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  1. #31
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd appreciate a way to increase the speed of our mount. We can already do it in regular outdoor zones but it feels sluggish to have a mount in Bozja when the zone is so large, flying is forbidden and our mount speed is set to default.
    (5)

  2. #32
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I never did 3.0 Diadem, or Eureka, so this was entirely new to me. Considering I got booted out of there twice because I wasn't even paying attention to the timer (once during a cutscene, another during an engagement), I would say that I was immediately hooked. I caught some faint elements of XI in there such as having to be careful not to aggro mobs, especially if engaged with one, which gave an element of danger that I sure some players welcome a great deal.

    Another element was getting to rank 5. I'm wandering around in the first portion of the map and it started out ok. Then I quickly wondered where in the hell every one was at. This reminded me big time of starting out in XI and needing to get to a certain level before you can start grouping with people. It's the same in XIV as well, but how it transitioned mirrored XI big time. Once getting rank 5 and accessing the next portion, the ranks were coming faster than I can could do the quests because I quickly realized how much faster you get stuff done in a group, and didn't want to leave to do the quests.

    Turns out no one cares, and I saw peeps in the party were doing the quests anyway, so I said screw it and started doing them. These back and forth travels really brought an element of realism to the Bozja Front. Our role there is vastly important, and you really feel like you're depended upon and needed in multiple places at once: You're on way back and see one player struggling to beat their mob, and you hop off your mount to help them out. Four of your party members just entered a FATE, another needs a raise off in nowheresville, you just got recruited for one of the special ones, and you're also needed back at camp, and I haven't even hit rank 10 yet. Effin AWESOME!

    I had a great time my first night. Died a lot and learned much in the process. Some deep dungeon elements in there too, which brought a tear to me eye. I loved playing around with all the items.That speed boost one is some serious super mario star level of speed man. I was running into AoEs, not out of them.

    Witnessed a 1/1 while in there. Some cheered. Others were saying things like, "I give 'em 7 seconds."
    He lasted 8
    (6)
    Last edited by Gemina; 10-14-2020 at 05:39 PM.

  3. #33
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I guess its a bit better than Eureka (but that is a low bar for me) but still not something I can see myself doing for long. Thankfully we are able to get the relic weapons outside of it so this makes it 100% better than Eureka. Not having to go to the critical fates is a nice bonus too and using mounts from the start.

    I do find the zones to look much better in Eureka, there is nothing in Bozja that really catches my eyes. The idea with gathering the data is quite nice.

    All in all its okay but nothing really outstanding. Its still just fates in a new zone but with other names. I guess any sort of open world battle content will be like that...

    Might give it a few more tries but overall I think I get the rest of the stuff from HW fates.


    Edit:
    I really wish we got another Palace of the death instead of this.
    (6)
    Last edited by Alleo; 10-14-2020 at 10:28 PM.

  4. #34
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    The one thing I really enjoy and hate is that there is 0 reason for people to do this content if they just want relic meaning that people who don’t want to do it won’t bother coming in but on the flip side that also means alot of my friends won’t be joining me in Bozja. Maybe it’s for the better, I remember a whole lot of complaining in Eureka shout chats. Also good job on literally gating Sections of the map behind resistance rank, never understood why level 1’s would roll up to Pazuzu just to get immediately offed or try to climb pagos mountain just for Holy Cow, only to die halfway up and beg for raises. It means you’re forced to at least understand the content before you can progress to the later areas. Really enjoying the presentation, story, and setting over Eureka. My absolute favorite thing is the addition of useful NPCs, the other blades are wonderful additions to the content, they AOE, they fight, they comment on the state of the battle, have unique moves, they feel alive. Clever FATE flavor text tells the enemy combatants stories As well as field notes and we see some them multiple times as we progress. Critical Engagements are fun and open world mobs have uses.

    This is a true Horizontal Progression experience. Can’t wait to finish it and see what Baldession Arsenal 2.0 looks like.
    (1)

  5. 10-15-2020 01:13 AM

  6. #35
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    Overall Bozja adds some interesting elements, but it just feels like a more watered down Eureka with MUCH less to do. No challenge log and no really clear gains for ranking up in Bozja, as opposed to Eureka where leveling up had immediate gains.

    I also think the elemental wheel in Eureka was really fresh and I would have loved to have seen that expanded upon.

    I'm also personally bummed out that there is no equivalent to the bunny fates that were in Eureka which keep Eureka content relatively active to this day.

    The biggest issue with Bozja is that they've made it redundant from the start by making it laughably easier to finish your relic outside Bozja than inside Bozja. It's like...the most glaring game development flaw I've seen from SE in a while. Bozja should be the more efficient way to farm for your relic or at least on the same level of efficiency as doing HW fates, but instead it's so much easier to do it outside the new content that doing the new content just feels like a waste of time. Why such a gap in the drop rates? Why cater to people that are afraid to do the new content to this scale?

    It just baffles me and I'm really disappointed as someone who was very excited for this content and as someone who loved Eureka but recognized its flaws.

    The only improvement over Eureka is the concept of Critical Engagements and the 1v1 fates. That aside, Eureka was superior in every sense. Gameplay-wise, aesthetically, as a means to spend time efficiently, etc.
    (6)

  7. 10-15-2020 01:33 AM

  8. #36
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Overall I was very impressed with the Bozja, however the relic grind should be on equal footing for both inside and out. It makes no sense that a lvl 50+ fate in the HW areas give guaranteed memory fragments while in Bozja there is a 1/5 chance of getting one. If anything it should be the other way around. Really miss the Eureka mount speed though, mounts in Bozja feel very slow as if you are walking.
    (8)

  9. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Plasma711 View Post
    THANK YOU. I'm all for them doing the alternate route for people that this style of thing isn't their cup of tea. But making the alternative route inherently stupid easy compared to the main route is just broken. But I'm apparently not allowed to feel this way as I have been "warned" in two different discords. Keep forgetting in 2020 you can't be upset about things and disagree with things, or even have an argument, without getting blasted to space and never heard from again.
    I don't think it has to be superior to FATEs, I think you get a lot more value out of doing it within Bozja and so it could even be slightly less efficient on that one aspect, but I do think it should be like at least 75-90% as efficient. Such that if you wanted to loose all other benefits going for you, but not have to deal with Eureka 2.0 for whatever reason you may have then you could and it would be a decent choice, but if you liked Eureka 2.0 it would also be a good choice (get the lock boxes and other things special to Bozja).
    (2)

  10. #38
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shougun View Post
    I think you get a lot more value out of doing it within Bozja
    I think this is the main intention behind it the developers thought.

    Doing it by HW fates alone means you do nothing but the relic (and maybe a bit of exp.)
    Whereas doing it in Bozja you can work on increasing your rank for future Bozja content, get tremendous amounts of exp for any 71-79 jobs you have, get tomestones(skirmishes & critical engagements award some), lockboxes filled with rare minions & mounts, enjoy a new zone we haven't seen 1000x over by now, engage in fights that are much more fun than any HW fate (Red Comet & the Castrum were amazing fun), all the while working on your relic, while something most important to me: doing it at level 80 with my full toolkit instead of syncing down constantly.

    Doing it by Bozja gives far more bang for your buck for time spent overall, but if someone truly doesn't care for it and doesn't mind getting locked out of future Bozja content and won't regret it later, then the alternative path is there for them.
    (11)

  11. 10-15-2020 02:23 AM

  12. 10-15-2020 02:25 AM

  13. #39
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Plasma711 View Post
    Where anywhere do I say it should be superior? I think both routes should be the same amount of progression. But people who do want to do the content shouldn't be punished for wanting to do it. LOL. And thats exactly what it is, if you wanna do it through the actual content, you get severely shafted.
    If it sounded like I insinuated you meant superior I apologize, I did not mean that; however, I don't think they need to be equal either. This time around the devs wanted to let players progress relic without massive amount of work in Bozja, therefore I don't think they should treat their secondary option as a "this is if you're a fool" "this is our half hearted charity to players who didn't like Eureka" lol. By removing the edge on the secondary option it begins to lean towards that charity status, currently as it's so much better it's not "it's the way to get it done fast"

    It's okay that the more directed option is superior to Bozja ('slightly'), as you get less value out of doing FATEs over also including Bozja, and I was agreeing it shouldn't be so much more superior than it is now but that it could remain slightly because rather you get more value doing relic and Bozja together than just relic (with the assumption they buff the drop rate in Bozja, as obviously currently it's massively less efficient).

    Not saying there is no issue, but also not agreeing that it needs to be equal, just better balance between the two.

    Not that I'd hate that if it was equal either- ultimately only arguing that given that they wanted to offer an alternate progression and this alternate progression has less value than Bozja due to the rewards being less valuable that it makes sense that it is the best option at doing the one and only thing it really offers.

    Quote Originally Posted by MariaArvana View Post
    I think this is the main intention behind it the developers thought.
    Yeah I think they were sincerely trying to make a valid secondary route, not a "if you don't like this you can do this other harder worse option" but like they balanced out the rewards and costs and made the decision the more focused less rewarding (on other stuff) route would therefore reward more towards that specific thing that it actually does. It does seem a bit aggressive of a counter nerf in Bozja, but I still think it's fine if FATE's technically are best at the one thing they do just maybe the gap should be closed a bit (buff Bozja).
    (0)
    Last edited by Shougun; 10-15-2020 at 03:06 AM.

  14. #40
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    855
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Personally I found the zone itself, artistic war is happening feel to it. I like the music as well its catchy and engaging.

    CE are fun for the first couple of times but it really is just a grind fest with bad drop rates. I do like the solo engagements that pops up even if I just watched the person that was picked. Its like all eyes are on you know so you gotta do your best.

    AS for the CE themselves, you definitely have to pay attention to mechanics or you can one shotted or stuck with a debuff for the durations of the engagement.

    The notes are cool. ONce you have a note you can turn in duplicates for lockboxes.

    Mount speed feels slow for a zone of that size. Even just a small increase in speed will make a world of difference. I mix it up with lost skill swift to move around quickly. I mean you can outrun a mount with it for a few moments.

    My gripes

    I wish there were more action slots for lost skills. Maybe 1 for def/off, 1 for restorative and 1 tactical or items. Maybe another slot will come maybe it won't.

    You really don't feel progression here in the front. I mean at least in eureka you felt progression from grinding. It is way better doing fates elsewhere for memories for relic weapon upgrades. I get people don't want to go to Borzja but ySE kind of made one method easier than the other which is pretty messed up. It definitely is broken on that part.

    PS

    I am personally sick of indigo stars please come up something else to replace the common loot reward for the lockbox.
    (2)

  15. 10-15-2020 03:09 AM

  16. 10-15-2020 03:11 AM

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