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  1. #151
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Apothecary (APT)
    (3)

  2. #152
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,914
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I want black mage to have a water skill like Y'shtola
    I also want necromancer > chemist but chemist seems like it would be a healer & people want a new healer class
    (1)

  3. #153
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HeyMcFly View Post
    I want black mage to have a water skill like Y'shtola
    I also want necromancer > chemist but chemist seems like it would be a healer & people want a new healer class
    LOL i remember in ARR we'd do weird premades where my thm would stay in umbral to heal with physik(unlimited mp) the lnc with provoke as tank while the other 2 dps did their thing.
    I think Healer is imminent by next expansion or even before, I dont think the healers will take too kindly if it gets ignored a third time. Its fairly obvious by the roles in need, that they should probably be listened to, or else theyll have to toss mounts at them the likes of which no tank will ever have seen
    (1)
    Last edited by ADVSS; 10-06-2020 at 08:59 PM.

  4. #154
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Imagine if they actually do add chemist...but it's a support tank and it uses vials and elixirs to disable enemies/buff themselves, hence "protecting others with potions" but also happen to have a little aromatic potion or drop a stationary medical fridge that works as an aoe heal to say see? they heal too!

    (I'm joking, btw)
    (1)
    Last edited by Allegor; 10-06-2020 at 11:49 PM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #155
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Allegor View Post
    Imagine if they actually do add chemist...but it's a support tank and it uses vials and elixirs to disable enemies/buff themselves, hence "protecting others with potions" but also happen to have a little aromatic potion or drop a stationary medical fridge that works as an aoe heal to say see? they heal too!

    (I'm joking, btw)
    Honestly doesnt matter with tanks anymore, i can see it now, they get to push a button that lets them throw 6 potions down at one time for burst phases

    Quote Originally Posted by TeraTyrantShadic View Post
    I mean I can see the idea of Chemist being the next job in 6.0. But I am going to put it out there. Why? Cause all I can see from chemist is just item usage, it isn't really going to add much to the Healer Spectrum if anything it'll be a copy of WHM. Geomancer though now there is something that can potentially change the scene. AoE-tick based heal/buff on the ground, you can leave it there and focus on DPS-ing the boss and as well as healing with a normal cure while your Geomancy spells heal or buff people as long they stay within the AoE. It make it so that the healer is taking charge of where everyone should be positioning. A controversial play style? Yes, because it forces players to stay within the AoE if they want the buff/heal tick. But it will add a new flavor to playing as a healer.
    my head hurts after reading this..
    (1)
    Last edited by ADVSS; 10-07-2020 at 06:05 PM.

  6. #156
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    I mean I can see the idea of Chemist being the next job in 6.0. But I am going to put it out there. Why? Cause all I can see from chemist is just item usage, it isn't really going to add much to the Healer Spectrum if anything it'll be a copy of WHM. Geomancer though now there is something that can potentially change the scene. AoE-tick based heal/buff on the ground, you can leave it there and focus on DPS-ing the boss and as well as healing with a normal cure while your Geomancy spells heal or buff people as long they stay within the AoE. It make it so that the healer is taking charge of where everyone should be positioning. A controversial play style? Yes, because it forces players to stay within the AoE if they want the buff/heal tick. But it will add a new flavor to playing as a healer.
    (0)

  7. #157
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Allegor View Post
    Imagine if they actually do add chemist...but it's a support tank and it uses vials and elixirs to disable enemies/buff themselves, hence "protecting others with potions" but also happen to have a little aromatic potion or drop a stationary medical fridge that works as an aoe heal to say see? they heal too!

    (I'm joking, btw)
    Reminds me of Singed from League of Legends lol, so I. . . can see it xD.

    For those who don't know / care of that game he had a huge bottle on his back and a hockey stick lol, could slow people down substantially with a chemical glue, a flip that was insanely powerful (flips the target behind you), a poison trail, and an ultimate that turned you into a chemical god (drink your witcher morning juice). He'd gain hp from mana so you could build him to basically never have to turn off his poison and use your abilities 24/7 while still having decent health.

    Haven't played in a long time, I'm sure he's very different now, but I remember just having some of the most broke numbers at the end- unkillable monster of trolling that somehow still had decent damage and crazy powerful control, totally balanced lol (helped that I queue'd solo, so it was rare to have an organized team properly get me out of the way).
    (1)
    Last edited by Shougun; 10-07-2020 at 05:41 AM.

  8. #158
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by TeraTyrantShadic View Post
    I mean I can see the idea of Chemist being the next job in 6.0. But I am going to put it out there. Why? Cause all I can see from chemist is just item usage, it isn't really going to add much to the Healer Spectrum if anything it'll be a copy of WHM. Geomancer though now there is something that can potentially change the scene. AoE-tick based heal/buff on the ground, you can leave it there and focus on DPS-ing the boss and as well as healing with a normal cure while your Geomancy spells heal or buff people as long they stay within the AoE. It make it so that the healer is taking charge of where everyone should be positioning. A controversial play style? Yes, because it forces players to stay within the AoE if they want the buff/heal tick. But it will add a new flavor to playing as a healer.
    The AoEs you mention exist. It's called Asylum/Sacred Soil/Earthly Star.

    I stand by my earlier comment. Chemist for healer, Geomancer for Caster DPS.
    (4)

  9. #159
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Its more like they buff and its left there for a longer period of time compared to that of the existing AoE's like say around 2-5 minutes long. So kinda like 11's Geomancer but something that fits into FFXIV's Gameplay.
    (0)

  10. #160
    Player
    NekoHina's Avatar
    Join Date
    Aug 2013
    Location
    Catnapping on a warm blanket stretched out in a sunbeam!
    Posts
    207
    Character
    Hina Meishou
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Because we need another healer and it would be nice to finally have a physical one instead of all magic/mage/mystical. It would be something different. Why not?
    (3)
    FC -NEKOMIMIS FTW! ~ Behemoth ~ Shirogane Ward 22, Plot 7 *Castle Nekomimi*
    Looking to simply to have fun & enjoy the game, play with no pressure? Then come join us!
    We have been here since the ARR beta and we are here to stay. All ear types are welcome. :3
    If you want a secure home, with family-friendly written chat in game, along with our own Discord...
    come BE A NEKO! ~nya =^.^=

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