*stoic nod*
“Hey guys. Can you guys put in dialogue choices so I can rp as literally the worst D&D/Role playing game stereotype?”
How about no.
'Fairly' solid grasp. Hebe
I see what you did there.
It'd be entirely optional and you'd have the ability to simply...not pick the dialogue options that you dislike. I wouldn't pick them myself, though I also don't pick the options that make the Warrior of Darkness come across as utterly stupid. For those who find such things hilarious, though, it's an option. So there's minimal downside to adding further choices as to how our character chooses to react to situations.
It's also completely subjective as to whether it's the 'worst' stereotype in the first place. Personally I'd consider the obsession with 'zany' characters to be far more irritating but that's just me.
The problem is with people like that, they can't understand why different people enjoy different things, hence you get the negative and narrow-minded responses like his. Much as he may protest otherwise, it's clear to me that he is utterly incapable of putting himself in the shoes of others and tries to hide this through the veil of "literally the worst" to try shut it down.It'd be entirely optional and you'd have the ability to simply...not pick the dialogue options that you dislike. I wouldn't pick them myself, though I also don't pick the options that make the Warrior of Darkness come across as utterly stupid. For those who find such things hilarious, though, it's an option. So there's minimal downside to adding further choices as to how our character chooses to react to situations.
It's also completely subjective as to whether it's the 'worst' stereotype in the first place. Personally I'd consider the obsession with 'zany' characters to be far more irritating but that's just me.
For people who just want RPGs to be feel-good hugboxes and utilise the euphemism of "heroic fantasy" to describe this (as if these don't have their own darker elements), of course anything veering off that course - which many of us enjoy in other RPGs - is anathema.
Last edited by Lauront; 09-08-2020 at 08:14 PM.
When the game's story becomes self-aware:
The dialogue choices are already fine as they are. Give me branching dialogues and maybe slightly different outcomes instead. You know, real choice.
Adorable.The problem is with people like that, they can't understand why different people enjoy different things, hence you get the negative and narrow-minded responses like his. Much as he may protest otherwise, it's clear to me that he is utterly incapable of putting himself in the shoes of others and tries to hide this through the veil of "literally the worst" to try shut it down.
For people who just want RPGs to be feel-good hugboxes and utilise the euphemism of "heroic fantasy" to describe this (as if these don't have their own darker elements), of course anything veering off that course - which many of us enjoy in other RPGs - is anathema.
Or it would go against the established tone of the setting and themes. No matter what you or Mr."Garleans did nothing wrong" think.
Just a thought dearie![]()
Ah, you're one of those types. That explains it.
I suppose you're free to pretend as though the game is lacking in nuance and different perspectives if that makes you happy, though not everybody is going to stand with you on that.
Yup, as and when it suits, the "established tone" ismuh hugbox"heroic fantasy". Adult daycare with rainbows.
When the game's story becomes self-aware:
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