Quote Originally Posted by Jojoya View Post
Crafting is a math puzzle at heart. There's always going to be some set of variables that will successfully solve it, especially when we've got conditions to improve luck.

On the other hand, even Aurida's sample should only give a 50% success rate despite the stat requirements listed. For that to succeed, you need 3 of 4 successful Rapid Synthesis at the end. Only get 2 and you're out of Durability, resulting in failure.

Most players I know wouldn't be willing to accept that much failure chance, let alone pentameld their gear so they could get Aurida's listed stats after food/medicine. There will always be some who don't care as long as they get what the want in the end.

I think my biggest disappointment with Expert is that SE didn't set the bar extremely high for 100% collectability. 200k would have been better than 64k. That would have left room for crafters to really show their ability to react to and make the most of the changing conditions.
No crafter in the game would ever hit 100% with it at 200k. There are mathematical limitations even with perfect rng and solid choices you would run out of dur and cp long before you came close to 200k. Bumping up to 100k would be more reasonable and still in the realm of reachable.