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  1. #1
    Player
    Ironwolg's Avatar
    Join Date
    Jan 2015
    Posts
    1
    Character
    Gallendroth Galthberg
    World
    Ultros
    Main Class
    Arcanist Lv 80

    6.0 summoner ideas

    I’m a summoner main and recently I went back and did some of the Alexander raids. He’s always been a personal favorite summon of mine and I feel like it’s a shame we haven’t gotten to utilize him in some way so I’ve got a proposal and I’m curious to know what others think.

    Get rid of dreadwyrm trance or combine it with summoning bahamut(much like phoenix) and let that be the big dps part of the rotation. Then summon Phoenix which adds Everlasting Flight as a healing buff. After that, summon Alexander to grant the party haste or cast slow on nearby enemies since Alex is associated with time in ffxiv.

    I think this would be a great way to incorporate a fan favorite summon into the summoners toolbag of tricks. We’d have something that looks epic and adds raid utility without being ridiculously overpowered.

    It would be ideal if we could have a way to cycle through them at will to buff the party or deal more damage depending on the circumstances. Perhaps have the Egis tied to which Demi summon is available.

    Ifrit=bahamut for big dps.
    Titan=Alexander for buffs
    Garuda=Phoenix because they’re both basically birds lol.

    Just an idea. Whatcha think?
    (5)

  2. #2
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I really like the idea of combining DT with Bahachan. And new summons are always nice. That being said, I really don't like SMN in XIV. Got it to 80 and I just can't bring myself to play it anymore.
    (1)

  3. #3
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ironwolg View Post
    I’m a summoner main and recently I went back and did some of the Alexander raids. He’s always been a personal favorite summon of mine and I feel like it’s a shame we haven’t gotten to utilize him in some way so I’ve got a proposal and I’m curious to know what others think.

    Get rid of dreadwyrm trance or combine it with summoning bahamut(much like phoenix) and let that be the big dps part of the rotation. Then summon Phoenix which adds Everlasting Flight as a healing buff. After that, summon Alexander to grant the party haste or cast slow on nearby enemies since Alex is associated with time in ffxiv.

    I think this would be a great way to incorporate a fan favorite summon into the summoners toolbag of tricks. We’d have something that looks epic and adds raid utility without being ridiculously overpowered.

    It would be ideal if we could have a way to cycle through them at will to buff the party or deal more damage depending on the circumstances. Perhaps have the Egis tied to which Demi summon is available.

    Ifrit=bahamut for big dps.
    Titan=Alexander for buffs
    Garuda=Phoenix because they’re both basically birds lol.

    Just an idea. Whatcha think?
    Trance shouldnt be removed or be combined with bahamut. What they should do is put current trance effect , Basicly the transformation mech , to the summons. Trance instead should be kept its own phase , ideally still allowing you to end it whenever you like and reseting tridi. Most importantly though Trance NEEDS the aetherflow cycle , It transforms trance from a rigid cooldown to a fluid one something that is an absolute necessity in order for summoners to combat fight downtime.
    =
    The arguement ive seen against aetherflow is that people dont want to w8 60 seconds, But you werent w8ing that much, because by the time you needed the second aetherflow 20 seconds pass, so you dont have to w8 full duration and add to that some jobs need longer countdowns up to like 20-30 seconds, means you only need to w8 for 10-20 seconds. And even if people disagree with that all they had to do was to put charges on aetherflow, that would have doubled down on the fluid part.
    =
    The same way trance needs aetherflow, the demis need trance, in order for them to not be rigid. It is why pheonix , even though its more fun, it can be a massive dps loss that is mostly out of your control. Bahamut on the other hand isnt.
    (2)
    Last edited by HeulGDarian; 09-15-2020 at 01:50 PM.

  4. #4
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    I'm totally in favor of combining DWT/FBT with Bahamut, I think Deathflare should be combined with Enkindle phoenix/bahamut too, as these can only be executed during their respective phases.
    A QoL I hope to see is adding Further Ruin charges to one of the job gauges. While they at it, I wouldn't mind an aoe FR expender.

    As a more controversial opinion, I think SMN should be reworked to be more like BRD, jumping from one phase to the next seamessly, in each phase having your actions work slightly different, which is kinda how it works right now, except the way it works now is kinda sloppy and you have fillers between phases.
    (8)

  5. #5
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I'd like the Bahamut/DWT merging just as long as they fix the ghosting from moving around with a Demi summon.
    (0)

  6. #6
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    My current hopes are that the next new DPS job they release turns out to be a DoT-oriented caster, so that they can alleviate SMN of its split focus on DoTs and instead concentrate on its core summoning.

    So you would have your Egis or Carbuncles as constant sources of damage in place of DoTs, and then your main rotation would be about empowering/commanding your active pet and using Aetherflow to briefly summon other Primal-Egis as single attacks (similarly to Yuna in Dissidia), culminating in the Demi-Primals as major cooldowns.
    Tri-Disaster could then be reworked into something like an attack that briefly summons multiple Egis at once to perform a coordinated assault (since it originally was an attack that dealt multi-elemental damage).

    I'd also like to see some reworking to the Egis we have, too. Maybe another Egi devoted to single-target so you're swapping between Ifrit and it to attack, and a rework to Titan to include more personal survival tools like changing its AoE into a radial stun or a Landslide.

    And yes, I agree DWT should be combined with Demi-Bahamut, just like FBT is with Demi-Phoenix. Could possibly even see a rework to DWT so that it changes attacks similarly to FBT does while it's active.
    (3)
    Last edited by Archwizard; 09-18-2020 at 01:33 AM.

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I currently don't like SMN despite it being my first DPS and one I've played with at least to some degree since 2.0. It feels like a very chaotic and disjointed rotation at the moment, and my biggest wish is for that to change.

    Thematically, something I think would be nice to see is Fester, Painflare, and Aetherpact get changed along with getting a new oGCD action. Fester could change to Breach Breath, where the SMN summons a temporary aether form of Bismark, Painflare changing into Bloody Fuller with Ravana, Aetherpact into Alluring Embrace for Lakshmi, and a new action called Ame-no-Murakumo where Susano-o is briefly summoned to lay down a ground AoE in the shape of a line that does damage over time. I don't see these Primals ever getting egi or demi forms, so having them represented in actions would be a nice touch, I think.
    (0)

  8. 09-18-2020 06:46 AM

  9. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    Square should honestly not touch SMN because they manage to make each iteration worse/less rewarding to play then the last.
    Wow, that's an awful mentality to have.
    (5)

  10. #9
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    I've never been able to get into SMN because there's a lot in their kit that seems incomplete or just kinda messy. The DoTs seem to only exist for Fester and the Egis are kinda meh now. I'd be okay with SE just outright removing the pets in general, they're really unresponsive and hasn't been exciting. I'd rather they work on having SMN with demi summons that feel powerful and big in scale.

    Having SMN with demi summons to rotate around with possibly Bahamut being the hard hitter would be nice instead of 3 different parts of their kits not being connected.

    That being said, I'd rather there be a true DoT mage with its kit revolving around it, SMN was never one for me personally.
    (0)

  11. 09-18-2020 08:28 AM

  12. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    How is that a bad mentality? Square has lost my trust in changing SMN due to each iteration being objectively less rewarding to play, from ARR to now, with the shift from Stormblood to now being by far the biggest. My opinion on any future SMN changes made by said company reflect that.

    At least I'm not suggesting things that are outright impossible, kill the job, or show a complete lack of game knowledge because said suggester doesn't even play the job. HINT HINT
    What you're essentially saying is because it hasn't been handled the way you want it to be handled, we should just abandon it so that it either never gets better, or outright take it away so that everyone who enjoys it currently can't have it anymore.
    (1)

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