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  1. #11
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by Aurida View Post


    Here, try this.
    RS at the end in macro rly annoy me bc it shifts the time forwards before craft is confirmed.
    The threshold for RS macro being worthwhile vs T1 100% is 6k (if > 50% reliability), due to point scaling (but will result in less overall scrip).
    The quality result is far better than mmem > ven > rs > 2x basic (50%) or mmem > ven > 2x gw (100%), so it seems worthwhile.

    I think you've miscounted the buffs remaining (due to it not falling off at 0 dura), as there's only slots for 5 RS

    The sim's reliability # seems unreliable in general: https://imgur.com/a/p0cnIyo

    yellow proc will improve chance on RS macro, but red proc will also improve quality on 100% macro.
    but that said, red proc will result in more point gain when passing T3 due to scaling.

    if you swap fc buff, 10 control for 10 craft (2689), only 2 RS must succeed under ven, there is no need to recast it.
    this can alternately be accomplished by just using delicate in place of basic (step 2),
    but swapping fc buff + keeping basic allows you to run cmd syrup over cp syrup (and/or drop down to bouillabaisse), resulting in overall better qual (62775).

    reliability:
    2689 craft + 1 ven = 50%
    2679 craft + 1 ven = ~37.5%
    1st yellow proc = +15% (?)
    2nd yellow proc = +13% (?)
    (unsure if I can simply 25/3 for yellow proc - it may be half that.)
    (2)
    Last edited by hqdm; 09-07-2020 at 09:24 AM. Reason: intensive is 300% not 500% oops

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NanaWiloh View Post
    No crafter in the game would ever hit 100% with it at 200k.
    That's the point.

    Since the points you get scale with collectibility, the higher you go with smart manual crafting the more points you'd earn. You don't have to max it. I'd like to see an unattainable cap too.

    Quote Originally Posted by Jojoya View Post
    On the other hand, even Aurida's sample should only give a 50% success rate despite the stat requirements listed. For that to succeed, you need 3 of 4 successful Rapid Synthesis at the end. Only get 2 and you're out of Durability, resulting in failure.
    3 of 5, Waste Not II is still active. Still quite risky though.
    (0)

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    3 of 5, Waste Not II is still active. Still quite risky though.
    I also forgot to take into account Sturdy procs that would leave room for those final RS at the end.
    (0)

  4. #14
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    That's the point.

    Since the points you get scale with collectibility, the higher you go with smart manual crafting the more points you'd earn. You don't have to max it. I'd like to see an unattainable cap too.



    3 of 5, Waste Not II is still active. Still quite risky though.
    Well unobtainable cap is a different story. And I will speak no further of mathematical caps for the sake of this discussion.
    (0)

  5. #15
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    These expert recipes are the last joy we have for manual crafting. Sure, I enjoy making macros too, which is another kind of puzzle-solving. But having an expert recipe "cracked" by a macro would mean people dont need to know crafting to do it. And THAT is sad.

    Luckily, it looks like the macro posted above is far from optimally getting 1273 point per craft. We know right now that manual crafting is at least 9/10 at 1273 point each, with very occasional fails. That macro looks like a 50% fail to me. So it is not even close to manual crafting. So that is comforting.
    (2)

  6. #16
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hqdm View Post
    RS at the end in macro rly annoy me bc it shifts the time forwards before craft is confirmed.
    The threshold for RS macro being worthwhile vs T1 100% is 6k (if > 50% reliability), due to point scaling (but will result in less overall scrip).
    The quality result is far better than mmem > ven > rs > 2x basic (50%) or mmem > ven > 2x gw (100%), so it seems worthwhile.

    I think you've miscounted the buffs remaining (due to it not falling off at 0 dura), as there's only slots for 5 RS

    if you swap fc buff, 10 control for 10 craft (2689), only 2 RS must succeed under ven, there is no need to recast it.
    this can alternately be accomplished by just using delicate in place of basic (step 2),
    but swapping fc buff + keeping basic allows you to run cmd syrup over cp syrup (and/or drop down to bouillabaisse), resulting in overall better qual (62775).
    Yeah that all seems pretty reasonable. I don't much like rapid synth as a finisher either, I saw a variant on this which starts with Muscle Memory and spits out around the same quality but requires three different points of decision-making, and at that point there's barely even any point to macroing the things since you're paying too much attention. If I were going to pay attention to it, I'd just do it manually- sometimes if I looked up at my TV and saw it was in progress phase with enough CP to master's mend or if two of the first three Rapid Synthesis casts were successful then I'd stop the macro and finish it out with a groundwork and basic synth, but the point was mostly so I wouldn't need to care.

    As a couple others pointed out, the macro ending at the fifth rapid synth is the expected result, but sometimes you get enough Sturdy procs to push for a sixth or, extremely rarely, seventh, so the macro merely has that one in there to account for the possibility. The other tips are great though! I hadn't considered dropping the last Veneration since this was a holdover macro from pre-Aesthete's. I also flipped the initial Manipulation and Basic Touch casts around, because that plays better with Sturdy procs during the Prudent Touch casts.

    I could actually achieve the stats by swapping out the Aesthete's hat CP+1 meld for a craftsmanship +14 and still use In Control 2 for this result (w/ HQ chili crab + HQ control syrup):



    ...which is really rather solid. Still has to succeed three out of a worst-case five rapid synth attempts, but any Sturdy proc on a durability-consuming move grants it a sixth, raising the success rate to 50% before the introduction of Centered procs.

    But the untold advantage is that I can finish getting my Weaver to 500k while playing Dragon Quest...



    Edit: Er, wait, why am I not just using another Prudent Touch instead of Basic Touch if I'm using HQ chili crab? Even dropping the CP +1 meld, that gives me exactly 7 CP (enough to upgrade the 18 CP basic to a 25 CP prudent) and will end the macro with 0 with no Pliant procs whatsoever, guaranteeing the sixth Rapid Synth attempt.
    (1)
    Last edited by Aurida; 09-07-2020 at 10:59 PM.

  7. #17
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    this' the sort of optimization i rly enjoy.
    only a bit sad introduced to this 2 days before reset lol,
    but likely similar techniques will carry through in S2.

    3/5 already 50% if 2689 reached, strange as that might sound.
    this situation mimics a coin toss trial, but I suspect 3/6 isn't quite the 65% at face value because of buff alignment.
    16/32 favorable outcomes + 6*.5 rerolls, maybe ~59% base chance at 3/6?

    (0)

  8. #18
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    You could probably reverse Rapid Synth to your opener.



    That gives you 5 Rapid Synths chances and if it goes bad early on you have the option of just quitting craft and going again. The last step can also be used as a manual 6th rapid synth chance. A few steps longer overall but still an option.
    (1)

  9. #19
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Liam_Harper View Post
    You could probably reverse Rapid Synth to your opener.
    Huh that IS really nice. The other variant I saw of it used muscle memory instead but if I were going to watch I'd definitely take the 2k quality hit just to machine gun more of them out. If the stats aren't ridiculously butchered on the phase 3 ones I'll probably give something like that a shake if there's more achievements to craft 100 of them.

    Quote Originally Posted by hqdm View Post
    this' the sort of optimization i rly enjoy.
    only a bit sad introduced to this 2 days before reset lol,
    but likely similar techniques will carry through in S2.
    I should probably have come here earlier with it! It would have been nice to have had the upgraded version of it, maybe I would have actually gotten all the 500k achievements done before the patch. Well, we can always hope the basic theory holds true for the stats for the phase 3 ones, because the same basic macro used from Facet gear gave you around ... 4950 quality originally? Definitely not awe-inspiring, but given that the materials are dirt cheap, it's better than nothing for periods when you switch over from active manual crafting to just letting the RNG do its thing.

    In response to the coin flip trial, I suppose that if you're going full on hands-off with it, you could always just keep the last Veneration re-cast in the macro. It'll only actually go off if you hit two Pliant procs anywhere else in the macro (or just one if it's on the manip, prep touch, or wn2) but in the event where you'd normally fail due to only getting one of the first four rapid synths and succeeding the last two maaaaaybe? Is adding the extra macro step worth it in the case of such a niche RNG alignment?
    (0)

  10. #20
    Player
    OwlBlackX's Avatar
    Join Date
    Jan 2016
    Posts
    573
    Character
    Redde Wing
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    So, it's now new Grabe 3.... Which luckyed it?

    Is still need 650 cp?
    Is "Chili crab" food help buff?
    (0)
    Last edited by OwlBlackX; 09-10-2020 at 06:24 AM.

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