Results -9 to 0 of 56

Threaded View

  1. #11
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    The thing is, though, is that WoW's Taunt works exactly like FFXIV's Provoke, except for I think WoW's Taunt is "Top of the List +1". (EDIT: WoW's taunt also forces the enemy to attack the tank for 2-3 seconds last I checked. Don't know if this had been changed)

    As for ShB's Provoke being "stronger", coulda fooled me, because I've seen tanks pull with Voke and the mob goes to the first DPS who touches it, esp when I'm playing DNC. All I have to do is use the first ability in my rotation and wham. The mob is mine. I've also pulled aggro with casting Jolt as RDM.

    I have, however, never seen any scenario where Shield Lob failed to keep an enemy on me long enough for me to Eclipse the pack. I have seen MCHs and BRDs dumping Quick Nock/Spread Shot and pulling the other mobs for a split sec, but that tends to get sorted out before they even get hit usually, or if they do get hit, it's scratch damage.

    As for bosses, personally, I always use the gap closer to pull a boss, and then follow that up with Spirits and then Scorn. Never lost a boss, not once. If I don't have the gap closer because of Level Sync, Shield Lob always works just fine. There may be niche situations like someone mentioned some caster mobs in special pulls in some dungeons, but those are the exception, not the rule.

    And the arguments about enmity combos are so eye-roll worthy: There are no scenarios, absolutely none, where enmity combos are needed.

    What IS needed is for people to use Stance and Provoke properly. It is so very simple. If you want to be the MT, turn Stance on at the beginning. If you are not the MT, leave Stance off and do your opening routine, and after your first full combo, turn stance on. Assuming the other tank is doing what they should, you will never rip the enemy off of them and you'll maintain about 75% threat. If that tank dies, you're #2 on the threat list. If you're in an Alliance Raid, you need to think about if you wanna be OT #1 or #2. If you don't want the mob at all, then leave stance off entirely.

    If, for any reason, you find yourself in a situation where you're the only tank alive and the mob isn't yours, first turn stance on if it isn't already, and voke. It's really that simple. You'll keep the mob on you 99.999% of the time. If the other tank is rezzed and they want the mob back, turn your stance off. They'll voke and the mob will be theirs within a GCD, maybe two.

    Any fight that requires Shirk, tank swapping, etc is in Extreme/Savage/Ultimate, and..... if you're trying to do Extreme/Savage/Ultimate and you don't know how to tank..... please.... drop group and go learn first.

    Now maybe they need to make a new Smith type thing for an 8 person group, using the Trust System that teaches people how to play in 8-person groups. I would be all for that. In fact, they could give out a full set of i70ish jewelry because getting to Lv50 and having to grind for 4-5 days in Castrum kinda blows.
    (3)
    Last edited by Maeka; 09-10-2020 at 11:57 PM.