goes beyond the scope of fixing Freecure.
    (0)
    Last edited by Jaelommiss; 10-05-2020 at 02:20 AM.

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jaelommiss View Post
    I agree with everything AnotherPerson says about Lucid Dreaming and Assize.

    With the role that Lilies and Afflatus spells have in WHM healing, I'd suggest the following replacement for Freecure:
    1) Lilies and Afflatus Solace become available at level 30. Cure II is delayed until level 40 and its cost is increased to 1200 MP. Medica II has its cost increased to 1600 MP.
    2) Casting Stone/Glare/Holy grants two seconds of progression towards the next Lily.
    3) Each Aero/Dia tick has a 15% chance of granting a Blooming Lily buff for 30 seconds. When Afflatus Solace or Afflatus Rapture is cast while under the effect of a Blooming Lily, a 100 (Solace) / 50 (Rapture) potency regen is applies to the target(s) for twelve seconds. Blooming Lily stacks up to two times.
    4) Casting Afflatus Misery grants a stack of Blooming Lily.
    5) When one of your regens (Regen, Asylum, Medica II, Blooming Lily hot) crits, your next Stone/Glare/Holy has its potency increased by 10%, stacking up to three times.
    6) WHM HP restored per potency is reduced by 15%.
    I disagree with removing [Cure II] at level 30 and replacing it with the Lily System in addition to an RNG healing buff. Making [Cure II] and [Medica II] more MP expensive is also equally a bad choice for content below level 50 as White Mages simply do not have a strong fundamental healing kit to rely on if they happen to die as they lose both their lilies, lose their MP, and currently lack their potent MP management tools. The rationale should be that regens are more potent than regular healing because the healing is delayed, thus should be used first, then the less efficient MP option for more healing would be to use [Medica/Cure/Cure II]. Having an increased MP cost to [Medica II] is counterintuitive to making regens the more 'potent' healing choice since it would eat your MP more and that MP could have been used for DPSing.

    Healing that is dependent on RNG cannot be optimized unless it is guaranteed. For the vast majority of normal content, this is not an issue, but for high end content and more difficult content, healers do map out exactly how much they need to heal in order to increase DPS to pass the enrage timer properly.


    Having a variable amount of unknown healing potency (Blooming Lily buff) poses a couple of issues:
    1. You could get the buff but big healing is not required within 30 seconds, so the buff is wasted and your next lily loses its extra potency. This is prevalent in content like The Vault, where [assize] + [holy] + prepull [regen] + [Asylum] is enough to cover the need for an afflatus spell until mistakes happen.
    2. You don't get the buff the moment you need healing or weaving, making you lose out on a lot of extra healing (400 potency on Solace / 200 for Rapture). This is a considerable margin of healing lost during the encounter. What damage could have been covered with 1 [Afflatus Solace] with blooming lily turns out to be 1 [Afflatus Solace] + 1 [cure II] because the buff wasn't available or 1 [Afflatus Rapture] + Blooming Lily may end up requiring an [Afflatus Rapture] + [Medica], which ends up being worse since you spent the extra GCD regardless to heal as you mapped out the previous oGCDs to specific parts of the fight.


    The issue with also giving the Lily System at lv 30 and not [Cure II] is:
    1. You have no access to your big 700 potency cure until 20-30 seconds -in combat-. Only after 20-30 seconds in combat, you get to use 1 [Cure II] potency skill. For encounters to lv 30-34 as a white mage in leveling gear, this means you cannot do big pulls at all because outgoing damage will be too high for you to heal through. Only multiple uses of [Cure II]s and [Cure I] with Lucid Dreaming on cooldown in Brayfox can cover big pulls unless you're significantly overgeared. A tank actually has a higher chance of dying in that regard with a White Mage since a tank's HP can quickly drop to very low levels before 20 seconds are up in ARR content, so you won't get an afflatus spell by then. Instead, you'd be using multiple GCDs to use [Cure I], which will effectively make encounters worse since you'd spend more GCDs on healing before spending another GCD on a potent afflatus healing spell. This is also due to the matter of DoTs have more damage potency and supposed to be applied to enemies in the beginning of the battle first, so you would spend 2.5 seconds *[# of enemies] to apply DoTs due to a lack of an AoE spell at this level before starting to use your Stone/Glare spell.
    2. In the event you die or wipe, you lose your lilies and lose the blooming lily buff. This is too punishing because by this point, all White Mages have is just [cure I]. A regen takes time to kick into effect and cannot save the tank who's very low on HP when you revive. This is also worse later on in the game if you run out of oGCDs and then get revived because the changes to the cost of [Medica II] and [Cure II] suddenly skyrocketed.
    3. It encourages actually spamming [Cure I] even more than before since it's the only healing skill that is readily available to you. With the reduced healing potency, it actually incentivizes this further since you don't have readily available or powerful oGCD healing tools to get your tank's HP back up in the event the tank takes a huge hit/tankbuster. If you done the Hall of Novice as a Conjurer to get the Novice gear, you can see how little [cure I] heals in relative respect to the tank's HP dropping. There is very little time to actually DPS. That is essentially how rough Brayfox will be for White Mages if [Cure II] gets put on a 30 second cooldown.

    4. This change will end up being designed against DPSing. As of currently, [Afflatus Solace] is only worth using to replace [Cure II] because they have the same potency cost. However, if White Mages take a 15% reduced potency to all healing restored, this would actually be a step backwards because you would be healing much less than before and spend more GCDs for the same potency instead of using the GCDs for DPS skills. [Regen] + [Cure II] currently costs 2 GCDs and gives a total of 1800 potency worth of healing. With the reduced 15% healing, a White Mage who uses [Regen] + [Afflatus Solace] = 1462 potency worth of healing. It goes up to 1862 if you get a blooming lily. There's very little Healing potency gain and the Healing over time effect by the Blooming Lily can be overwritten by the next Blooming Lily effect if the tank needs to back to back uses of [Afflatus Solace] in future content, so you don't actually get the full use of Blooming Lily's healing potency. Assuming [Afflatus Misery] is available by level 35, it changes instant GCD Afflatus spells to be more of a fancy oGCD due [Afflatus Misery] substituting all the damage that you normally could've done if you spammed Stone/Glare for the GCD healing. However, it still does not remove the glaring problem of not having a readily available and strong GCD heal until 20-30 seconds into the encounter.
    (0)
    Last edited by AnotherPerson; 10-05-2020 at 05:02 PM.

  6. #6
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Seraphor View Post
    Draining HP from the healer sounds like a very bad idea...
    Yes but thats sounds like a funny boss mechanics. One player get marked or two. Boss does aoes set to 1 HP or just high damage. At the end of the mark the players HP goes to fill any missing party HP.
    I dunno I think SE could just move it to cure II and benefit II and have it apply to the next healing spell.
    (0)

  7. #7
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Quote Originally Posted by Seraphor View Post
    Draining HP from the healer sounds like a very bad idea...
    Games are about choices. The more choices the better because it allows us to make decisions. Having another tool is not bad. If your spells are on cd and someone is about to die and you have a spell that would give a portion of your own hp to them giving you time for your cds to come up then that is a winner
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by glamazon View Post
    Games are about choices. The more choices the better because it allows us to make decisions. Having another tool is not bad. If your spells are on cd and someone is about to die and you have a spell that would give a portion of your own hp to them giving you time for your cds to come up then that is a winner
    Then the healer dies, and the party wipes.

    Even Dark Knight doesn't use it's HP, and that's a series staple mechanic.
    (2)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    It's an antiquated WHM mechanic. It actually needs to be scrapped. Cure I should be mastered into Cure 2 at the appropriate level and call it a day. If they wanted to give WHM something that procs in order to cause damage they could give normal regen ticks a %chance to use an updated Fluid Aura ability that can simply be an ogcd skill for free damage.
    (3)

  10. #10
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Ya it would probably be better to just scrap it. It's just a remnant of how Whm used to have procs for their mp saving compared to the other healer classes, along with Overcure, free medica and free esuna (which failed because those chances were usually to low and the effects too little to actually make a difference, being 15 percent and 20 percent)

    THat being said, it would hard to figure what they would want to do in its place should they get rid of the trait and are trying to figure out something for it.
    (0)

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