Quote Originally Posted by SomeRandomHuman View Post
Then what about holmgang and GNB's invuln skills? They both set you to 1 hp and render you psudo-invincible for WAR and 8 seconds of invuln for GNB. When those end and you don't receive any healing you just die. Hallowed just flat out makes you invulnerable with no caveats. That's been a constant issue with the tank invuln skills. Hallowed will forever be the best one functionally and SE's refusal to ether outright nerf it or just re-align the other tanks to do the same thing.
Both WAR and GNB have self healing skills, and if you defeat the enemies in that time, you're good.
If DRK does it, they're dead either way.

It wouldn't be fool proof.
DRK too could only recover a fraction of their HP, which would mean they'd have to conserve MP in advance to survive, which is unlikely, but at least it would be possible.
Plus losing all that MP is still a penalty as you need MP for TBN.