I don't like to admit it but I feel like this is the reason why we're getting less content around here.
I don't like to admit it but I feel like this is the reason why we're getting less content around here.
It was at the beginning, but once you maxed out all the talents (and had all the other weapons too) it was pretty fun and some really cool chizzle you could pull off.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
This has been the case for a very long time now and has nothing to do with 16. Rather, it's the formula they use for 14.
You can certainly fault them for that but 16 is the wrong target for your complaint.
Pandamic aside, Yoshi is still also the producer for FF XVI.
Even without the pandamic you don't have time to be the producer of 2 big IP's at the same time.
Look at how sleep deprived he is, and he has been for a long time already, you can clearly see how much time he invested in XIV and now he's also the producer for XVI...
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I must be the only one who hates the action combat and misses the old style turned based rpg style.
Allot of the Heavenswards A team went into making this right after Heavensward went live. (before the patch cycles) This gives off serious Heavensward vibes, mixed with 15 vibes. There's no way this isnt the project that Yoshida has been working on for all these years in secret.
Im glad that the graphics were actually toned down, and not as high as FF15/FF7Rs early development. Shows how much Yoshida knows to keep the graphics within reason, in order to keep on schedule. It might actually be the 1st good offline FF in a long while. (Maybe. The combat still screams FF15, which Im meh on. FF7R was pretty decent start, and I'd like to see expanded, but Im not quite getting that vibe from this yet. maybe in future trailers we'll see more UI, to get a better picture.)
Kinda hope there's more color to it. We're starting to regress back to the greys of the PS3/360 era and I miss when FF had art styles instead of all this hyper-realism. I'll wait till after its original release when they make a complete edition with all the dlc's added in one disc. I wouldn't want a FFXV repeat.
Looks like a combination of Witcher 3 and Shadow of Mordor.
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