Do we have an off topic section here. I feel like we need one with the inevitable posts about XVI that will become frequent here.





Do we have an off topic section here. I feel like we need one with the inevitable posts about XVI that will become frequent here.

so many armchair experts in this thread...
Yoshi /facepalm!


Its produced by Yoshi P who made sure to tell us all that graphics arent everything. So chances are the graphics will take a backseat similar to xiv to have better "content". I wouldn't expect any interesting stats or difficult environments either.


Its possible to have both but it has to be done right. If the game if fully open world then I think the graphics will take a hit. Id rather have a "smaller" open world to allow better control of assets and nicer looking graphics than a super bland open world that is open just for the sake of being open. We want to see the limitations pushed why would we buy a new console if its not going to at least look decent in the process as well?
I will gladly take a small hit in the graphics department for better gameplay. FF15 was a massive let down for me. Pretty to look at, but not overly fun to play.




My take on the state of the trailer was that it was earlier development footage, and it'll be polished up considerably later on. I think it's also all in game engine rendering, not the glossy pre rendered stuff we expect out of FF trailers, which is why it is a little less glittery than other intro videos.
I'm just hyped because I wasn't expecting XVI so soon!
There's a fair difference between mega resolutions and the gestalts we call "graphics" -- e.g. as a sum of particle drawing systems, how motion blur is handled, antistrophic filtering, ambient occlusion, and so forth, that gives a game it's distinct "style" -- though.
It doesn't take some huge number of polygons or great texture resolutions for a game to click for me, but at the same time much of the parts of a game's "graphics" are inseparable from artistic direction for me, and that will absolutely make or break my investment in a game.
At present, XVI looks mostly like XV to me, but less polished (unsurprising for now, given that it's alpha footage... though even when 15 was XIII-Versus and ran on Crystal Tools, I felt its visual direction clicked). As I'm already not particularly a fan of how Luminous looks in XV, or the limitations of the engine as far as I can guess from XIV, and the lack of polish hits where it matters most to me, the game isn't clicking for me now. But, hey, it's alpha. It's likely been in production for less time than 15 was even just between secrecy and its tentative future as XIII-Versus, still several iterations of development hell before the XV we know today.
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