I would love a giant castle to explore. Large rooms, lots of hallways. You can fly in and out of the windows. There are towers and spiraling stair cases. A giant courtyard. Rooms all over the place, multiple mess halls. Prison cells in the basement, and maybe even a dockyard below.
Maybe impratical but I'd like to just hit by a series of wild otherworldy 'end game' like zones, and by that I don't mean apocalypse or something but I mean think back to all your classic SE games and probably just in general jRPGs or even general RPGs.... Think of those final areas? So often they're wild treats, and honestly we do get a bit of that here already in FFXIV and I love it. But if you were all going bias then I think it would be cool to be slapped with a bunch of end game like zones. So like Terra / Memoria in FFIX, Zeal and such in Chrono Trigger, honestly almost every jRPG has this moment (and FFXIV already to an extent).
Also high contrast wack-a-doodle ideas which lines up with end game but like Clerya from FFIX was this huge gorgeous tree in the desert lol. Every zone being more than just an area, like they might have a nice Northern grassland with lush creeks and falls and thermal springs, but every night the water 'falls' into the sky and the sky begins to dance, luminescent 'flying' sea creatures and magical landscape breathes into existence,- later once you unlock some sort of special flying device you can travel into that portal at night and it reveals an even more alien landscape on the flipside.
That said unless we were doing shard, void, and moon hopping it might not work out to be that many zones logically lol. Say if we go to a new continent you'd have to have some semi-normal areas. In that case just richly decorated would be nice, that recent town they made in ShB was very cute- stuff like that. Personally still have a special place in my heart for FFIX's visuals, so I'd love areas like that even when 'normal'.
Like Lindblum was so cool :3..
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Last edited by Shougun; 09-26-2020 at 06:42 AM.
I want the rest of Hingashi to be visitable. They could show off other styles of Japanese architecture.
What's stopping them from spreading those 10 levels across 12 smaller maps? Many of our 6 zones have already been split into two or more different "segments" anyway, some of which you access at different points in the storyline: Sea of Clouds, Dravanian Hinterlands, Azys Lla, the Fringes, the Peaks, Yanxia, Amh Araeng, Kholusia, Raktika Greatwood and Tempest all qualify for this.
There is no reason why Tempest, for example, could not have been split into Upper Seabed (Ondo Cups etc.) and Lower Seabed (memory Amaurot).
We're 3 expansions deep into the game and at some point you need to start mixing things up or everything will end up feeling the same.
No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.
Maybe what we really need is a portal to the Republik of Bastok.
I wish they upped the city count (like the safe zones areas without hostile enemies) from 2 an expac to like 3 or 4 lots of cities we rarely see. Love to see Landis, Radz-at-Han, and Sharlyan, Garlemald, full city of Terncliff for ex. Without splitting them all into mini expansion packs for ex.
Those are all personal wants pretty off topic tbh, soz
I appreciate all sorts of zone types so I'm not really leaning either way. One thing I would like, however, is less zones that feel arbitrarily lengthened by silly separations or divisions. It's getting pretty annoying to zone into a brand new place but then find out that because of Mystery Reason X it's really just two zones with some arbitrary divider keeping you from seeing or exploring all of it until the game says you can.
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