All i got to say is i haven't seen the red chocobo battle won once since and I have seen it wipe like 9 groups so far. Thats not a good sign.


All i got to say is i haven't seen the red chocobo battle won once since and I have seen it wipe like 9 groups so far. Thats not a good sign.


Yeah it's very concerning regarding the skill level of the average player. Makes me a little more hopeful for the fun level of the fight itself tho.




I thought beating your face against horrendous inhuman drop rates with boring health sponge field mobs for hours and hours into the dead of night was exactly the "throwback feel" to 2008 free Korean grinder MMO design Eureka was designed to mimic *cackle cackle*100% this what an absolute dumb thing to do. I'm all for giving people who didn't like Eureka an alternate route. But it being mad easy and literally guaranteed if you just so slightly smack a fate as it finishes and you're good to go. Meanwhile in Bozja, the main freaking content, you can go hours without getting shit. I've done the Zodiac Weapons, the Anima, and Eureka weapons. Giving people more options is fine, but one shouldn't be easier/faster then the other. They should be equal.
Duel engagement is basically public execution.



I just love doing the high level Fates for a chance at more fireworks. That's so much fun.
In all seriousness, it's super boring. All you're doing is running around doing Fates and trying to get the new version of Atma.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
It's nothing but FATE grinding. I wish the devs could come up with something more creative, engaging and fun, but it seems they can't.


Lag thanks to 48 players does not mix well with chocobo meteors. I actually got a reply on reddit that they saw someone from their instance win a duel. It's more about just doing mechanics and not going for max damage. Still way too much 1 shot stuff in there.
My thoughts on Bozja so far though:
Pros:
-Mobs don't insta gib you for the most part like in Eureka. You can participate in skirmishes solo if you wish and still get rewarded.
-There isnt as much pressure to go into higher level areas due to the way the skirmishes are designed and frquency of them. No more level 5s trying to sneak their way to a level 13 fate in constant fear of death because its the only way to get rewards.
-There is both casual (skirmish) and harder content (engagements/duels) so you can take things are your own pace.
-Critical Engagements are fun... when you get in them. My luck with them has not been good.
-A couple of cool mounts.
Cons:
-RNG in your RNG with a side of RNG sprinkled with RNG and finished with an RNG demi-glaze. So enjoy your materia and fireworks while praying for lockbox drops, page drops, cluster drops, memory drops and and being picked for engagements.
-Duels look awesome, but given their difficulty and the rarity of actually being picked, I see most people just ignoring them or finding them tedious.
-Critical Engagements rely heavily on party skill. Most of them you can easily make up for... Red Comet is just a cluster where less skilled players can get a team wiped easily, costing an entire group mettle. I can picture lots of players just avoiding it eventually.
-Much slower relic grind than doing it the other way. I foresee most people doing it until they finish the story/cluster grind and then abandoning it for the easier relic fate grind.
-Not as engaging as Eureka due to no real need to group for anything but engagements. Eureka shout was always full of good times and bear puns, even with all the afkers. Bozja seems quiet by comparison and actually getting a group outside of an engagement is nowhere near as easy.
Last edited by Ryaz; 10-14-2020 at 01:52 PM.
I don't like bozjan as much as I enjoyed eureka.
It feels to busy and not rewarding at all.
You just run from one fate to another and join the CE from everywhere you want.
There is no good feeling that you made fate XY appear or a reason to go and help some friends because you don't need a party or to communicate at all.
I really wanted to like it as much as Eureka but after 6 hours I was exhausted and bored while in eureka I could spend days without getting bored.
I realize I'm probably in the minority, but I liked Eureka immensely more for the following reasons:
1) Leveling making you stronger in Eureka was awesome. It really played into the feeling of conquering the map. Leveling in Bozja is just a stale gating mechanism.
2) In Eureka, you could explore everything if you were careful enough and patient. The feeling of danger was fun and tangible. Getting a mount right away ruins that engagement with the world.
3) There were actually interesting things to explore in Eureka, but Bozja is very boring visually not to mention much smaller. I'm shocked by how tiny it ended up being. Just 3 corridors.
4) I ran into a great deal of new monsters in Anemos, everything in Bozja I've seen is a reused model... I loved the XI throwbacks that appeared in Eureka and a lot of the weird monsters far out on the edges.
5) The rewards in Eureka were more interesting. The fact that Bozja gives old items (wind-up Ravana for instance) was very disappointing. Please stop with the fireworks. Few people want them.
6) The content on whole is overtuned for what it is; dying shouldn't happen so much in critical engagements, much less wiping. This is too hard for what is supposed to be distinct from the rest of the game.
7) The focus on battle over exploration is disappointing. You're always active in Bozja, spamming your rotation. I miss Eureka's ebb and flow; the downtime was great for socializing and relaxing with friends.
8) There were things to know about Eureka. What order things were killed in respawns, placeholders, the geography. Bozja is mindless; run from one fate to another. You only need to know CE battle strategies.
9) Bozja is basically just a waiting-room with fates coupled with the occasional trial. Functionally, it isn't really different from running around ShB areas doing fates while queued for an inexhaustible trial roulette.
10) People want diverse content. This is only different from Eureka, not the rest of the game.
Last edited by Snowborn; 10-14-2020 at 03:05 PM.


Personally I'm enjoying Bozja more than Eureka, but I do question it's longevity due to the faster pace it goes at. I may not care for how much of Eureka was sitting at a spot killing trash to spawn NMs, but it certainly inflated the time spent there. I guess I'm not really complaining, I guess I like being able to get in, get what I want, and get out, but I appreciate that a lot of players want more of a long term grind, so I can definitely see them being disapointed.
Letting you completely make your relic weapon outside of Bozja was certainly an interesting choice though I gotta say.
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