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  1. #471
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archwizard View Post
    Recent patches have put a pretty solid foundation under guesses for a Beastmaster Limited job wielding 1H Axes/Shields, and a potion-based healer (though its weapons and combat/healing style are still unknown).
    So far nothing hinting at imminent plans for the other full job for next expansion... yet.

    I guess it makes sense for BST to be a melee job from a design standpoint. SMN already covers the Ranged Pet Job niche, where a Melee Pet Job is a relatively underrepresented archetype. Plus whipping your pet repeatedly to get it to attack would get PETA swarming like flies on a pig. The shield is a bit sketchy though.

    I've never had any doubts about BST being a Limited Job if it were ever to be released, for the exact same reasons given for why BLU ended up as a Limited Job: There would be no way to balance the job around giving players the ability to tame/train distinctive pets, because you can't possibly predict what pets the player will have tamed or selected before queuing for a dungeon, or how strong they are. Not in a programmatic way, at any rate.
    You'd either run into players being asked "Why didn't you bring X pet?" "Because I don't HAVE that one yet!", or having all of the pets be reskins off a much more limited selection like SMN gets where the fundamental taming aspect of the identity is purely cosmetic.

    That being said, I'm curious as to what BST gameplay would bring to the table for a Limited Job. I've heard some players suggest it would involve a training/breeding/ranching minigame where you level and stat-boost your pets, and others suggest you could train multiple "classes" of pet and then take a full party of them to solo dungeons... but the former sounds an awful lot like what we already have for Chocobos (or the Gold Saucer Chocobo Racing), while the latter just sounds like what we already have with Squadrons or Trusts.
    Still, could be neat to be able to summon your own party out in the world while you're FATE-grinding, much like BLUs spamming massive AoEs and Death spells.
    True that in both cases it wouldnt offer anything new, but it does mean those systems are in place. The other possibility could be far worse than either suggestion to the XI BST fans, but that system is in place as well: only have 3 or 4 pets based on roles, like the egi system, and focus on charming enemies/distracting them/pinning them down. Perhaps the collectable mini game would become like monster rancher, where as the gameplay is even less about tossing pokemon out? Not really a big fan of BST, as i assume it was XI's evolution of a job from 5 that just trapped one monster, held onto it for however long and then released it for a big attack in either the same battle or later battles.
    (0)

  2. #472
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    994
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I’d absolutely love the puppet master job. We literally have 17 jobs and 1 limited job in the game and only 2 of them are pet jobs. If they remove pets from summoners since it looks like they going the Demi primal route then we will have only 1 dedicated pet job and that’s scholar. We need a few more. I really hope we get puppet master. It was such a versatile job in final fantasy 11. I loved it. It seems BST is taking over though since many are people calling for it first. I really hope we get puppet master and not limited please.
    (0)

  3. #473
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ty_taurus View Post
    I have no idea why you decided to bring up AST though since that's never actually been a fully fledged job in any Final Fantasy until 14. In Tactics, Astrologian is not a real class, but a pseudo class that has only 1 unique ability, Celestial Stasis, which influences the name of AST's LB3 in 14. Saying that it has nothing to do with it's tactics iteration makes no sense whatsoever.
    Astrologian was introduced as a job in Bravely Second, which is part of the Bravely series (Spinoffs of FFIV). The game came out before HW and was in development before HW and the Astrologian in such had buff-focused gameplay so that could be the inspiration alongside time mage (which SB and HW ast had a lot of similarities to, not so much ShB ast). As well as the one reference to tactics with the limit break.

    As for new jobs, well, Necro is indeed unlikely due to how it's treated lorewise, as you said. most likely healer is chemist at this point but the devs could throw a curveball and go another expac without a healer in the name of "fixing healers"
    (0)

  4. #474
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Archwizard View Post
    That being said, I'm curious as to what BST gameplay would bring to the table for a Limited Job

    I've floated the idea of a Monster Arena a la X on the forums before, let me see if I can find it.

    Edit: Found it, but forthe sake of avoiding necros I quest quote my OP

    Quote Originally Posted by Morningstar1337
    For reference. The Monster Arena was a feature in X that allowed players to fight monsters, and it also tied to capturing mechanics in that game as that is how the bosses therein were gated (that and cross breeding)

    I make this thread to ask if you would like something similar in this game and how would you envision it happening?

    (0)
    Last edited by Morningstar1337; 10-17-2020 at 03:10 AM.

  5. #475
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SweetPete View Post
    I’d absolutely love the puppet master job. We literally have 17 jobs and 1 limited job in the game and only 2 of them are pet jobs. If they remove pets from summoners since it looks like they going the Demi primal route then we will have only 1 dedicated pet job and that’s scholar. We need a few more. I really hope we get puppet master. It was such a versatile job in final fantasy 11. I loved it. It seems BST is taking over though since many are people calling for it first. I really hope we get puppet master and not limited please.
    The biggest problem is not just about the decision of introducing a pet job to the normal jobs... but the fact that XIV never fixed the tech issues that comes with pets, hence why Egis were reduced to a shadow of their former "pet" selves.

    Unless they change the tech behind pet responsiveness, I doubt we'll see a pet job for the main content.
    (2)

  6. #476
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raikai View Post
    The biggest problem is not just about the decision of introducing a pet job to the normal jobs... but the fact that XIV never fixed the tech issues that comes with pets, hence why Egis were reduced to a shadow of their former "pet" selves.

    Unless they change the tech behind pet responsiveness, I doubt we'll see a pet job for the main content.
    I think it has more to the effect that not many people were pleased with Egi's to begin with, and that the demi primals make them look and feel like utter garbage during a SMNs new full rotation. The system now is so stupid broken, you have to resummon ifrit after every single dungeon boss encounter or alliance raid encounter, or he gets stuck. That being said, Trusts can do proper mechanics(mostly) Squads can kind of burn multiple mobs down. Both are improvements on the initial Egi's that would get knocked back and just stand in aoes not doing anything till you commanded them 40 times. Personally, I never really thought of Summoner as a pet class. But BST most definitely could be. Egis auto attacking after a sic command, could generally just do just that, even if they stand in every aoe and lose loads of health
    (0)
    Last edited by ADVSS; 10-17-2020 at 04:32 AM.

  7. 10-17-2020 04:53 AM

  8. #477
    Player
    Kesey's Avatar
    Join Date
    Jul 2018
    Posts
    766
    Character
    Kesey Stryker
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Not sure how Beastmaster will be implemented (although I know its the most likely limited job at this juncture). What I worry about is that each individual pet will need to be leveled as apposed to leveling the actual class.

    If this is the case, I worry it will be more tedious and too great a time investment for the best "pets". As each potential Beastmaster update will also widen the gap.

    I guess what I'm saying, is we should be warry despite the hype, because it could be huge grind for what boils down to side content.
    (1)

  9. #478
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I think Beastmasters works better as a Limited job. I envision a system were the player commands the pet in a Old School RPG Monster Battle style system. It's open world solo, no BS Dungeon or Trails like BLU was. End game is the ability to duel players and a coliseum type battle.

    As for Geomancer, I would like to see it as a Caster who's gameplay revolves around the element wheel.

    (2)

  10. #479
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Whatever it is, it better be a new healer. That's all I have to say.
    (0)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  11. #480
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dyvid View Post
    As for Geomancer, I would like to see it as a Caster who's gameplay revolves around the element wheel.

    We do have some backstory on Geomancer as of Stormblood, since they're playing a bit closer to the Fengshui theme of the job than the environment-focused caster of previous games.
    Kyokuho is known by the title "of the Wind and Water" and discusses the "flow" of Geomancy, in addition to using variations on Aero and Stone, while the Swallow's Compass instance opens with chambers devoted to Earth, Water and Wind. I think we can say those will probably be its main elements, though I wouldn't write off Fire either (since Swallow's Compass ends in the "Heart of the Dragon").

    It seems possible the job would be either based on totemic effects (in part because of FF11 doing so, in part because of Kyokuho's storyline about the Geomantic wards throughout Kugane), or on some kind of summoning (as all the Geomancers in Swallow's Compass can summon adds). I'm sure SMN mains wouldn't be too happy if they did go the latter route, of course, unless it was only as deep as MCH's pets.

    Personally I'd be happy to see it be a job focused on creating terrain effects and controlling enemy positioning, like using Tornado to gather a wide number of enemies in one spot and Flood to create a continuous environmental hazard. It could be a potential take on a DoT caster if it was about creating similar environmental effects, like using the aforementioned totems. Toss in the ability to place safe-zones to teleport to similar to BLM's Between the Lines for a bit of the ol' razzle dazzle.

    Alternately, a stance-based caster focused on balancing three elemental phases, using each element in succession to increase an enemy's vulnerability to the next in the cycle, with each phase having a different rotation. Build up to a final Fire finisher by the end -- a volcanic eruption, perhaps -- sort of like Polyglot or Apex Arrow?
    (2)

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