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  1. #1
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Shurrikhan View Post
    Out of curiosity, though, would you like more varied or enjoyable (subjective, I know, so let's just say it touches on a wide range of strike zones) means of capping, even if it meant potentially waiting until later in the week (e.g. if each day showed you which pieces of content then and for the next 6 days will get... challenge-mode bonuses, and you might want to pick which of those, specifically, you want to do)?
    I don't have regular work hours and so there are days when I just don't have the time/energy to play, so having content required to cap be tied to specific days just wouldn't work for me. But if I have enough time to play every day, then it really doesn't matter either way. "Being done on Tuesday" doesn't have to be applied strictly. For example, I like that I can cap the 450 tomestones in a day. But because I enjoy doing roulettes, I don't force myself to cap in a day, but just cap them "passively" while doing roulettes. At the same time, I'm glad that I don't have to do roulettes every day of the week just to cap, so I can miss out on playing on some days if I want/need to.

    But for a different type of grind, I also like how beast tribe reputation works in FFXIV. Even though it's a daily cap (rather than weekly), the rewards are not tied to something that I would want sooner rather than later (like gear, flight ability, or playable race...). And, it's still a short grind overall.

    Then there's Yokai Watch event. I did enough of it the second time it happened to get the non-glowing mount on a previous character, but the reward is really not worth it to me for the type of content it is. And because of that, I'm ok with it because I don't feel like I'm missing out. So I still think it's a good event to have in the game for others to enjoy and get the reward.

    Relic quests are also another type of grind that I think is good because the rewards aren't really something I feel I would need. I've tried every relic quest so far, and had only ever completed one SMN weapon for the HW version. I will try to do ShB's as well, but if I don't complete it, it'll be fine.

    TLDR:

    I like how FFXIV does its "repetitive gameplay." The main grind is weekly capped and can be done via rouletttes/raids/dungeons (and/or other contents as well) in a day or spread over the week while the rest offer item rewards that do not mess with the main gearing system or gate more significant features of the game.

    And speaking of gearing, I vastly prefer the looting system in FFXIV and specifically how it works in normal and alliance raids with their weekly loot as well as in leveling dungeons with their guaranteed end-of-run drops over the looting system in BfA and specifically how it works in LFR with its weekly chance. That affects my overall enjoyment of grindy contents as well.
    (1)

  2. #2
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Xatsh View Post
    Look at those 22+million people who bought the game (SE's Numbers). This game has a retention of 4-5% at most and massive active population dips between patches. What happens when the new players stop coming in. What would of happened if WoW did not release garbage tier expansion after garbage tier exansion in a row for the last 4yrs. FFXIV does really good getting new ppl into it, it is horrible at keeping the majority here. XI was the opposite it was horrible at getting new players but kept its current player-base very stable for nearly a decade. Game capped at 600ishk subs and maintained over 450k for the next 8yrs with a very slow decline, daily log in averages never dipped between patched, people never took long breaks to others games, people never made post on any websites that they were bored and had nothing to do. Imagine this game if you combined the two. Getting millions of new players and keeping 50-75% of them long term. What WoW did when it launched, how they got absurd sub counts.

    I got a few friend from Archeage to come over to ffxiv about 5 months ago. They were having a blast playing ffxiv. Logging in Daily, posting comments like omg this game is <expletive> awesome on discord. A few weeks ago I got sent a message. "What do I do now, we just capped points and we went through savage and bunker" it was Thursday. My only comment was welcome to the club, level something else or log out until Tuesday. Next week he told me him and the few ppl all preorded WoW's next expansion and will be taking a break because there is nothing to do here. Maby they will come back, maby not.

    Eventually the new players will stop coming. Once that happens the game will start dying very fast. The higher retention the game has the slower it will be.

    There is alot of stuff ffxiv does right, content duration is not one of them.

    Now with FFXIV honestly alot could be fixed I feel easily, if they continue the Eureka like content, releasing that at the same time as the FIRST SAVAGE RAID, not 2/3rds of the way through an expansion. Make it an alternate path for BIS GEAR. You have tokens, savage, and relic all equal in power. 3 paths instead of 2. Now people can level 3 job arcs such as Healer, Melee, and Range instead of just 2 that we have now. People could finish the weeklies and have content with longevity at the start of each expansions to participate in that would occupy alot of peoples time.
    This is EXACTLY what ive been trying to say overall but with way more detail. Thank you
    (4)

  3. #3
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    5.35 introduces southern front and maybe this will be the content that will cater to the more tenured players. Any word on eta?
    (0)

  4. #4
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    Didn't Weskalber made a video talking of a character like OP just last week?
    (0)

  5. #5
    Player

    Join Date
    May 2020
    Posts
    232
    Quote Originally Posted by Deslyxic View Post
    Didn't Weskalber made a video talking of a character like OP just last week?
    Who is that and what do you mean?
    (0)

  6. #6
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Daniolaut View Post
    But it really doesnt have to be.

    I also do not understand...
    Tldr.... I too find XIV too simplistic and bland.

    Quote Originally Posted by HeulGDarian View Post
    different kind of mmos. In fact since you seem to have forgotten, ff14 1.0 had the ff11 style and it was one of the major factors that it flopped, it was only after that, that they took inspiration from Wow that 2.0 came to fruition.
    Most XI players did not want to move over to a weak copy of XI thats why 1.0 flopped. Say ty to blizzard I guess... (Ill never say that again btw) Period
    (0)
    Last edited by Ruf; 09-18-2020 at 02:29 PM.

  7. #7
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Nayout View Post
    Do we need more content like Eureka? Yes, totally and curiously with this content is where we had more active subscribers, Eureka helped a lot to keep people in the game something that Shadowbringer has not done.

    We have content problems with people who have been playing for years, but a new person who stops playing is no longer a problem with the game, it is the person's problem, especially if this person has not made Ultimates or Savage and especially considering that there is content I still live as Baldesion which involves making full Eureka.
    We do not in any way shape or form need more content like eureka. It was so Divisive. Hated by half to player base (with good reason, it was terrible content) who in their right mind thinks “let’s make content where the player bases gear doesn’t mean anything, they’re item level synced and all they do is fare grind for hours upon end” no thanks, make content appropriate to the current item level so I can use my current gear I’ve earn that isn’t fate grinding over and over again.
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wyakin View Post
    We do not in any way shape or form need more content like eureka. It was so Divisive. Hated by half to player base (with good reason, it was terrible content) who in their right mind thinks “let’s make content where the player bases gear doesn’t mean anything, they’re item level synced and all they do is fare grind for hours upon end” no thanks, make content appropriate to the current item level so I can use my current gear I’ve earn that isn’t fate grinding over and over again.
    As in "painfully unpolished"?
    As in "daring to be more than a rectangular or circular 'smack a cylinder til it stops spitting out mechanics to position around or hit prescribed buttons to counter' room"?
    Specifically as in "using an alternate gearing system"?

    What exactly does "like Eureka" mean to you, let alone the half the player base who "hated" it?
    (2)

  9. #9
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    As in "painfully unpolished"?
    As in "daring to be more than a rectangular or circular 'smack a cylinder til it stops spitting out mechanics to position around or hit prescribed buttons to counter' room"?
    Specifically as in "using an alternate gearing system"?

    What exactly does "like Eureka" mean to you, let alone the half the player base who "hated" it?
    To me, eureka was pretty rectangular and circular like that cylinder smack you are speaking of, I fail to see much difference in the whole game design.

    (Sure it was different a bit and a bit enjoyable in its own ways but I would rather not see another system like that)

    P.s: I dont feel the need of justifying why.
    (0)
    Last edited by Ruf; 09-18-2020 at 03:23 PM.

  10. #10
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    IthinkI'dpreferfightingAVfor14hours...
    (0)
    Last edited by Ruf; 09-18-2020 at 03:24 PM.

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