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  1. #19
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Keep in mind that not everything is made with raw mats. For example, to make a Felt robe you need 3 pieces of undyed felt, woolen yarn, electrum ingot, and boar leather. For the 3 undyed felt alone, you need to start off with Karakul Fleece +1 x5, Snurble Tufts +1 x2, and Natron +1. The dropped items you will eventually get from enemies, the Natron you will have to make from Rock Salt +1 and Effervescent water +1. So it's essentially 2 steps you have to get a +1 on in order to get Undyed Felt +1.

    The Yarn needs Karakul Fleece +1 and Fleece +1 (which you would have to HQ by crafting it). Electrum Ingot would just need +1 ore and the leather would just need +1 Hide and Alumen.

    Essentially the more steps in manufacturing that an item needs the less and less likely you will HQ it and it will take more time and effort to get the necessary raw materials at the starting steps to get a high HQ rate, but it will greatly reward the crafters that put the effort into doing so. Not to mention there will be future recipes that will most likely use more manufactured materials than raw ones.

    HQs would just become a mark of a dedicated crafter that put the work in to make those HQ items and they should be rewarded accordingly. With many HQ items becoming a much larger time investment to make than NQ you will still see less of them around. When they get around to adding the rare gathering nodes, you can bet that getting HQs of those mats and HQs of the gear that is made from them could make you some nice gil.

    And don't forget, people wanting to absolutely max out their stats as much as possible will be tempted to multiple meld on their HQ gear (especially if they will be getting unique stat boosts from NQ as planned). This will help take out some excess HQ's in circulation.
    (6)
    Last edited by Estellios; 02-09-2012 at 07:16 AM.

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