If the point was for her to stand out, they'd put her at the end of the dungeon, not the middle, and give her dialog on the introductory cutscene, not put it in dialog boxes mid-fight which you can miss from being too focused on mechanics.
If the point was for her to stand out, they'd put her at the end of the dungeon, not the middle, and give her dialog on the introductory cutscene, not put it in dialog boxes mid-fight which you can miss from being too focused on mechanics.
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