Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 54
  1. #21
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Endeleon View Post
    I'm confused by this as the First is like as high fantasy as you can get.
    This x 1000

    ShB Literally has a Fairy Kingdom as one of the zones.
    (12)

  2. #22
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    I would love a giant castle to explore. Large rooms, lots of hallways. You can fly in and out of the windows. There are towers and spiraling stair cases. A giant courtyard. Rooms all over the place, multiple mess halls. Prison cells in the basement, and maybe even a dockyard below.
    (3)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Maybe impratical but I'd like to just hit by a series of wild otherworldy 'end game' like zones, and by that I don't mean apocalypse or something but I mean think back to all your classic SE games and probably just in general jRPGs or even general RPGs.... Think of those final areas? So often they're wild treats, and honestly we do get a bit of that here already in FFXIV and I love it. But if you were all going bias then I think it would be cool to be slapped with a bunch of end game like zones. So like Terra / Memoria in FFIX, Zeal and such in Chrono Trigger, honestly almost every jRPG has this moment (and FFXIV already to an extent).

    Also high contrast wack-a-doodle ideas which lines up with end game but like Clerya from FFIX was this huge gorgeous tree in the desert lol. Every zone being more than just an area, like they might have a nice Northern grassland with lush creeks and falls and thermal springs, but every night the water 'falls' into the sky and the sky begins to dance, luminescent 'flying' sea creatures and magical landscape breathes into existence,- later once you unlock some sort of special flying device you can travel into that portal at night and it reveals an even more alien landscape on the flipside.

    That said unless we were doing shard, void, and moon hopping it might not work out to be that many zones logically lol. Say if we go to a new continent you'd have to have some semi-normal areas . In that case just richly decorated would be nice, that recent town they made in ShB was very cute- stuff like that. Personally still have a special place in my heart for FFIX's visuals, so I'd love areas like that even when 'normal'.

    Like Lindblum was so cool :3..

    (2)
    Last edited by Shougun; 09-26-2020 at 06:42 AM.

  4. #24
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I want the rest of Hingashi to be visitable. They could show off other styles of Japanese architecture.
    (4)

  5. #25
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by linayar View Post
    ARR had 50 levels to go through and 3 different starting experiences while a new expansion only has 10 levels and one leveling experience.
    What's stopping them from spreading those 10 levels across 12 smaller maps? Many of our 6 zones have already been split into two or more different "segments" anyway, some of which you access at different points in the storyline: Sea of Clouds, Dravanian Hinterlands, Azys Lla, the Fringes, the Peaks, Yanxia, Amh Araeng, Kholusia, Raktika Greatwood and Tempest all qualify for this.

    There is no reason why Tempest, for example, could not have been split into Upper Seabed (Ondo Cups etc.) and Lower Seabed (memory Amaurot).

    We're 3 expansions deep into the game and at some point you need to start mixing things up or everything will end up feeling the same.
    (1)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  6. #26
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wind-Krysvein View Post
    Raktika Greatwood and Tempest
    I get what you're saying but for at least those two, the points where you come across both halves are consecutive, mean you explore the entrie zoen in one go,
    (3)

  7. #27
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Maybe what we really need is a portal to the Republik of Bastok.
    (1)

  8. #28
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I wish they upped the city count (like the safe zones areas without hostile enemies) from 2 an expac to like 3 or 4 lots of cities we rarely see. Love to see Landis, Radz-at-Han, and Sharlyan, Garlemald, full city of Terncliff for ex. Without splitting them all into mini expansion packs for ex.
    (2)

  9. #29
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Those are all personal wants pretty off topic tbh, soz
    (0)

  10. #30
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I appreciate all sorts of zone types so I'm not really leaning either way. One thing I would like, however, is less zones that feel arbitrarily lengthened by silly separations or divisions. It's getting pretty annoying to zone into a brand new place but then find out that because of Mystery Reason X it's really just two zones with some arbitrary divider keeping you from seeing or exploring all of it until the game says you can.
    (1)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast