Apothecary (APT)
Apothecary (APT)



I want black mage to have a water skill like Y'shtola
I also want necromancer > chemist but chemist seems like it would be a healer & people want a new healer class



LOL i remember in ARR we'd do weird premades where my thm would stay in umbral to heal with physik(unlimited mp) the lnc with provoke as tank while the other 2 dps did their thing.
I think Healer is imminent by next expansion or even before, I dont think the healers will take too kindly if it gets ignored a third time. Its fairly obvious by the roles in need, that they should probably be listened to, or else theyll have to toss mounts at them the likes of which no tank will ever have seen
Last edited by ADVSS; 10-06-2020 at 08:59 PM.
Imagine if they actually do add chemist...but it's a support tank and it uses vials and elixirs to disable enemies/buff themselves, hence "protecting others with potions" but also happen to have a little aromatic potion or drop a stationary medical fridge that works as an aoe heal to say see? they heal too!
(I'm joking, btw)
Last edited by Allegor; 10-06-2020 at 11:49 PM.



Honestly doesnt matter with tanks anymore, i can see it now, they get to push a button that lets them throw 6 potions down at one time for burst phasesImagine if they actually do add chemist...but it's a support tank and it uses vials and elixirs to disable enemies/buff themselves, hence "protecting others with potions" but also happen to have a little aromatic potion or drop a stationary medical fridge that works as an aoe heal to say see? they heal too!
(I'm joking, btw)
my head hurts after reading this..I mean I can see the idea of Chemist being the next job in 6.0. But I am going to put it out there. Why? Cause all I can see from chemist is just item usage, it isn't really going to add much to the Healer Spectrum if anything it'll be a copy of WHM. Geomancer though now there is something that can potentially change the scene. AoE-tick based heal/buff on the ground, you can leave it there and focus on DPS-ing the boss and as well as healing with a normal cure while your Geomancy spells heal or buff people as long they stay within the AoE. It make it so that the healer is taking charge of where everyone should be positioning. A controversial play style? Yes, because it forces players to stay within the AoE if they want the buff/heal tick. But it will add a new flavor to playing as a healer.
Last edited by ADVSS; 10-07-2020 at 06:05 PM.

I mean I can see the idea of Chemist being the next job in 6.0. But I am going to put it out there. Why? Cause all I can see from chemist is just item usage, it isn't really going to add much to the Healer Spectrum if anything it'll be a copy of WHM. Geomancer though now there is something that can potentially change the scene. AoE-tick based heal/buff on the ground, you can leave it there and focus on DPS-ing the boss and as well as healing with a normal cure while your Geomancy spells heal or buff people as long they stay within the AoE. It make it so that the healer is taking charge of where everyone should be positioning. A controversial play style? Yes, because it forces players to stay within the AoE if they want the buff/heal tick. But it will add a new flavor to playing as a healer.





Reminds me of Singed from League of Legends lol, so I. . . can see it xD.Imagine if they actually do add chemist...but it's a support tank and it uses vials and elixirs to disable enemies/buff themselves, hence "protecting others with potions" but also happen to have a little aromatic potion or drop a stationary medical fridge that works as an aoe heal to say see? they heal too!
(I'm joking, btw)
For those who don't know / care of that game he had a huge bottle on his back and a hockey stick lol, could slow people down substantially with a chemical glue, a flip that was insanely powerful (flips the target behind you), a poison trail, and an ultimate that turned you into a chemical god (drink your witcher morning juice). He'd gain hp from mana so you could build him to basically never have to turn off his poison and use your abilities 24/7 while still having decent health.
Haven't played in a long time, I'm sure he's very different now, but I remember just having some of the most broke numbers at the end- unkillable monster of trolling that somehow still had decent damage and crazy powerful control, totally balanced lol (helped that I queue'd solo, so it was rare to have an organized team properly get me out of the way).
Last edited by Shougun; 10-07-2020 at 05:41 AM.


The AoEs you mention exist. It's called Asylum/Sacred Soil/Earthly Star.I mean I can see the idea of Chemist being the next job in 6.0. But I am going to put it out there. Why? Cause all I can see from chemist is just item usage, it isn't really going to add much to the Healer Spectrum if anything it'll be a copy of WHM. Geomancer though now there is something that can potentially change the scene. AoE-tick based heal/buff on the ground, you can leave it there and focus on DPS-ing the boss and as well as healing with a normal cure while your Geomancy spells heal or buff people as long they stay within the AoE. It make it so that the healer is taking charge of where everyone should be positioning. A controversial play style? Yes, because it forces players to stay within the AoE if they want the buff/heal tick. But it will add a new flavor to playing as a healer.
I stand by my earlier comment. Chemist for healer, Geomancer for Caster DPS.

Its more like they buff and its left there for a longer period of time compared to that of the existing AoE's like say around 2-5 minutes long. So kinda like 11's Geomancer but something that fits into FFXIV's Gameplay.


Because we need another healer and it would be nice to finally have a physical one instead of all magic/mage/mystical. It would be something different. Why not?
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