Quote Originally Posted by AnotherPerson View Post
I believe the lore behind Living Dead was somewhat related to vengeance and fighting past your limit to gain your sense of justice before finally dissipating into the abyss - the previous user (Frey) was hinted to be doing just that, getting skewered but still fighting on until after he dies completely. It was mentioned before you get your job crystal. Then again Dark Knights were also more edgy before and had to attune themselves to the Darkness with Dark Arts. A part of Dark Knight lore was the more damage they took ('more pain' they feel), the stronger their darkness gets and the stronger their abilities become.

Perhaps giving The Blackest Night having an added passive that removes the 'will completely die' effect of Walking Dead when used would be a good change - from both a storyline standpoint since it shows how we come to accept ourselves and the can embrace the darkest of the abyss while forging on.
Yeah but then that just adds more unneeded complexity to the skill.
"If The Blackest Night is active while under the effects of Walking Dead, [x] instead of [y]." Plus i'm sure that'd be a nightmare and a half to figure out what to do, let alone code.
I'm all for just a redesign to something that isn't as punishing on the user for other players misplays.