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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Woudl like to point out folks, htis is about making the role actions unique to each job like how some of them used to be, rather than the meat of each job

    we all know we want healers unique with their actual spells, abilities etc and this has been discussed at length already in plenty of threads, that's not what this thread is focused on. this one is focused specifically on the role actions
    (0)

  2. #2
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Woudl like to point out folks, htis is about making the role actions unique to each job like how some of them used to be, rather than the meat of each job

    we all know we want healers unique with their actual spells, abilities etc and this has been discussed at length already in plenty of threads, that's not what this thread is focused on. this one is focused specifically on the role actions
    The problem with homogenization is that it leads to all healers feeling the same to play. Changing the name and animation of role actions does nothing to fix that because it does not address the mechanical similarities that all healers' toolkits share. Others have rightfully pointed out that all healers need the same baseline actions (Lucid, Swift, Surecast, Esuna, etc.) in order to function interchangeably. Changing role actions to unique, class specific versions does nothing to address the root cause of homogenization and would draw development resources away from meaningful changes.

    Homogenization is a mechanical issue that cannot be solved with a fresh coat of paint.
    (4)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jaelommiss View Post
    Homogenization is a mechanical issue that cannot be solved with a fresh coat of paint.
    I agree that the idea wouldn't solve the core issue, but I also think that it wouldn't hurt to have the animations and V+SFX individualized to the job in question (if only to create a deeper, though still-shallow illusion of individuality, and aid the perception overall if they only ever decide to bring subtle nuance in for differentiation of the healers).

    Also, for as much as development resources are a valid concern to take into consideration, I think we should put that aside for suggestions, in general. For one thing, it undermines the responsibility of the development team to manage their workflow and employees (and provides them an easy excuse to provide less for the same profit, and to stop trying in general), and, for another thing, it generally just puts people down for any and all suggestions that could be made (because whether or not someone likes a suggestion, or how "valid" the suggestion might be, only the development team is really able to decide if the endeavor is worthwhile).
    (0)