Results 1 to 10 of 242

Hybrid View

  1. #1
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ADVSS View Post
    Thanks for bringing this up. Healers using rescue to push the tank to grab more adds definintely needs to be addressed
    I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?

    One is the result of the other.
    (15)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Darsien View Post
    I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?

    One is the result of the other.
    These arent single pulls. I was doing sohm al hard for relic, balls to the wall, and the party couldnt wait half a second. This isnt your beginner bs, im talking about this was absolutely dumb antics. the runs take less than 12 minutes. Shaving 10 seconds doesnt really matter that much man.
    When are we going address what? DPS hitting orange mobs just because? Or the fact that you end up dying when you hit unmarked/claimed mobs from tanks?
    This is actually an issue involving the fact that you cant tell when enmity is established, looking at the enemy bars, and whether you or the tank has enmity.
    So I'm happy to address this if your issue is you come in as DPS but want to tank.
    The issue addressed is the use of Unleash to grab mobs, was cancelled, then i was froze for 5 seconds at the new destination. It dud not allow me to establish hate on the first group of mobs, cancelled out my attempt to, and forced me into the second group i was getting to within 2 to 5 seconds. This keeps tanks from grabbing hate, this is the issue The way it acts is very similar to living liquid when they drag/push you based on your charge. Its very hard to act/grab hate or do anything when you're literally stunned for 3 seconds or more, also cancelling your previous action and animation.
    (8)
    Last edited by ADVSS; 10-14-2020 at 11:58 PM.

  3. #3
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Darsien View Post
    I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?

    One is the result of the other.
    I always do wall-to-wall pulls if I see my healer is well geared and heals, and DPS can kill mobs very quickly. So no, this is not a result. If a healer doing nothing but pulling me when I am doing my rotation and I get stuck in an animation, it’s something wrong with the healer, not with my pulls.
    (9)