Tonberry King...nuff said.
Gath's 1 gil is worth more than your 1 gil.
Tonberry King...nuff said.
Gath's 1 gil is worth more than your 1 gil.
Summonable: Knights of the Round. I agree with others that it needs to make a return. The last time was VII, we are now at 'double' so a return might be apt.
Actually since we have had 13 major Final Fantasy releases before FFXIV, it might be fitting to replace the 13 knights with the 13 lead protagonsists in each FF so far (with Shantoto for FFXI) - call it 'Knights of the Fantasy' and a corresponding enemy with the 13 lead antagonists in each FF
Non-summonable enemies: Weapon, Giant Cactuar (I think cactuars are adorable!)
Last edited by Supergroovegear; 02-08-2012 at 01:58 PM.
In all fairness, SE hasn't brought back any of the final (ultimate) summons in the main series since FFVI *unless Crusader (JP= ジハード 'Jihad') = KotR, which I don't necessarily agree with.
FFVI = Crusader
FFVII = Knights of the Round
FFVIII = Eden
FFIX = Ark
FFX = Magus Sisters (*not originally a summon in FFIV)
FFXI = N/A -- we can't say what the final summon is yet
FFXII = Zodiark (*from FFT, but not main)
FFXIII = No real ultimate summon since all chars got their own.
I'd prefer to leave KotR as FFVII's legendary final summon. The ultimate summons are part of what gives each game their character.
Last edited by Zantetsuken; 02-08-2012 at 06:52 AM.
Bahamut is usually seen as the ultimate summon for some FF titles, and in FFXI he is a boss and not summonable. I do not see the issue here of why Knights of the Round cannot make a return with other very powerful summons and monsters alike, and its for that same reason why I do not see a problem we're getting crystal tower, and a meteor like disaster like in FFVII here in FFXIV.In all fairness, SE hasn't brought back any of the final (ultimate) summons in the main series since FFVI *unless Crusader (JP= ジハード 'Jihad') = KotR, which I don't necessarily agree with.
FFVI = Crusader
FFVII = Knights of the Round
FFVIII = Eden
FFIX = Ark
FFX = Magus Sisters (*not originally a summon in FFIV)
FFXI = N/A -- we can't say what the final summon is yet
FFXII = Zodiark (*from FFT, but not main)
FFXIII = No real ultimate summon since all chars got their own.
I'd prefer to leave KotR as FFVII's legendary final summon. The ultimate summons are part of what gives each game their character.
The window of opportunity is there to be open. FFXIV can take everything that works and use it in its own way as content.
Although that is not fact but an opinion. Was that statement really necessary to prove something?
Last edited by Andrien; 02-08-2012 at 08:45 AM.
True, it was an opinion.
I posted it in response to this opinion:
My point was that when it comes to the "pinnacle of summons" (which I take to mean epic-ness as damage in all ff games is dwarfed by FFXIII) Knights of the Round doesn't really compare to Eden, or even Ark, or Exodus. But hey, to each their ownKnights of the Round summon is the pinnacle of summons. 13 gigantic knights going berserk on the toughest of bosses. The other reason is because it reminds gamers of Final Fantasy VII, where this summon was last seen. It’s about time we bring the Knights into this generation.
By the way, FFVII isn't just the where KtoR was last seen, its also where KotR was only seen.
The only substantial argument for KotR's inclusion over any other recent ultimate summon is that FFVII needs special consideration due to it's popularity. I'm not in favor of repeating ultimate summons for the reasons I stated earlier.
Also, we've got Materia from FFVII. I would rather we draw from other FF titles first before we go back to milking that cow again.
Last edited by Zantetsuken; 02-09-2012 at 12:52 AM.
I think I understand what you're trying to say. Sure it doesn't compare to Eden, Ark or Exodus because it may not look fabulous, but KoTR packs more punch to the damage. I'm sure you know VII is the first Final Fantasy title on the PSX, and at that same time it was considered amazing. Over time SE(Square Soft at the time) got better with the hardware and you get crisper looking graphics that looks more pretty, and with sparkles. That is why Bahamut never really looks the same, but it is still Bahamut.My point was that when it comes to the "pinnacle of summons" (which I take to mean epic-ness as damage in all ff games is dwarfed by FFXIII) Knights of the Round doesn't really compare to Eden, or even Ark, or Exodus. But hey, to each their own
Great that it is popular, all the more reason why it is a good idea to include it in FFXIV.
Last edited by Andrien; 02-08-2012 at 03:40 PM.
KotR does 129,987 damage max, FFXIII attacks can reach 999,999 in a single hit. So raw damage is not really an argument for inclusion.I think I understand what you're trying to say. Sure it doesn't compare to Eden, Ark or Exodus because it may not look fabulous, but KoTR packs more punch to the damage. I'm sure you know VII is the first Final Fantasy title on the PSX, and at that same time it was considered amazing. Over time SE(Square Soft at the time) got better with the hardware and you get crisper looking graphics that looks more pretty, and with sparkles. That is why Bahamut never really looks the same, but it is still Bahamut.
As far as graphics, I find FFVII's Neo Bahamut to be a far more stylish implementation of the Wyrmking than the interpretations found in FFX or even FFXIII. Art direction is much more important than graphic power.
SE has gone overboard in trying to squeeze every last drop of money out of FFVII. I'm sure I'm not the only one that is tired of it.
That's not to say that the KotR concept couldn't be used again in a different way. Replace them with redesigned Ark Angels and you have my vote~
Of course, it becomes a new summon then.. which is a bonus as well.![]()
Last edited by Zantetsuken; 02-09-2012 at 01:17 AM.
Depends on which way you're referring to final, since we know Cait Sith and Atomos are basically the last summons for players, but in terms of lore yeah we don't know yet lol.
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