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  1. #31
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    But then again I also like the Sea of Clouds and Mists, which as someone described as amateurish, so what do I know? /shrug
    Nothing wrong with liking them or the overall concept/aesthetic!

    I guess I should explain- when I look at a zone like Anamos, it all flows together smoothly, right? Like the terrain was molded and then decorated with objects.

    When I see sea of clouds, it looks like a lot of terrain object chunks that clip into each other. Throw on some more chunks for ramps or wooden planks, sprinkle down random spinning pine cones and call it a night.

    If you are going to have such a huge zone, it would really help to either a) have huge looming out of bounds terrain (see New god of war, with for example the world serpent) or b) less empty space/empty space with clutter or c) interesting/unique gimmicks.

    As an example, I would have had breaks in the clouds below where you can see coarthas and Ishgard, similar to the opening HW cutscene. I also might have utilized a zip line or even the tornado jumps seen in diadem to get around to make moving from island to island interesting.

    SB alleviates this in their underwater zones by having animals and lots of interesting locales (shipwrecks, coral reefs, bubble towns).
    (0)

  2. #32
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Morningstar1337 View Post
    I get what you're saying but for at least those two, the points where you come across both halves are consecutive, mean you explore the entrie zoen in one go,
    Which is precisely why I put the phrase "some of which you access at different points in the storyline" in the sentence.
    (0)
    Last edited by Wind-Krysvein; 09-26-2020 at 08:04 PM. Reason: typo
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  3. #33
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Am i mistaken? Has this whole expansion not been high fantasy?
    (5)

  4. #34
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Wind-Krysvein View Post
    What's stopping them from spreading those 10 levels across 12 smaller maps?
    The amount of MSQ. Unless you want the MSQ to be unnecessarily long, there would be even less to do in each zone.

    Also, some people want to reduce the amount of load screen required to go places.
    (1)

  5. #35
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I really want a zone like Satorl Marsh from Xenoblade. It is so beautiful when the entire zone lights up at night and you can walk beneath glowing trees. We really need a glowing zone.
    (0)

  6. #36
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by linayar View Post
    The amount of MSQ. Unless you want the MSQ to be unnecessarily long, there would be even less to do in each zone
    My argument was literally about having double the amount of maps, each about half the size of the current maps we're getting. I'm not saying we should have 12 Dravanian Hinterlands. I'm saying we should have 12 maps each half the size of Dravanian Hinterlands, for the opportunity of giving each map more personality.

    There is literally no reason this would increase the amount of MSQ needed in the game, since the amount of new "space" we get would be the same. Maybe even less.
    (2)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  7. 09-27-2020 07:58 AM
    Reason
    wrong thread

  8. #37
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    6.0 will be 100% Garlean Empire
    (1)

  9. #38
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    High fantasy as OP wants it is overratted. I'm sick to death of the gothic look. I'm glad XIV is mostly fantasy with abit of techno mixed in, it already looks fresh and different to all the other mmos and WRPGS where their worlds are stuck in the dungeon and dragons old days where everything's dirty and boring. Besides shadowbringers was nothing BUT high Fantasy, like LOOK at those zones.
    (5)

  10. #39
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    Most of the locales are already high fantasy, though. It's just that Stormblood's locales take inspiration from east Asian regions, and Shadowbringers is post-apocalyptic fantasy.
    (1)

  11. #40
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Wind-Krysvein View Post
    My argument was literally about having double the amount of maps, each about half the size of the current maps we're getting. I'm not saying we should have 12 Dravanian Hinterlands. I'm saying we should have 12 maps each half the size of Dravanian Hinterlands, for the opportunity of giving each map more personality.

    There is literally no reason this would increase the amount of MSQ needed in the game, since the amount of new "space" we get would be the same. Maybe even less.
    The amount of space might be the same, but the zones are usually explored via the MSQ, so there would be less MSQ per zone on average to get through all of the zones, unless they increase the MSQ.
    (1)

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