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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leiron View Post
    If in any content the MT is getting killed in the first 30 seconds, then that is an issue with skill, not an issue with gameplay mechanics.
    Again, enmity combos don't add anything to the game in anyway outside of being fluff.

    Am I MT? Enmity combo because it gives me the exact same thing.
    Am I OT? Enmity combo after my other combo...even though this is the exact same thing as turning tank stance on.

    You're literally complaining that you'd like to have a 4,5,6 combo instead of doing 1,2,3 and turning your tank stance on after.
    Your solution is simply creating additional buttons for the sake of it, not because it legitimately improves gameplay in anyway.

    Melee positionals add gameplay because they also reward proper positioning.
    Enmity combos don't reward anything to you.
    All they do is add fluff for the sake of it, which is why they were done away with and why many MMOs don't even bother with such a thing.

    Let alone your suggestion makes it so that if the OT is not MTing, then they are suffering a significant DPS loss, which means more tuning has to be done so that the OT isn't punished for not MTing and using the main enemity generator.

    You're saying its illogical but your solutions only serve to create problems that have already been solved.
    Alright let's remove the enmity toggle then.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #2
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Alright let's remove the enmity toggle then.
    I mean...if you're just going to be dramatic because I am not agreeing with you why say anything at all?
    (8)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leiron View Post
    I mean...if you're just going to be dramatic because I am not agreeing with you why say anything at all?
    I am one of those people who LOVE working for the enmity I generate.

    Right now all I am asking for is DRK to have enmity combos, and if DRK need damage penalty back on their tank stance as well as the 20% damage reduction(which would actually make DRK not suck as much when main tanking because of Dark Mind) then fine, as long they have something that allows them to ignore damage penalty.

    Right now the toggle system is only fun on GNB and PLD(moreso GNB than PLD thanks to GNB Powder Gauge and I think PLD needs Shield Swipe to come back with Shield Bash being an oGCD but have it's stun removed).

    DRK and WAR are a snooze fest with the current toggle system and need either a separate toggle system to go with current toggle system(DPS stance basically though this would only be for WAR like in ARR-Stormblood) which would require a button that works basically like ASTs Neutral Sect + WARs Unchained of old, or enmity combos with the old toggle system (ARR-Stormblood tank stances) with a button that boosts damage dealt by a certain % on a cooldown.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    I am one of those people who LOVE working for the enmity I generate.

    Right now all I am asking for is DRK to have enmity combos, and if DRK need damage penalty back on their tank stance as well as the 20% damage reduction(which would actually make DRK not suck as much when main tanking because of Dark Mind) then fine, as long they have something that allows them to ignore damage penalty.

    Right now the toggle system is only fun on GNB and PLD(moreso GNB than PLD thanks to GNB Powder Gauge and I think PLD needs Shield Swipe to come back with Shield Bash being an oGCD but have it's stun removed).

    DRK and WAR are a snooze fest with the current toggle system and need either a separate toggle system to go with current toggle system(DPS stance basically though this would only be for WAR like in ARR-Stormblood) which would require a button that works basically like ASTs Neutral Sect + WARs Unchained of old, or enmity combos with the old toggle system (ARR-Stormblood tank stances) with a button that boosts damage dealt by a certain % on a cooldown.
    It doesn't make it less of a snooze fest to hit 1,2,3 and then 4,5,6.
    You're still a slave to the GCD on both WAR and PLD.
    GNB and DRK both have plenty of oGCD stuff which is why they are more interesting to play.
    Enmity combos have nothing to do with making them play any better.
    Let alone that the damage penalty on tank stances was removed and the damage of tanks changed accordingly to get rid of stance dancing.
    Your suggestions just don't address the issues that you are complaining about right now.

    If you want tanks to be less boring, then they need more oGCDs and more dynamic play style. Giving an enmity combo doesn't do anything because combos are slaves to the GCD anyway.
    (9)

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