Maybe it's personal preference but I loved the ultra high fantasy of HW zones and would like to see future zones of a similar nature (floating islands, ruined castles, large spires, etc.)
Maybe it's personal preference but I loved the ultra high fantasy of HW zones and would like to see future zones of a similar nature (floating islands, ruined castles, large spires, etc.)
I don't mind to be honest. I love all areas and I don't care of the style as long as they are consistent with the expansion storyline. I love to be surprised. And also I don't think it's selfish to ask something like that. :-)
Personally, I'd prefer the painting-esque landscapes of ARR. Especially now that the dev team has proven that they can make flying work even in smaller, less giant hall-esque maps.
It's just amazing how detailed everything is in La Noscea, the Shroud and Thanalan. Everywhere you look there's something worth screencapping.
No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.
I personally would prefer a more fantastical otherworldly looking areas than standard earth like areas. There are only so many deserts and forests you can create to stand out. I like Mor Dhona, Azyz Lla, Churning Mists and even the Lakeland due to the purple tree landscape that looks unique.
I would love more tradionally high fantasy areas but with were we might be going in 6.0 IDK if that's gonna happen.
If we end up going to the internal parts of Garlean Empire I hope they lean into the Roman influences even more. If all we do is explore more of the provinces they one of those could certainly be more high fantasy-esq.
I support Male Viera and Female HrothgarArt by: FrischeNq & Vhyrel
Honestly, as long as it looks pretty I don't mind what kind of aesthetic they go with.
Terncliff and Gangos are two faint glimpses we've gotten of the region and both are quite picturesque.
Nothing like the Gothic Spaceship that flys around the floating islands, or the flying sci-fi fortress and prison filled with robots, or the ruined Steam Punk City filled with Mecha Worshiping Goblins, with a 40k Titan sitting in the lake. All High Fantasy. Yup Yup. Or that Dravanians aka Dragons are interplanetary Aliens, driven to Eorzea by a long lost interstellar war.
Last edited by Gothicshark; 09-25-2020 at 11:03 PM.
I would love to see more regions of Othard, especially the area between Doma and Dalmasca (Nagxia), and also more of eastern Ilsabard.
And more green areas that aren't like Rak'tika. It's nice, but I'd like to see a brighter forest.
Other than that, now that we can fly in ARR zones, I would really love to see better textures for the areas we couldn't see before we could fly. I know it's probably not that easy to make, but it could look so great!
Because the ARR areas weren't designed with flying in mind they look more full of life than some of the newer areas. But it's such a pity that the graphics outside of them are so bad, and the low resolution tiles of the ground.
One thing I do not like about current overworld design is the amount of floating finial style decorations. Sure it might have something to do with the calamity leaving behind weird scars and such but to me it just seems like someone designed landscape and had the personal opinion it looked too boring or something and decided we need to see floating chunks of rocks flying around or spinning in place real slow like to "spice" it up. A few places wouldn't bother me so much but stormblood areas bugged me the absolute most with this as well as a few hw maps. Places like Azys Lla I could understand but churning mists was kind if overboard. Just my "personal" knit pick.
Yeah that kinda bugged me about WoW's Cataclysm too, Westfall with that weird chasm with the floating rocks, like they had to show the Cataclysm EVERYWHERE so they did random things like that and say "This is fine." Don't get me wrong I like the churning mists and diadem they both look beautiful, however it's rather strange how they are still floating.One thing I do not like about current overworld design is the amount of floating finial style decorations. Sure it might have something to do with the calamity leaving behind weird scars and such but to me it just seems like someone designed landscape and had the personal opinion it looked too boring or something and decided we need to see floating chunks of rocks flying around or spinning in place real slow like to "spice" it up. A few places wouldn't bother me so much but stormblood areas bugged me the absolute most with this as well as a few hw maps. Places like Azys Lla I could understand but churning mists was kind if overboard. Just my "personal" knit pick.
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