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  1. #1
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    I agree wholeheartedly, on PS4 A ranks being invisible is pretty annoying as it forces you to use AOEs and doesn’t allow you too see mechanics properly, forcing you to guesstimate what to do by looking at other players, think insta death when landing near Mudman and Supay’s gaze.


    Quote Originally Posted by VenKitsune View Post
    This is already in the game... has been for years. If you dont see the enemy even still, then you're not close enough to it. The way it works is that it displays things closer to your first, then uses priority based off of that. This is so that people with bad PC's can atleast see the dungeon mobs right next to them, instead of the one wandering about in the distance.

    So yea, simple solution, walk closer.
    I gotta call BS on this, sorry, I’ve done hundreds of trains with various jobs and effects on and off on PS4, and no matter where I am I can’t even see the A rank let alone target it. Could this just be a more prevalent issue on PS4? Maybe, but I feel there would’nt be a thread discussing it if it was just a issue for a minority of players.

    Quote Originally Posted by DrWho2010 View Post
    devs have stated in the past before that they will not be changing how things work in this regard.
    Proof? Be a real bummer if this is true
    (1)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by E4EO View Post
    Proof? Be a real bummer if this is true
    I know they've made the statement on a few occasions. The reason given is that it causes a lot of stress on the servers but that response makes me wonder if they're misinterpreting the request. I sometimes get the impression they think we're asking for have A Ranks render at a great distance the same way S Ranks will render at a great distance instead of what we really want - for engaged enemies within normal viewing range to be given priority over non-party players. It makes little sense for it to be more stressful on servers to give enemies priority than other players priority.
    (1)