Quote Originally Posted by Videra View Post
Just wait until the initial brunt of your opener is over and turn tank stance on lmfao. The MT will have a permanent lead on you, and you'll be in second place. You do not need enmity combos for fights that want the OT to be in second place like E4S during phase 2. Stop asking for something you will never use, nor need, to come back. And you know what, to pour more fuel on the fire:

You did not stance-dance in Stormblood. That went completely out of the window in everything but ultimate, and even then, your usage of tank-stance was very limited. You should never have needed to use more than one enmity combo while tanking during Stormblood, and that's the end of it. They weren't really an issue, and it boiled down to SE making tank stance desirable or removing it. So they did the latter and took the worthless enmity combos with them. You have the tools to deal with 'aggro issues' right now. And even if the MT in your 8-man is bad and you're gaining on them with stance on you could just ... turn stance off or shirk? Both of these will leave you in second place, don't eat a GCD, and you barely need to think about it.
BLMs from Stormblood didn't know what Diversion OR Lucid Dreaming was(the things that DPS are supposed to to prevent tanks from using enmity back in Stormblood) and expected the tank to stay in tank stance(sounds like Yoshi-P now that I think about it), while performing optimally. and if the tank was not in tank stance, the BLM WOULD rip threat off of the tank if the tank didn't use enmity combos, then you have SAMs that knew what diversion was, but couldn't get the Third Eye proc for enmity dumping with Merciful Eyes.

The solution to those 2 problems that required a lot more work was, nerf MP Refresh on Umbral Ice so that BLM would actually use Lucid Dreaming, and a weaponskill combo inbetween Hakaze and Yukikaze to enable Third Eye procs without Third Eye, and the Third Eye proc would make the effects more pronounced if you had that buff active, and this would help sovle enmity issues in the long term.

But the devs went with the toggle solution for tanks which only solved the problem in the short term, but long term made the problem worse, and I don't think the devs realize or even care at this point...