Quote Originally Posted by Recon1o6 View Post
Woudl like to point out folks, htis is about making the role actions unique to each job like how some of them used to be, rather than the meat of each job

we all know we want healers unique with their actual spells, abilities etc and this has been discussed at length already in plenty of threads, that's not what this thread is focused on. this one is focused specifically on the role actions
The problem with homogenization is that it leads to all healers feeling the same to play. Changing the name and animation of role actions does nothing to fix that because it does not address the mechanical similarities that all healers' toolkits share. Others have rightfully pointed out that all healers need the same baseline actions (Lucid, Swift, Surecast, Esuna, etc.) in order to function interchangeably. Changing role actions to unique, class specific versions does nothing to address the root cause of homogenization and would draw development resources away from meaningful changes.

Homogenization is a mechanical issue that cannot be solved with a fresh coat of paint.