
Originally Posted by
Shurrikhan
There's a fair difference between mega resolutions and the gestalts we call "graphics" -- e.g. as a sum of particle drawing systems, how motion blur is handled, antistrophic filtering, ambient occlusion, and so forth, that gives a game it's distinct "style" -- though.
It doesn't take some huge number of polygons or great texture resolutions for a game to click for me, but at the same time much of the parts of a game's "graphics" are inseparable from artistic direction for me, and that will absolutely make or break my investment in a game.
At present, XVI looks mostly like XV to me, but less polished (unsurprising for now, given that it's alpha footage... though even when 15 was XIII-Versus and ran on Crystal Tools, I felt its visual direction clicked). As I'm already not particularly a fan of how Luminous looks in XV, or the limitations of the engine as far as I can guess from XIV, and the lack of polish hits where it matters most to me, the game isn't clicking for me now. But, hey, it's alpha. It's likely been in production for less time than 15 was even just between secrecy and its tentative future as XIII-Versus, still several iterations of development hell before the XV we know today.