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  1. #581
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by JiSH View Post
    This. With the Limited Jobs concept it really sets out that there might be another Limited Jobs in the future, Blue Mage being a limited job is already bad enough for all the Blue Mages fans out there, personally i don't want my favorite jobs to be a limited one, i want to be able to play them with my other friends in Raids, which i my go to content in the game.

    I just hope they change, or even just delete the system overall, if we can have a "normal job" Blue Mage, we can also have Puppetmaster and Beastmaster, i really just hope they don't make Corsair into a limited job lol
    Yeah, imagine if every expansion they only add 2 jobs per expansion, but instead they add more limited jobs in the future.(contrary to HW that straight up gives 3 jobs) not only it'll create more jobs that has unfinished feels to it, it will make the devs pay attention to the other contents. they resurfaced diadems, they coming back with eureka v2, and they delayed ultimate this expansion. the limited jobs might not be the prime reason for that, but it surely adds to their long list of work. could definitely be shaven off and turned into real job instead.
    (1)
    The war, it wageth on.
    The storm, it rageth on.

  2. #582
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Allegor View Post
    That's the BLU paradox - it's a solo oriented, "OP" job that can't actually do jack **** by itself.
    well if the open world system (FATE) got beaten by 1 skill by BLU its already weird lol. and it happen during the re-run of yokai. totally bruh moment. They should just release BLU as normal job at the very beginning
    (1)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  3. #583
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Mariel_Crystallie View Post
    well if the open world system (FATE) got beaten by 1 skill by BLU its already weird lol. and it happen during the re-run of yokai. totally bruh moment. They should just release BLU as normal job at the very beginning
    oh yeah lol i remember the missile spamming blues. just make fate / raid bosses invulnerable to missile or insta death skills, tune the potency, and blue mage should be good honestly.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  4. #584
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by omeganova45 View Post
    I haven't even finished doing Blue Mage but I just gave up at level 15 because I really don't want to invest time in something that not only I can't play with normally but also the developers going out of their way making most of the spells I saw on the wiki that you get them from Dungeons, Trials and Raids and I because I couldn't even queue it normally in Duty Finder I really can't be bothered investing time into not only a broken system but also forcing me to try and only kill mobs to quickly level. It is just slow and I doubt I even want to play it now if the only way of leveling is through killing mobs. I really like the idea the process of leveling it is a pain and hearing people leveling it through with a friend just means it is flawed. Please SE make it a normal job.
    yeah with the current concept it's very unappealing especially to newbies, my main content is raid, and i never bat an eye to level BLU, at least until i ran out of content.

    also when you just started the game and is playing catch up to the current content, a lot of the dungeons/trails/raids are locked behind stories(which i don't want to skip) making it a lot more time consuming.

    all and all it's very unappealing at least personally, and i'm a big Blue Mage fan, and it's really sad to see them locked behind content i don't really want to do.
    (1)

  5. #585
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by omeganova45 View Post
    I haven't even finished doing Blue Mage but I just gave up at level 15 because I really don't want to invest time in something that not only I can't play with normally but also the developers going out of their way making most of the spells I saw on the wiki that you get them from Dungeons, Trials and Raids and I because I couldn't even queue it normally in Duty Finder I really can't be bothered investing time into not only a broken system but also forcing me to try and only kill mobs to quickly level. It is just slow and I doubt I even want to play it now if the only way of leveling is through killing mobs. I really like the idea the process of leveling it is a pain and hearing people leveling it through with a friend just means it is flawed. Please SE make it a normal job.
    the worst case about bluemage being a limited job as it is, is actually once you miss the Bluemage train, it's over. i finished all the content there is to bluemage and i'm gonna be real there's no insentive to help the new blus because there's no reward like tome, etc. if it's a real job at least we can do it like duty roulette.
    (2)
    The war, it wageth on.
    The storm, it rageth on.

  6. #586
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Volsungr View Post
    the worst case about bluemage being a limited job as it is, is actually once you miss the Bluemage train, it's over. i finished all the content there is to bluemage and i'm gonna be real there's no insentive to help the new blus because there's no reward like tome, etc. if it's a real job at least we can do it like duty roulette.
    They could sort of bandaid this by having the Blue Mage Log daily and weekly objectives being under a roulette and the rest of the dungeons also queueable like regular dungeons. They can still keep the manual search function, but by doing this, would certainly have at least some influx of Blue Mages running stuff if the daily and weekly roulettes rewarded updated things like tomes.
    (1)

  7. #587
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Raikai View Post
    They could sort of bandaid this by having the Blue Mage Log daily and weekly objectives being under a roulette and the rest of the dungeons also queueable like regular dungeons. They can still keep the manual search function, but by doing this, would certainly have at least some influx of Blue Mages running stuff if the daily and weekly roulettes rewarded updated things like tomes.
    that's an idea, but the problem with it is that people are complaining about how BLU can "speedrun" anything, with how bad the BLU spam in the Yokai Watch event turned out, they definitely have to tone at least the potency down.

    but the hard part about it is, then they have to balance it out by either nerfing the potency, or deleting the "insta kill" skills like death and missile.
    then comes another thing, if they do that, they have to adjust the whole Masked Carnivale, and by doing that, that means they have to spend even more resources to do it, which is not ideal, i'd say just abandon the whole limited job thing.
    (0)

  8. #588
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    They could sort of bandaid this by having the Blue Mage Log daily and weekly objectives being under a roulette and the rest of the dungeons also queueable like regular dungeons. They can still keep the manual search function, but by doing this, would certainly have at least some influx of Blue Mages running stuff if the daily and weekly roulettes rewarded updated things like tomes.
    What you have said is what we and many others have said however it is better to let it loose as a normal job where anyone can queue as anything allowing them to even queue as a Blue Mage making life a lot more easier for new players who are interested in Blue Mage. Since you can still get a 100% guarantee spell learn regardless of party composition, with Blue Mage being a Limited Job it really can't queue with anyone or anything. If it could queue then it would be a normal job at that point rendering the Limited Job system pointless and useless since it didn't contribute anything other than capping the Blue Mage's level and preventing it form participating in Duty Finder.

    Not just that we already have a Blue Mage Log Weekly Target and Masked Carnival and rarely anyone does it, I believe the Blue Mage Log Weekly Target was meant to do what you mention but failed as people tend to rush it over like try to clear all of the log quickly and it can be finished under 3 days with the dungeon as for the raids, with the 1-2 week hype alliance raid will be the first thing everyone wants to clear as soon as possible and be done with it. Which then leads to a content desert where there is literally nothing to do other than killing mobs for nothing and even if you want to run a dungeon people as a Blue Mage while others can be anything, most of the time they will be raiding, crafting, gathering; anything that let's them earn gil or helps with building their ideal gear set; Role-playing cafes and restaurants in housing wards or playing a different game and unsubscribe to FFXIV.

    So in all honesty it is far better to rely on a roulette system that has existed, adding more can make a variety however with our current roulette almost anything is a guarantee clear whereas if we do one specifically for Limited Job the chances of clearing can be slim depending on how well versed the person is and not just that with the spell book you only can easily obtain 9 spells (2 of which include the suicide spells). Also people may or may not have time for the game, I mean there is a reason why we have EX, Max Cap Dungeons (80), Old Dungeon (50/60/70), Leveling, Trials, MSQ, Guidlhests and mentor roulette (with not big rewards). Plus it takes on average 15-30 minutes to clear a dungeon depending on how fast and capable your party is (Hopefully 15 minutes). Only including 5 (Not Guildhests, MSQ or Mentor) that averages out between 75mins - 150 minutes (1hr 15mins - 2hrs 30mins) and that is not including queuing time (DPS is long, Tank and Heal are short fast ques). People working from 9 - 5 have at least enough time to do the essential things for leveling and collecting certain in game currency before they do something else, the game is focused on daily and weekly objectives adding more will just discourage some and not just that but if we add in a limited job roulette people are sure to ignore it because what if the other people don't have white wind or pom cure or angel whisper (Only obtainable through completing Masked Carnival), what if they aren't capable of playing blue mage, what if they don't have Aetherial Mimicry. There are so many risks with an all Blue Mage party especially as a random. It is better as a normal job cause at the first 60 levels it can slowly learn the spells from the monsters since in a synced party you can't one shot a boss, you can kill it quickly but there is enough time for a Blue Mage to learn its spell.
    (0)

  9. #589
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    I agree that on the front it's a good short term solution for it and let's hope they at least apply that to when next bluemage update is around. However that means they still need to make a separate roulette/system for it, and imho as hard as it looks, they should've started over and re-spec the bluemage class from scratch slowly so they can be fully integrated to a dps job so they can focus on making other contents as well.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  10. #590
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by TeraTyrantShadic View Post
    So in all honesty it is far better to rely on a roulette system that has existed, adding more can make a variety however with our current roulette almost anything is a guarantee clear whereas if we do one specifically for Limited Job the chances of clearing can be slim depending on how well versed the person is and not just that with the spell book you only can easily obtain 9 spells (2 of which include the suicide spells). Also people may or may not have time for the game, I mean there is a reason why we have EX, Max Cap Dungeons (80), Old Dungeon (50/60/70), Leveling, Trials, MSQ, Guidlhests and mentor roulette (with not big rewards). Plus it takes on average 15-30 minutes to clear a dungeon depending on how fast and capable your party is (Hopefully 15 minutes). Only including 5 (Not Guildhests, MSQ or Mentor) that averages out between 75mins - 150 minutes (1hr 15mins - 2hrs 30mins) and that is not including queuing time (DPS is long, Tank and Heal are short fast ques). People working from 9 - 5 have at least enough time to do the essential things for leveling and collecting certain in game currency before they do something else, the game is focused on daily and weekly objectives adding more will just discourage some and not just that but if we add in a limited job roulette people are sure to ignore it because what if the other people don't have white wind or pom cure or angel whisper (Only obtainable through completing Masked Carnival), what if they aren't capable of playing blue mage, what if they don't have Aetherial Mimicry. There are so many risks with an all Blue Mage party especially as a random. It is better as a normal job cause at the first 60 levels it can slowly learn the spells from the monsters since in a synced party you can't one shot a boss, you can kill it quickly but there is enough time for a Blue Mage to learn its spell.
    This part of the post elaborate and explained the points I wanted to say far better. Make blue mage a proper DPS job. it could be flex like SMN/SCH, give it a certain basic skillset that can accommodate both side of the flex to certain extent, then you can start collecting more spells depending on which route you want to take. as long as it has the essentials of blue mage which is skill collecting, i'm not really complaining.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

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