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  1. #151
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    What will make XVI good or bad is not the graphics, it's how well it handles everything else. If it's just a straight and linear story it'll be no different from playing Devil May Cry. If it's a story with open world environments where you can can pick up a bunch of open world quests; have a huge selection of weapon types, a huge amount of glamour options, the ability to create your own character (as a new game+ bonus?); it's these extra features that will make/break FFXVI.

    Games with a straight story don't fare well, good games these days offer you a good amount of customization; character creation (I know it's not an mmo, but any good solo rpg has a character creator now, specially Western ones), a huge amount of challenges to do in the world that build the game's lore and exploration systems.
    So miss me with the graphics, I'm all about how rich or dull the world around the story is.
    (1)

  2. #152
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SilverObi View Post
    Bruh. Even as someone who's been playing XI since 2005 and been an FF fan for even longer, I can't agree with you trying to define what counts as a "real" Final Fantasy....you're just railing against actual evolution while wanting regression to a style that's become niche over time.
    I'm no bruh, we agree to disagree, I do not believe that I am railing against the evolution as you say so, if anything FF was niche content from the start of the franchise and what you call niche is actually what could/would ""in my opinion (And I am not the only one who think that)"" bring back FF to its origins of gameplay with modern technology. The best of both worlds exist and atm its not what we have at all. On my behalf, what I currently see that you call "evolution" is video games industry standards, aaaaannndd I do not want that.

    Non merci.
    (4)
    Last edited by Ruf; 09-18-2020 at 02:28 PM.

  3. #153
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Ya peeps are confusing the battle system designer with the one that makes the game. Its not like Dmc dmc where the game was given to another studio, We got yoshi p producing it , there have been rumours of it being like dark souls and judging by the trailer it still rings true, there are rumors? i think that we will get a job system all fully customisable , the story writers are supposedly ones from ff14 so there is really no reason to assume that the one designer will change the whole game into the dmc formula. He is there for one reason and one reason only , to give a battle system with as much depth as the dmc one.
    (1)

  4. #154
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Amnmaat View Post
    What will make XVI good or bad is not the graphics, it's how well it handles everything else. If it's just a straight and linear story it'll be no different from playing Devil May Cry. If it's a story with open world environments where you can can pick up a bunch of open world quests; have a huge selection of weapon types, a huge amount of glamour options, the ability to create your own character (as a new game+ bonus?); it's these extra features that will make/break FFXVI.

    Games with a straight story don't fare well, good games these days offer you a good amount of customization; character creation (I know it's not an mmo, but any good solo rpg has a character creator now, specially Western ones), a huge amount of challenges to do in the world that build the game's lore and exploration systems.
    So miss me with the graphics, I'm all about how rich or dull the world around the story is.
    Uh, I want a linear/straight story in my Final Fantasy games, even more so for a single-player game.
    (4)

  5. #155
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by linayar View Post
    Uh, I want a linear/straight story in my Final Fantasy games, even more so for a single-player game.
    If only I could dig up this very quote from 2010/11 when FFXIII came out. Yeah, linear story good, or so you think that's what you want. If there's one thing Yoship's good at, he knows people say one thing but they really don't mean it. FFXIII taught them that they can't just make a linear, story focused FF game. It has to have depth to it. Either through its battle system (XII with its zociac boards/LP; X with its spheres, levels, and other things, VII with its materia, etc) and/or through its world environment like in XII, VIII, and some others.You can't just give us a movie and expect that to be a good product. Some of the most memorable things about FF happen to be its battle systems and world environment. FF can't stand on story alone, the people who are good at analysis understand this.
    (0)

  6. #156
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amnmaat View Post
    If there's one thing Yoship's good at, he knows people say one thing but they really don't mean it.
    I guess that's how he knows which opinions or inquiries to cherry-pick so he can address only our most surface-level conflicts or concerns while avoiding any interaction with most of the underlying issues?

    Granted, I can respect that skillset.
    (1)

  7. #157
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kahnom View Post
    That goon though ....
    SE did capture his trait quite perfectly though, by letting him tank the floor.
    (2)

  8. #158
    Player

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    Jul 2020
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    Quote Originally Posted by Amnmaat View Post
    If only I could dig up this very quote from 2010/11 when FFXIII came out. Yeah, linear story good, or so you think that's what you want.
    Well, considering I very much enjoyed FFXIII, I guess I do know what I want. Right now, it's second only to FFIX as my favorite.
    (1)

  9. #159
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linayar View Post
    Well, considering I very much enjoyed FFXIII, I guess I do know what I want. Right now, it's second only to FFIX as my favorite.
    It's funny how 'meta' the linearity to that game is.
    Spoilers:
    You're start in a world where all is linearized, optimized, and what few people enjoy any real sense of freedom only do so because it helps maintain the illusion for everyone else while they go on enjoyably with preset, catered lives, as crafted by gods made by man to serve man who and who, since they've no freedom, only want to die.
    Pulse, a world which doesn't give a damn about people, is by contrast one of the most open world experiences we've ever had in an FF.


    It's likewise a top 3 for me, after 9 and alongside a split between 7 and 8.
    That said, 4 and 6 were pretty great too, so... it's all real close, though, honestly.
    (0)

  10. #160
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Bit underwhelming but it's early days, give it another 7 years and who knows.
    But I don't think I'm the target audience for FF games anymore so I'm am happy for those who are excited for it.
    (3)

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