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  1. #151
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linayar View Post
    On a personal note, if increasing player retention means releasing more grindy contents, then I'd rather they reconsider. I like the pacing of the content as is. I like being done on Tuesday and then for the rest of the week, I play, not because I have to, but because I actually enjoy the content.
    Out of curiosity, though, would you like more varied or enjoyable (subjective, I know, so let's just say it touches on a wide range of strike zones) means of capping, even if it meant potentially waiting until later in the week (e.g. if each day showed you which pieces of content then and for the next 6 days will get... challenge-mode bonuses, and you might want to pick which of those, specifically, you want to do)?
    (0)

  2. #152
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Shurrikhan View Post
    Out of curiosity, though, would you like more varied or enjoyable (subjective, I know, so let's just say it touches on a wide range of strike zones) means of capping, even if it meant potentially waiting until later in the week (e.g. if each day showed you which pieces of content then and for the next 6 days will get... challenge-mode bonuses, and you might want to pick which of those, specifically, you want to do)?
    I don't have regular work hours and so there are days when I just don't have the time/energy to play, so having content required to cap be tied to specific days just wouldn't work for me. But if I have enough time to play every day, then it really doesn't matter either way. "Being done on Tuesday" doesn't have to be applied strictly. For example, I like that I can cap the 450 tomestones in a day. But because I enjoy doing roulettes, I don't force myself to cap in a day, but just cap them "passively" while doing roulettes. At the same time, I'm glad that I don't have to do roulettes every day of the week just to cap, so I can miss out on playing on some days if I want/need to.

    But for a different type of grind, I also like how beast tribe reputation works in FFXIV. Even though it's a daily cap (rather than weekly), the rewards are not tied to something that I would want sooner rather than later (like gear, flight ability, or playable race...). And, it's still a short grind overall.

    Then there's Yokai Watch event. I did enough of it the second time it happened to get the non-glowing mount on a previous character, but the reward is really not worth it to me for the type of content it is. And because of that, I'm ok with it because I don't feel like I'm missing out. So I still think it's a good event to have in the game for others to enjoy and get the reward.

    Relic quests are also another type of grind that I think is good because the rewards aren't really something I feel I would need. I've tried every relic quest so far, and had only ever completed one SMN weapon for the HW version. I will try to do ShB's as well, but if I don't complete it, it'll be fine.

    TLDR:

    I like how FFXIV does its "repetitive gameplay." The main grind is weekly capped and can be done via rouletttes/raids/dungeons (and/or other contents as well) in a day or spread over the week while the rest offer item rewards that do not mess with the main gearing system or gate more significant features of the game.

    And speaking of gearing, I vastly prefer the looting system in FFXIV and specifically how it works in normal and alliance raids with their weekly loot as well as in leveling dungeons with their guaranteed end-of-run drops over the looting system in BfA and specifically how it works in LFR with its weekly chance. That affects my overall enjoyment of grindy contents as well.
    (1)

  3. #153
    Player
    rance-sama's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    232
    Character
    Ranko Kurosuki
    World
    Brynhildr
    Main Class
    Gladiator Lv 100
    Titanmen is that you?
    (2)

  4. #154
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Darsien View Post
    Yah, but I don't care about your opinion of what I enjoy, so I'm going to go ahead and continue enjoying it.

    You know, to get this vibe out of the way.
    I love this, short and accurate.
    (1)

  5. #155
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Xatsh View Post
    ....
    Do we need more content like Eureka? Yes, totally and curiously with this content is where we had more active subscribers, Eureka helped a lot to keep people in the game something that Shadowbringer has not done.

    We have content problems with people who have been playing for years, but a new person who stops playing is no longer a problem with the game, it is the person's problem, especially if this person has not made Ultimates or Savage and especially considering that there is content I still live as Baldesion which involves making full Eureka.
    (0)
    Last edited by Nayout; 09-18-2020 at 12:28 AM.

  6. #156
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    5.35 introduces southern front and maybe this will be the content that will cater to the more tenured players. Any word on eta?
    (0)

  7. #157
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    Didn't Weskalber made a video talking of a character like OP just last week?
    (0)

  8. #158
    Player

    Join Date
    May 2020
    Posts
    232
    Quote Originally Posted by Deslyxic View Post
    Didn't Weskalber made a video talking of a character like OP just last week?
    Who is that and what do you mean?
    (0)

  9. #159
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Daniolaut View Post
    But it really doesnt have to be.

    I also do not understand...
    Tldr.... I too find XIV too simplistic and bland.

    Quote Originally Posted by HeulGDarian View Post
    different kind of mmos. In fact since you seem to have forgotten, ff14 1.0 had the ff11 style and it was one of the major factors that it flopped, it was only after that, that they took inspiration from Wow that 2.0 came to fruition.
    Most XI players did not want to move over to a weak copy of XI thats why 1.0 flopped. Say ty to blizzard I guess... (Ill never say that again btw) Period
    (0)
    Last edited by Ruf; 09-18-2020 at 02:29 PM.

  10. #160
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Nayout View Post
    Do we need more content like Eureka? Yes, totally and curiously with this content is where we had more active subscribers, Eureka helped a lot to keep people in the game something that Shadowbringer has not done.

    We have content problems with people who have been playing for years, but a new person who stops playing is no longer a problem with the game, it is the person's problem, especially if this person has not made Ultimates or Savage and especially considering that there is content I still live as Baldesion which involves making full Eureka.
    We do not in any way shape or form need more content like eureka. It was so Divisive. Hated by half to player base (with good reason, it was terrible content) who in their right mind thinks “let’s make content where the player bases gear doesn’t mean anything, they’re item level synced and all they do is fare grind for hours upon end” no thanks, make content appropriate to the current item level so I can use my current gear I’ve earn that isn’t fate grinding over and over again.
    (2)

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