I've never seen anybody rip a mob off of me with Shield Lob. Not once. I suppose it could happen between pulls, like if a RDM were to have Verholy/Verflare and/or that Lv80 closer ready from the previous pull and dumps that from the start or something similar, maybe? Or a BRD dumping Barrage? Maybe a MCH who likes opening with Reassemble+Drill/Air Anchor? But other than extreme cases like that, nope. Doesn't happen.
The original point was, that Shield Lob (and similar) generates more threat on pull than Provoke and I've seen plenty of pulls off the tank with Provoke and none with Shield Lob, so.......If you check the tooltips on the tanks basic ranged skills, all have an enmity modifier on top of the stance bonus enmity, which is a significant boost compared to Provoke, but sometimes, certain situations allow for faster reaction times picking up adds using Provoke, or it allows and extra GCD to be gained, that would be lost using ranged skill to pull. Certain tank openers will just have the tank run in and face pull, then kick their rotation off on the first GCD.
FoF can be used while dashing into the boss. *shrug* Never said it couldn't, I didn't really see a reason to mention it. As for "positioning issues", I've never seen it. The boss stops exactly where he is (he'll move a tiny amount) and then I run through him to turn him around almost immediately upon pulling, and he stays right there unless I want him to do otherwise or the fight is scripted (Rukshs Dheem for example) to have the boss move. I don't get why you'd want the boss charging halfway across the arena towards you?This is by far the worst means to pull a boss, using gap closers to pull screws over your melee getting to the boss and delays positionals (in certain circumstance), and typically creates more issues to positioning the boss (can screw with ninja's who pre pop doton as well). You should always hold your first Spirits Within until you've at least used Fight or Flight. As mentioned above, typically Holy Spirit is a better means to pull for paladin on bosses. Dungeon trash, either Intervene, Shield Lob or Total Eclipse.
What inspired me to write the OP was a WoD run at the Ahriman boss. Two of the tanks, both in Ironworks gear, both newbies, spamming Provoke on cooldown, and one tank that actually knew what he was doing.This I do agree with you on, even last expac, enmity combos seen one use per fight, and then forgotten about, tanks have more than enough tools to manage enmity as it is. More frustrating was the tanks in 8 or 24 man content, that insisted on OT then subsequently spam their enmity combo preventing veteran tanks to tank in DPS stance. The removal of enmity combos at least made a significant improvement there, As for the provoke spamming tanks, I typically let them keep it, unless said person tanking will be a detriment to the party / alliance, in which case, I will Provoke back when safe to do so.
We asked the two newbies to stop provoking and let the experienced tank have him. The newbies ignored requests and kept voking off of each other, even when the experienced tank decided to go to OT mode.
So no matter what, we were screwed as that boss has a number of cone and direction-based attacks, etc.



Reply With Quote


