I think it is good that you are having a lot of fun with the job. WHM is probably my 3rd most played job, and I really enjoy it as well. As I was saying before, there are some drawbacks to the job when comparing it to overall job design across the game. Some of these are pretty significant.
As an example, many WHMs are happy with the Lily system, especially in comparison to what it was back in SB. However, a big problem I have with it is when you play the job optimally in casual content, Misery hardly gets used at all. Between tank self mitigation and self heals, shields, regen, ogcd heals, etc. the threshold to start using GCD heals doesn't get breached. So if you want to use Misery, you deliberately have to overheal. The gauge is also passive, and the WHM doesn't have to do squat to get their lilies. They're just given to them like the precious princesses they are. As a result, in an ideal situation, you are going to have to wait nearly two minutes into an encounter before Misery becomes available to you. The last issue I have with the lily gauge is there no lily dump skill.
So yeah, Misery is great. Can get it over 100k even, which is pretty insane to see a healer do right now. Have to remember though that DPS is returned. There is the RNG potential to have a surplus return, and you will never lose DPS by using Misery, but three GCDs were still used to heal. Don't get me wrong, I am not saying this is a flaw in the WHM kit. Anything but. However, this does lead back into the lily dump skill, and the lack of interaction with the Lily gauge. A lily dump skill would give the WHM a choice to expend a lily without nourishing the blood lily as only restorative abilities will do this. That alone would make WHM a little more thought inducing, while also still keeping it pretty basic.
Cure I/II, lack of cure mastery, no way to reduce their cast and recast time outside PoM, which every good WHM uses for DMG. The procs tied to them suck. Basically, we're still using elements from ARRs antiquated job kits for several jobs, and WHM is one of them. CureI/II need to get updated. Badly.
Button and skill bloat. Going back to Cure I/II, these are homogenized with AST Benefic I/II, however AST has the aspected augments to them. What I feel needs to be done is Cure Mastery Changes Cure I into Cure II (ST), and Cure III into Cure IV (AoE). Medica into Medica II also happens as a result of the mastery system, and Medica changed to reduce its potency, but add a regen effect. Now these damn skills will all make sense, and two needless buttons are eliminated.
Fluid Aura belongs on that list as well, but I don't want it deleted, I want them to do something with it, other than take away what it does. It's reached rock bottom, so devs either have to stick a fork in it, or do something with it.
WHM clipping issues are not as prominent in casual content, but in highend prog content, you will see and feel it rear its ugly head, and it's frustrating. This has been going on for a really long time now, so I am going to guess that the devs just don't see it as an issue. We see it as no one over there plays WHM.
There are other things too, but I will just leave it at that. I believe that should be enough of an exposition to merit that job has problems despite how fun it is to play. A lot of the good things about it, does make some of these woes a little easier to deal with. It's a fine healer, that just needs a few adjustments to make it even better.



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