I didnt want to interact on the forums but I saw your comment and wanted to respond.
First off the crafting system is one of the main reasons I can still even play this game for as long as I have.
Now to touch on everything else you've said.
Your basic gist of everything you said, was along the lines of "trivialize" boss' in previous Final Fantasy games. I'm not sure you've played very many to say that. Even with absolutely maximizing your characters to their fullest potential, which takes weeks and weeks sometimes months, and in FFXI's case, years and years, there are numerous boss' who cannot be trivialized.
While the case is the same for FFXIV. The "rotation" I use in FFXIV, is the same, or "roughly" the same rotation for literally every boss. There is no variation. This is what I was referring to. Same for gear.
If you think you can wear one set of gear, and do the same actions for numerous boss' in another Final Fantasy game, then you absolutely clearly have never played any other one.
I dont want to turn this into an argument, because I did genuinely appreciate what you said, and while you make a valid point, you clearly choose not to even try to consider where I was coming from.
So I'll try to summarize everything into one sentance.
FFXIV, is extremely simplistic, because it is possible to perform a full days worth of "adventuring" from one single location, and never requires you to take a single step.
This idea, bleeds into the entire game. Sure FFXIV has positive aspects, and does try to consider "casual gamers" in the sense that it does cut out the "BS" as you mentioned. But what it also does in this process, which is what I was saying it doesnt need to do, is it cuts out the "adventure" part as well.
Once you complete the main story, the game immediately becomes dead and empty. No thats not me saying there is nothing to do. In fact, I've poured 10s of thousands of active hours into FFXIV. What I mean, for example. In FFX you are required to revisit old areas and capture 10 of one kind of monsters for numerous types. Then after you do that, you fight new monsters, that were created from those captured monsters, for new and unique rewards.
FFXIV does not utilize this concept at all. Its all just do old content again, and do new content, which is created in the exact same formula as the old content, to get new item level gear.
There is no variation, there is no challenge there is no "new content" after you reach level 50. All the content is exactly the same. From crafting, to gathering, to battle classes, you name it. Not a single new feature is added. The furthest they go, is with Eureka and the elemental wheel. But really Eureka is just FATEs that are spawned from mob farming. Thats it.
Thats the whole game. There is nothing new after level 50. Not a single piece of content. To go further, the content is reduced and watered down. What I mean, is ... just go do the binding coil then do Eden. If the difference in those 2 raids doesnt enlighten you on what I'm saying, ... I'll try some more...
Go obtain a lucius tool, then go get a level 80 scrip tool.
Go unlock a crafting book at level 50, now to unlock a crafting book at level 80.
Go do a battle leve at level 50 then go do a battle leve at level 80... oh.. wait.. there are none.
They have watered down the content they created in 2.0, and then reduced the varying types, then continue to just copy paste the formula over and over.
Another example. In 2.0 you had stat point allotments. Sure in 2.0 they were only a headache because when they reduced their meaning from 1.0 to 2.0, they didnt do it properly. So instead of creating a different more fun, more engaging, or more meaningful system, they just cut it out.
There is nothing to your character outside of item level. You can meld materia, but its really "did you meld materia or not" the "bonus" is a very small increase in damage. Then people complain about melding materia.
The "argument" here is 1. you think I hate the game, I dont, I want it to be better, and said it doesnt take that much more work to do so. 2. your argument, "basically" is "cut out the BS" where as mine is "stop cutting everything out."
Or more specific, you're saying too many "pointless steps" are only beneficial when they are removed.
I'm saying pointless steps are still pointless, but if you add something meaningful such as a cutscene for boarding a boat, or difficult quests to unlock an additional materia slot on gear, or ... something that adds value and variation can be fun and engaging.
So tell me, why do you think FFXIV should not be expanded in even the slightest, and should continue the same exact formula, and continue to water down, and reduce and cut out content?
Why do you think its a bad idea, that instead of simply "copy/pasting" the existing content, they could expand upon it and make it more engaging. Using an example above, such as using MGP for a +1 STR bonus or doing something to add 1 Materia slot to a piece of gear, or anything that would branch the game out, even if it was something so simple, is a bad idea?
Giving the players additional things to do. Giving players something worthwhile. If gil is meaningless, and MGP is meaningless after you have everything from the Saucer, if item level and gear progression is meaningless since you can just buy all the crafted gear every major patch... and nothing has real value, why is this, what I just said, nothing having lasting value to any degree. I mean literally the raid gear that you get from the hardest raids are absolutely meaningless because when they release the new patch the new HQ crafted gear makes it obsolete. They could do so many things. They could let you upgrade the previous raid weapon and body to skip the first primal/trial and body piece from the crafted set. Giving purpose to the raid tier.
But no, you say nothing should be changed, nothing should have value, cut out the BS. Why? Please explain why nothing should be engaging or lasting, or meaningful?
Why is it only a good thing, that the player who realizes there is no point in doing the savage content, because crafting gear exists, and why raid players should not be "actually" rewarded for their efforts, is the only way?
Why cant raiders be rewarded? Why cant any gear or rewards carry over, why must absolutely everything be either "done" or "not done" why cant a single thing be a true accomplishment?
I could give countless examples.
Letting raid players upgrade their weapons to the new item level so they can skip the primal fights.
Let raid players upgrade the body so they can skip the body token.
Let MGP grant any kind of bonus. Even similar to the FC bonus so you can really stack up on those types of bonus' if you play more.
Create content or even utilize existing content to grant the player an additional materia slot.
Allow players who clear Ultimates use a token to outright buy the next max level weapon. (I mean seriously people who put more time into the game should be rewarded. There is no reason they shouldnt be.)
Add more items to the achievement list that really benefits the player. Such as a ring that when you eat a piece of food it lasts 5x as long. or a full 24 hours. Or a key item that increases your inventory by 5 slots. They could do soooo many things!
Create a fight that is job specific, that once completed grants the player a certain status proving they are proficient at their job, and allowing party finders to set this as a requirement for entry into the party finder.
I could continue to come up with ideas, but I'm gathering that you're saying nothing should be changed or added or expanded upon. The formula is impeccable. Please explain why you feel that way.
(Please try using logic, I am not asking you to combat my specific suggestions as to things they could do. Im asking overall, why you think nothing should be changed and why everything has absolutely only improved since 2.0.)
(Try your best to grasp where I'm coming from based off the examples I have used.)
I love how people take the time to read "level 25" but dont take the time to read "join date"Everyone Else
Yes. I joined in 2012 and only managed to obtain level 25. What? No. This is why I post on an alt. People will find anything to argue, and I'm not here to argue. I want the game to improve.
I dont even have an answer for someone who responds or talks this way. Sorry.