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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    BLM - Ultima, a Scathe that isn't a massive joke compared to the FFXII Scathe.
    WHM - Cure IV, Protect, Shell, Bravery, Water spells, (return of) Aero spells
    SMN - Timelord Trance (i.e. Alexander)
    RDM - Verwater / Verblizzard
    SCH - gib back Miasma II and Bane ⊂(•̀﹏•́⊂ )∘˚˳°
    AST - replace Gravity and remaining "Time Magic" with other effects, to make way for:

    Time Mage
    - with Haste / Haste III spells
    - Gravity is their AOE, AST gets a replacement (like how SCH did with Miasma II -> Art of War)
    - Comet as an ability / spell maybe? High potency?

    Depending on the role of Time Mage, either in fashion as a Time Battlemage (see FFXII Zodiac Age) as a DPS or a Time Mage healer if we dont get chemist, could see other effects happening.

    Please don't comment "But AST is basically Time Mage", you will simply waste your time and I am sick of hearing it. ლ(ಠ益ಠ)ლ
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    AST - replace Gravity and remaining "Time Magic" with other effects, to make way for:

    Time Mage
    - with Haste / Haste III spells
    - Gravity is their AOE, AST gets a replacement (like how SCH did with Miasma II -> Art of War)
    - Comet as an ability / spell maybe? High potency?

    Depending on the role of Time Mage, either in fashion as a Time Battlemage (see FFXII Zodiac Age) as a DPS or a Time Mage healer if we dont get chemist, could see other effects happening.
    I don't think they're ever going to do this.
    Time Magic has always really been 'Spacetime' magic, that's how it's regarded in Japan.
    There's still way too much overlap, it's not just Gravity, but there's also Lightspeed as well, and if reading Celestial Bodies to Predict the Future isn't a form of 'Spacetime' magic I don't know what is.

    Now, maybe they could overcome this overlap by making it a caster DPS, kinda like SCH and SMN are both Arcanists in different roles, but we're not getting Time Mage as a healer, we already have that.


    Quote Originally Posted by Reinhardt_Azureheim View Post
    Please don't comment "But AST is basically Time Mage", you will simply waste your time and I am sick of hearing it. ლ(ಠ益ಠ)ლ
    I say this for the benefit of others reading this, feel free to ignore it yourself.
    (0)

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Seraphor View Post
    I don't think they're ever going to do this.
    Time Magic has always really been 'Spacetime' magic, that's how it's regarded in Japan.
    There's still way too much overlap, it's not just Gravity, but there's also Lightspeed as well, and if reading Celestial Bodies to Predict the Future isn't a form of 'Spacetime' magic I don't know what is.

    Now, maybe they could overcome this overlap by making it a caster DPS, kinda like SCH and SMN are both Arcanists in different roles, but we're not getting Time Mage as a healer, we already have that.
    More than that, Yoshi in the past already dismissed plans to implement an actual Haste spell in the game back during the early phases of the ARR Beta test, stating that it would "make the game too easy" - Lightspeed already really fills that role anyway and as you stated AST is basically already glorified Time Mage in everything but name and with cards, this is another nail in the coffin for Haste I'm afraid.

    Quote Originally Posted by Seraphor View Post
    I want WHM to get Protect (back) and Shell.
    Irony is, we actually did have Shell back in 1.0, and, in ARR and HW, Shell was actually still in the game anyway, but rolled into Protect automatically with the 'Proshell' trait, effectively making it the traditional FF spell Wall in all but name (probably due to pragmatism - why complicate matters by providing spell bloat when players would want protection for both physical and magical attacks and just cast both spells anyway one after the other if offered both seperately?). Then when Protect became a healer role ability that was lost.

    Personally I'd love to see Protect return, but I think SE has made their choice. Divine Bennison sort of replaces it at high levels anyway, but it's not completely the same (rather than just outright giving increased defence it cancels damage out to the equivelant of a 500 potency heal), so there is hope that maybe one day SE might bring it back for CNJ/WHM, but I'm not going to hold my breath.
    (0)
    Last edited by Enkidoh; 10-14-2020 at 09:08 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Enkidoh View Post
    Irony is, we actually did have Shell back in 1.0, and, in ARR and HW, Shell was actually still in the game anyway, but rolled into Protect automatically with the 'Proshell' trait, effectively making it the traditional FF spell Wall in all but name (probably due to pragmatism - why complicate matters by providing spell bloat when players would want protection for both physical and magical attacks and just cast both spells anyway one after the other if offered both seperately?). Then when Protect became a healer role ability that was lost.

    Personally I'd love to see Protect return, but I think SE has made their choice. Divine Bennison sort of replaces it at high levels anyway, but it's not completely the same (rather than just outright giving increased defence it cancels damage out to the equivelant of a 500 potency heal), so there is hope that maybe one day SE might bring it back for CNJ/WHM, but I'm not going to hold my breath.
    I'd prefer something like Protect being our Divine Benison, and then Shell being an AoE equivalent.

    Protect:
    Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
    Duration: 15s
    Additional Effect: If physical damage is absorbed by target, then lily progress is increased by 10s.
    Recast: 30s

    Shell:
    Creates a barrier around self and any party members nearby that absorbs damage equivalent to a heal of 300 potency.
    Duration: 30s
    Additional Effect: If magical damage is absorbed at least one target, then lily progress is increased by 10s.
    Recast: 60s

    Generally tank busters are more likely to be physical, while raid-wides are more likely to be magical.
    (2)
    Last edited by Seraphor; 10-14-2020 at 11:23 PM.