I do not want chemist. I need it. For my survival.

I do not want chemist. I need it. For my survival.


while i dont particularly want chemist specifically (a MCH-style multitool on the fly mixer healer is cool aesthetically dont get me wrong, it's jsut not on my list), a new healer will hopefully spur the dev team towards actually making healers fun and worth engaging with again, because it's hard to hype up a new class when it and its whole role feels like depressing garbage to play.

This isn’t actually true. None of the Melee DPS cast spells, all of their actions are abilities or weaponskills. All of Ninjas Ninjutsu are abilities.You get it! Skills are designed with that job and their stats in mind, and base their damage/healing output on whatever attributes that job uses, with the sole exception of Physick on SMN because it's a holdover from the SMN/SCH split. That's why I can vercure for like 12k hp rather than like 400. It's why they got rid of Cleric Stance after they added RDM and changed healer skills to work like this.
A CHM/APO's mind stat would be what determines their healing and their damage regardless of if it's magic or physical. Every other role has at least one job that uses the opposite type of skill (magic skills on physical jobs, physical skills on magic jobs) and it would be pretty cool to have a healer that breaks that mold as well.
(also I would love tostealsee your glamour ideas)

Cause I really like the alchemist class fantasy, and the alchemy quest lines we have are pretty good. Also I think it could make some interesting healing mechanics. I think ninja's fun, so a I think a mix mechanic for a healer would also be fun.
Player
I thought Dancer would be the 4th healer but at this point we're running of healing classes (red mage and dancer both became dps) so there are too few options left. People don't want Chemist people are just guessing that it's chemist.Why does everyone want Chemist as a new job? First of all, it's too similar to the DOH Alchemist with the whole potion-crafting theme. Second, what acronym would you even give it? Thirdly, wouldn't it just be another ping-based job like ninja if they do the mix function? Fourth, what role would the chemist even be?



They would have to come up with something super new and unique. Chemist is the most believable, and has been requested since before 3.0 or at least theory crafted as a way to do a healer that isnt magic based(relying on TP instead of MP). Well I guess you have to ask yourself what is more likely to occur? Something new and had to be shoehorned to fit, like GNB, Something very plausible, doesnt really destroy its classic role, fits very easilly and can already mix up the already redundant gameplay within a very unhappy crowd within the role CHM, or destroy a job like Oracle(not the gameboy advance version of V, but known as a major debuffer/buffer)/Geomancer(mostly damager), to make sure it fits in the healer role? You are right though, just makes sense to me it would be an opportunity for an accepted job in an accepted role, that can actually do what it does, even if it breaks the "all healers casters or else game break" mold.
TBH none of those would really shock me, but i would lie if i didnt think theyd have to butcher the other jobs just to get them to work
Last edited by ADVSS; 10-05-2020 at 03:07 PM.
I honestly couldn't care less what the next job is gonna be if they plan on making it a healer. Why? Because they can't even figure out what to do with our current 3 so I'm not getting excited for something that is probably gonna end up with the same snoozefest gameplay.


It really should be a limited job because Mixing wouldn't work in a party setting. The player would not know the proper Mixtures for aoe or single target heals, and be kicked from group. Instead, they should collect recipes from different duties and learn them in order to complete their Mix Log.



Is kicking NIN from group something that happens on the regular? I see a lot of healers in the upper camp complaining about the lack of things to do in downtime besides burning dps, or that theres no depth to healing besides all the oGCD and then some aoe shields/regens.Which if you give them a list of choices and they arent subject to RNG, it gives them control and allows them to make on the fly decisions for what they want to do, or set up a sort of stock system where they can hold onto the buff for when they want to use it. The only problematic thing from the mudra like camp, is making it fail. They really dont have to make failure options built into this system, i mean astro still fishing for cards somehow theyre able to heal well. BLU was sort of a let down and so I'd avoid the bad L word as much as possible if we can help it. Alright, well what healer do you want to see added in 6.0 then? Im honestly not a huge fan of Chemist, but I see it being an easy logical pick. What about your camp? What kind of healer do you want/expect to see in 6.0 then? Anything youd like to see it do differently/aesthetics?It really should be a limited job because Mixing wouldn't work in a party setting. The player would not know the proper Mixtures for aoe or single target heals, and be kicked from group. Instead, they should collect recipes from different duties and learn them in order to complete their Mix Log.
Last edited by ADVSS; 10-06-2020 at 07:53 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



