Quote Originally Posted by linayar View Post
ARR had 50 levels to go through and 3 different starting experiences while a new expansion only has 10 levels and one leveling experience.
What's stopping them from spreading those 10 levels across 12 smaller maps? Many of our 6 zones have already been split into two or more different "segments" anyway, some of which you access at different points in the storyline: Sea of Clouds, Dravanian Hinterlands, Azys Lla, the Fringes, the Peaks, Yanxia, Amh Araeng, Kholusia, Raktika Greatwood and Tempest all qualify for this.

There is no reason why Tempest, for example, could not have been split into Upper Seabed (Ondo Cups etc.) and Lower Seabed (memory Amaurot).

We're 3 expansions deep into the game and at some point you need to start mixing things up or everything will end up feeling the same.