Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35
  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50

    Revamping High-Quality Items

    [ Original post ]

    Thoughts?

    I'm happy to see they are planning to increase exp bonus for HQ items. One thing that annoys me a little is the (SE-typical) obsession with large numbers. Why will HQ mean a quality of 800-1000? Seeing as that means a chance of HQ of 80-100%, why not go with quality = % of HQ and just make the different type of synths not increase quality by that much.

    That way they don't have to display the chance of HQ in a separate number.

    The change to touch up is a bit harsh imho, but I guess it's warranted since a HQ item will have a bigger boost in stats now.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I think because they need a variable to translate player effort into number first because different formula apply for NQ mats and HQ mats. What makes me wonder is, does boost in stats(the additional one) will be set number or varies. But on paper, this new system is interesting if the bonus exp for HQ is worth it
    (0)
    Aion Zwei - Masamune

  3. #3
    Player
    HitsuMaruku's Avatar
    Join Date
    Nov 2011
    Posts
    38
    Character
    Hitsu Maruku
    World
    Hyperion
    Main Class
    Lancer Lv 50
    To the Devs:

    I have never had a problem determining chance of HQ, nor have other crafters if they pay attention to what the UI is telling them. I understand that a higher Quality stat increases chance for HQ items, that HQ ingredients give a major boost to that, and that Touch Ups have a small percentage chance to increase the end quality of the product itself based on how high the Quality stat is at the end of the synthesis process.

    Although I agree that HQ items themselves should be upgraded as they are doing, the changes to Touch Up and HQ% are one of the worst ideas you have come up with. Currently, I am able to HQ an item (given many, many attempts) even when I am under the level of the synthesis by touching up at the end until I believe the risk is too great or durability is too low, AND I still keep all my NQ products. With this change, I have only one chance to try for a HQ product AND if it fails, I lose the item being worked on. This is a very low blow to crafters, especially those of us who enjoy grinding to get that HQ item without having to worry about sinking every gil we have into synthesis failures.

    Please, please change your plans on Touch Ups. I believes this helps very little, if at all, with the crafting process.
    (2)
    Last edited by HitsuMaruku; 02-07-2012 at 09:36 PM. Reason: Punctuation mistake.
    Je suis Hitsu Maruku, mais tu peux m'appeler «Monsieur».

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Soukyuu View Post
    [ Original post ]

    Thoughts?

    I'm happy to see they are planning to increase exp bonus for HQ items. One thing that annoys me a little is the (SE-typical) obsession with large numbers. Why will HQ mean a quality of 800-1000? Seeing as that means a chance of HQ of 80-100%, why not go with quality = % of HQ and just make the different type of synths not increase quality by that much.

    That way they don't have to display the chance of HQ in a separate number.
    Except, a Quality of 800-1000 doesn't translate to 80-100%, but rather 50-100%.
    (2)

  5. #5
    Player

    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    2
    I do agree with the above posters opinion of touch up being way too harsh. I think a better idea will to have 2 options: One with a basic chance of creating a HQ but upon failure you keep the item and an option that has a higher chance but upon failure you lose the item. This way the less financially endowed players can get their HQ items but not lose tons of unrecoverable gil in lost product that could be resold to recoup cost.
    (1)

  6. #6
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I support the changes to touch-up HQ. Along with the increase to bonus stats I like that it's more of a high risk - high reward system now. More control over the %, but greater risk instead of spamming post-synth.
    (1)

  7. #7
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I foresee touch up only act as last resort. If you are aiming to get HQ, you should get all HQ mats and do your best on synth, not relying on touch up
    (3)
    Aion Zwei - Masamune

  8. #8
    Player

    Join Date
    Feb 2012
    Posts
    23
    I do Like to have more control over how my crafting. I do like the fact that HQ items will increase modifiers (but hasn't its always sort of been that way) However i would like to see added that if i am a lvl 50 GSM that if i make a lvl 11 Item that the % of me making a HQ item is increased. Why go all the way through and grind as a crafter just to get to make higher lvl stuff. IF you think about it should mean you have prefected your craft to such a degree that making lower level items at HQ should be easier.
    (0)

  9. #9
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ramis View Post
    However i would like to see added that if i am a lvl 50 GSM that if i make a lvl 11 Item that the % of me making a HQ item is increased. Why go all the way through and grind as a crafter just to get to make higher lvl stuff. IF you think about it should mean you have prefected your craft to such a degree that making lower level items at HQ should be easier.
    I so agree with this. I wouldn't go as far as to say it's guaranteed to HQ but maybe something test wise. Similar to the proficiency tests you had to take when crafting in XI. Once you reach 50 X craft you take a test and prove you can create X items. Sort of like a "Master Craftsmen Leve". This would increase your base stat of HQ to let's say 30% at start with no HQ mats. Add HQ mats raise it to 65% from start. So rather than starting at 0% with no HQ mats you get 30% and 50% HQ mats to 65%.
    (2)

  10. #10
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Except, a Quality of 800-1000 doesn't translate to 80-100%, but rather 50-100%.
    Doesn't really matter since
    Actual figures are still under development. They may be adjusted or changed depending on feedback.
    My post was intended as said feedback. Did you really have to nitpick on that one? -.-

    Quote Originally Posted by Ramis View Post
    However i would like to see added that if i am a lvl 50 GSM that if i make a lvl 11 Item that the % of me making a HQ item is increased.
    Agreed, though it shouldn't be too high of an increase, else the market will be flooded with HQ items, making NQ items completely worthless.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread