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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I'd do it in an actual city, like repelling an enemy attack. I'd also have 3 core bosses spread out in different parts that can be done in any particular order, but upon clearing one, a dungeon wide effect comes into play (like reduced MP regen, a poison debuff, enemies get haste or resistance to non-magic damage).

    So basically you have to kill the bosses in any order, with each having ups and downs depending on your group composition.

    Upon clearing all bosses, the "big boss" arrives at the Aetherite Crystal area for the big showdown.

    (Yes this is basically Dynamis from FF11)
    (1)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    I'd do it in an actual city, like repelling an enemy attack. I'd also have 3 core bosses spread out in different parts that can be done in any particular order, but upon clearing one, a dungeon wide effect comes into play (like reduced MP regen, a poison debuff, enemies get haste or resistance to non-magic damage).

    So basically you have to kill the bosses in any order, with each having ups and downs depending on your group composition.

    Upon clearing all bosses, the "big boss" arrives at the Aetherite Crystal area for the big showdown.

    (Yes this is basically Dynamis from FF11)
    I like this idea, and it plays a little into something I was thinking about earlier. It could be interesting to essentially have a 15ish minute long horde mode style "dungeon." Basically one location with waves of enemies and bosses that come with players having to intelligently choose targets and maybe even areas to defend. Maybe even throw in some randomness in which enemies/bosses appear when. Have it checkpointed in case of wipes but essentially just have it be one long running battle with the pressure of being overwhelmed.
    (0)