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  1. #131
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Infindox View Post
    I would consider it to be a on content Alliance Raid hard, depending on how many people you have and if everyone is working together. We had 29 people and two people knew what they were doing and told everyone mechanics. Last boss I pretty much Focus Targeted the person who knew tbh and followed them lol. As long as you have enough raisers you can be on the floor a few times and still win.

    This brings me to the issue I found, is that I finished it and while I very much enjoyed it, it feels a lot like the Alliance Raid on content in that I only want to do it maybe once or twice a day or every other day. The normal gear prices imo are fine; first run I got 19 coins which is enough for one piece that isn't a top. But the amount you need to upgrade ONE piece is insane! Compound that with people being in an instance not caring about the Castrum (usually there to grind clusters like I have been doing, or they just don't care about doing it again), and the fact you can't get coins outside of the Castrum CE. Unless the stats on the gear are going to matter later on when 5.4 happens or they make the Duels "easier", I don't really see the point. They should of had the augmented gear able to be upgraded by grinding something in Bozja itself.
    I personally think the best way to handle this is to remove Mettle loss with Castrum so people are not so afraid to die in it and take part in it. That or reward enough Mettle to be worth the risk of Mettle loss or can cover the Mettle lost.

    The most negative reason many feel they don't want to farm Castrum again until they are Rank 15 or only want to do it once for story only is because of the large amount of Mettle lost just trying to beat it.

    Easy to avoid mettle loss if they know what to do and have a good organized team but that takes time to prepare and luck for having random R10 players put into the same Instance you're in that wants to do castrum and if they know how to do castrum.

    If anything once Rank 10, staying in Bozja to do random things until Castrum is near spawning is more of a long Queue time for Castrum to pop and another shorter queue time to see if you can be among the 48 to take part in castrum. I have been in a few instances where we manage to get all 48 max players into castrum but a good 10 or more players who want to do castrum did not get in because of the 48 player limit.


    As for map design, it reminds me of Guild Wars 2 Icebrood Saga Drizzlewood Coast Map a bit but not so open and a bit restrictive. Players progress through the map as a community within the same instance to eventually reach the Fortress where the final boss is and within that Fortress are light raid level bosses and mechanics designed to use everything they got in Drizzlewood Coast (from their mastery and items) and learned through the course of the game to beat those bosses from a Giant Fortress Tank that requires players to defend players controlling their own tanks, throwing explosive grenades, and using sieges to break its armor so the players can attack the Fortress tank directly to eventually the large scale Dragon Champion boss at the end of the fortress as the enemy's last defense against all the players that help fight through the fortress.
    (3)
    Last edited by EdwinLi; 10-17-2020 at 07:26 AM.

  2. #132
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    One of my all time favorite moments in any MMO was when I was playing the Brawler's Guild in WoW. For those unaware, it is 1v1, solo content, similar to the 1v1 duels in Bozja (but shorter and much more repeatable).
    It was incredibly thrilling to finally kill Disruptron on my Warrior. My nerd screams resonated through the house.

    In Bozja... being able to qualify for the 1v1 and seeing someone die on it in 10 seconds is disheartening. It feels like a waste of a fate. 18 people qualified, and only 1 person gets to do it...? With how rare these fates pop up, it feels like a slog when I want to re-experience my favorite part of gaming history. I really really really want to experience this awesome part of the game's content, but I am locked behind RNG lottery. It is very disheartening. I feel like an improvement needs to be made, here.

    One idea was to let another person have a go if a player died in the first 30 seconds, or something. "Can anyone here offer a challenge?!" Maybe have more than one Critical Engagement spawn the 1v1...? I don't know... I don't want to tell you how to design your game, but it really hurts to miss out on the 1v1s.

    Anywho... Thank you for listening.
    (5)
    Last edited by Datachanger; 10-17-2020 at 08:23 AM.

  3. #133
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    So far i'm loving the Bozja but there's a few issues I got with it.
    1. No punishment for users signing up for Castrum and then leaving it after it started before even pulling the first boss. I've had 4 instances of this happening to me today alone.
    2. The "Duels" seem overtuned. I've watched around 20 of them and not a single person got the monster below around 80% and were all one kit K.O.ed by the mob.
    (3)
    Last edited by znushu; 10-17-2020 at 11:36 AM.

  4. #134
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by znushu View Post
    So far i'm loving the Bozja but there's a few issues I got with it.
    1. No punishment for users signing up for Castrum and then leaving it after it started before even pulling the first boss. I've had 4 instances of this happening to me today alone.
    2. The "Duels" seem overtuned. I've watched around 20 of them and not a single person got the monster below around 80% and were all one kit K.O.ed by the mob.
    People generally bail from Castrum because they think there isn't people to finish it. At absolute minimum you'd probably need two parties of eight players as the first and third boss require two teams to be fighting separate battles but it would be rough and you'd get less rewards overall as the more soldiers you save before the second boss the more rewards you get; except you need six groups to split up and handle that efficiently as you're on a timer the moment the branching paths open up.

    As far as the solo fights go, considering how much rewards you get for actually beating one of them (99 lockboxes and a ridiculous amount of mettle on top of a zone-wide 50% mettle increase for 30 minutes) them being difficult is justified. It's mostly a matter of consistency because their mechanics start repeating after about only three minutes of combat and you have about nine minutes to kill each boss before they wipe you. My only beef with it is that it's exceedingly difficult for the people who are actually serious about beating the fights to get a shot at them with how many randoms are attempting them just for kicks without knowing what they're getting themselves into.
    (2)
    Last edited by KageTokage; 10-17-2020 at 12:23 PM.

  5. #135
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by KageTokage View Post
    People generally bail from Castrum because they think there isn't people to finish it. At absolute minimum you'd probably need two parties of eight players as the first and third boss require two teams to be fighting separate battles but it would be rough.
    I've had 6 people leave at the same time just after it started without a boss getting pulled in an instance where the boss wasn't even pulled yet and the number of users reached 28 players and the only thing said in said instance was "lfg" and "which group is going top/bottom" an such. This is then followed by 3 or so players following them and the rest just tumbles down from there. So while i have also seen what you said, where there just simply isn't enough in the instance. What i'm referring to is when there is enough players but a number of users just ditch the instance before the boss is pulled. Making me think this is more of a matter of users trolling other users trying to do castrum, which is valid considering this is becoming more of an issue with less players doing it.
    (0)
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo....

  6. #136
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Castrum needs to be actually queueable via DF or something so that we the players can actually guarantee a full instance for it. Spent all day just trying to get a run done and there were only two occasions wherein Castrum had enough people in it to actually attempt the first boss (only to disband after one pull because the time it takes to get all the stragglers partied up, mechanics explained, and everyone properly set up between top and bottom only leaves enough time for one pull when you only have like 24-ish random people of varying jobs). Every other attempt I had just did not have enough people join, whether it be because the other rank 10+ didn't care to queue for it or because yet again it ended up popping while everyone was tied up with a prior CE.
    (3)

  7. #137
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    my thing is why is everyting pretty much 48 people when they limited the instance to 72? like if 2 48 CE spawn then one is failing for one of two reasons not everyone is participating and two 60% of the instance went to the first one so the second fight is 12 people.
    (0)

  8. #138
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KageTokage View Post
    I think they already mentioned that you wouldn't be able to progress the weapon unless you finished the story in Bozja so the people who are neglecting to do so are going to be in for a rude awakening when 5.45 drops.
    They probably wont even be subbed by then , they got their glow weapon and that's all most care about. See ya in expansion mot much matters til then. But if male viera isn't coming I'm not buying.
    (0)

  9. #139
    Player
    Raist79's Avatar
    Join Date
    Oct 2020
    Posts
    8
    Character
    Raistlain Majere
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ryaz View Post
    WoL... Primal Slayer. God Slayer. Dies to one hit mechanics from random schlubs in duels. Everyone is Zenos level now.

    Thats said, Bozja is better designed than Eureka, but it's also more lonely, imo, as I said in another thread. Groups don't form as often. A lot of times I can't get one or find people to invite outside of engagements. People don't interact as much. You call out a star mob and you're lucky to have 2-3 other people show up.

    I feel like it gained a lot, but lost something in the process. The community. Now its all "Is Louhi (Castrum) up?" 24-7.
    I feel the content was made to have us party up like we had to back on 11 to get anything worth while done. This game and the people who play it are alot different then what I'm used to on 11. There you were with your end game LS to do content and got used to one anothers strengths and weakness. But you could also count on others to help that were on the same quest etc.

    14 is a whole 'nother world. It feels singular but in an MMO setting. Outside of a few FC, ls, statics and if you are lucky people you can rely on there is no community in this game. I'd say within a month two at max the area will be a ghost town until the next wave of people who want to clear it comes along. Get what ya can while ya can should be the motto of 14.
    (1)

  10. #140
    Player
    mangelinabrolee's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Mangelina Brolee
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    The map is kind of lazy in a sense its just 3 areas that are rectangles, however the skirmishes can be fun with groups as well as trying to get the star level enemies downed with death.

    As for castrum its a pretty fun mini raid. I have done it in a pug as well as premades from party finder and have found both to be enjoyable. I don't think there is much of a hassle with "snipers" as there is usually not enough people to even fill it up to 48.

    I do think they need to tweak the spawn timer for castrum and make it so that it does not crossover with any of the Critical engagements that also spawn.
    (0)

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