Alright let's remove the enmity toggle then.If in any content the MT is getting killed in the first 30 seconds, then that is an issue with skill, not an issue with gameplay mechanics.
Again, enmity combos don't add anything to the game in anyway outside of being fluff.
Am I MT? Enmity combo because it gives me the exact same thing.
Am I OT? Enmity combo after my other combo...even though this is the exact same thing as turning tank stance on.
You're literally complaining that you'd like to have a 4,5,6 combo instead of doing 1,2,3 and turning your tank stance on after.
Your solution is simply creating additional buttons for the sake of it, not because it legitimately improves gameplay in anyway.
Melee positionals add gameplay because they also reward proper positioning.
Enmity combos don't reward anything to you.
All they do is add fluff for the sake of it, which is why they were done away with and why many MMOs don't even bother with such a thing.
Let alone your suggestion makes it so that if the OT is not MTing, then they are suffering a significant DPS loss, which means more tuning has to be done so that the OT isn't punished for not MTing and using the main enemity generator.
You're saying its illogical but your solutions only serve to create problems that have already been solved.
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