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  1. #51
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    If people didn't like fates they wouldn't participate on them. SE would have no incentive to iterate on the fate system in eureka, and make feedback-based improvements on the next evolution to eureka in bozja resistance front.

    So yeah.
    (0)

  2. #52
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Amnmaat View Post
    Decaying system = adding glamours that take 100 FATES to get but which "break" after constant use and you need to get it again. Replace glamour with mount, weapon, minion. Even easier when you can make it an existing minion, weapon, mount, or glamour with with a glow to them or a different version. It recycles itself because it makes you come back to the open world to get it again.
    Honestly... I hate that.
    That's just adding upkeep to having fun.
    Grindy upkeep.
    If this were the case I'd never have time to maintain my glamours, and after I have them I'd never wanna use them.
    I don't wanna not do things with the stuff that I worked hard to get. That's just stressful and not fun.
    (7)

  3. #53
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Infindox View Post
    Nah, I think the reward system actually made it better. Gives you a reason to go out and do some. Wish they'd put them in for.the older areas.
    Thanks for explaining my complaint back to me, but you got the conclusion wrong.
    (1)

  4. #54
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    If people didn't like fates they wouldn't participate on them. SE would have no incentive to iterate on the fate system in eureka, and make feedback-based improvements on the next evolution to eureka in bozja resistance front.

    So yeah.
    If you locked enough rewards behind literally slamming one's head into their desk, people would do it.

    That doesn't make slamming one's head into one's desk intrinsically enjoyable.

    Nor does it make the means to those rewards not worth making more enjoyable.
    (5)

  5. #55
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    If people didn't like fates they wouldn't participate on them. SE would have no incentive to iterate on the fate system in eureka, and make feedback-based improvements on the next evolution to eureka in bozja resistance front.

    So yeah.
    I must be an outlier then. I hate FATEs, even when there is a reward. I still haven't finished every ShB zone, and I am missing one of the nicer little pets, because I won't do it. I'll get to it eventually, probably. I won't do them, unless there is some sort of substantial reward, or purpose. Like, when ShB first came out, I would use it as supplemental exp gain, doing FATEs inbetween queues. Eureka I only did, because of the rewards, but the eureka community (when I did it) wasn't too bad, cooperative, amd you would see the same faces quite often, it was a little fun. FATEs in the world don't really compare. I still have yet to do the Yokai event, and I was here during it's last iteration, I just kept putting it off, and am now putting it off. I need to get to it though, the rewards would be nice to collect.

    Quote Originally Posted by Shurrikhan View Post
    If you locked enough rewards behind literally slamming one's head into their desk, people would do it.

    That doesn't make slamming one's head into one's desk intrinsically enjoyable.

    Nor does it make the means to those rewards not worth making more enjoyable.
    Making FATEs more enjoyable, would require a full overhaul of them. I don't really see that happening, ShB was just improved incentives, short term activity for FATEs. As is Yokai, short term. Making the world in general is something I think they struggle with, not that I am offering suggestions. The main thing I personally think (want rather) they should overhaul is PvP, but that is a different discussion.

    You probably already made this point, and I'm just agreeing with you, I assume. I only read the top post on this page and the post above this one.
    (1)
    Last edited by SturmChurro; 09-01-2020 at 06:33 PM.
    WHM | RDM | DNC

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SturmChurro View Post
    Making FATEs more enjoyable, would require a full overhaul of them.
    I'm not sure it does, unless you just count even revised scaling techniques (e.g. based on active players in the current FATE, rather than at the end of whichever FATE was killed just before) as a "full rehaul". In many cases, it just requires that there be room and need for player interactions. Granted, that is a taller order now when so many means of interactions have been effectively removed from the game as compared to in ARR or HW.

    I'm about to head to bed, but I can explain in more detail tomorrow if you're interested.
    (2)

  7. #57
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,440
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I hate them. I've only completed Il Mheg, Lakeland, and Kholusia mainly because I managed to fall in with groups running them.
    If I pass by one that's at 50% done or greater, I'll join in, but I won't start one at 0% unless there's some objective, like spawning Formidable.
    I'm also maxed out on gems because I don't see anything I want on the vendors except for crafting materials, which I haven't needed for months.

    One thing I'd like to see though is to sync automatically when you target a FATE mob.
    Too many times, I've joined in, blown cooldowns, only to find that I wasn't actually hitting anything and then have to stop and click the damn button.
    (1)
    Last edited by SamSmoot; 09-03-2020 at 09:28 AM.

  8. #58
    Player
    dutiona's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Lanfear Shaitan
    World
    Cerberus
    Main Class
    Lancer Lv 90
    Before playing FFXIV I used to play to Rift (edited by Trion (RIP) back then, now by gamigo...). In Rift there a dynamic elements, the "rifts". Dimensional rift of a certain element appeared and could be cleared. You could also open the rift yourself with a lure you used on fissures to force an element or a specific aspect for the rift. There were normal rifts, major rift, raid rifts, pvp rifts... There were invasion, were a massive amount of rifts opened on the map and it became a huge mess with a world boss at the end, ...
    Each rift had at the very least 3 stages (2 adds phases, 1 boss phase), sometimes 5 stages (more difficult add phase + boss phase) and rarely 7 (6th and 7th almost impossible to clear solo unless you were several raid tier above the content with a solo/self-heal spec). There were reward chests after each boss, it was thrilling and good . It fitted the lore of the game as well.
    It was soooo good ! The design of this gameplay aspect was very successful, fun and I enjoyed it very much (regardless of what the whole game has become as of now...).

    Each time I do a FATE, I can't help but comparing it to the rift system, I can't help but feeling sad because it's soooo lacking in every aspect... It could have been so much better. It could still be much better and room for improvement is really not difficult to be found...

    Just a few bullet points :
    - introduce elemental affinity for BLU.
    - complexify the FATEs themselves, don't just make chained FATE. Have several stage in the same FATE and end it with a boss.
    - introduce "invasion-like" aspect (whole map event + world boss) instead of having hidden FATE like Odin, Ixion etc. In rift you could "manually trigger" a fire invasion on a map by mass opening a fire rift on each and every fissure on the map for a reasonable amount of time (15-30min). Why wouldn't I be able to trigger event like Tamamo in Yanxia instead of waiting for hidden timer, praying for RNGesus etc.
    - make real content out of FATE. We should be able to trigger 8-player content FATE which on a map with an item ? With rewards ? Stop making every different content in instantiated maps (eureka, diadem, incoming 5.35 lvl 80 relic map), please try to make use of your existing maps instead.
    - make FATE for crafters/gatherer ?

    Writing this message I notice that levequests are exactly what I call "manually trigger FATE". I don't know really, maybe merge/harmonize both contents ? Both systems are relatively similar... One is triggered and the other just randomly pop but otherwise they're the same.

    In conclusion, I'd say that FATE is a disappointing content when comparing it with industry standard as of right now and SE should really look into picking ideas to improve this content. It can be so much better. Really. Just remembering the Volan invasion in Rift and the fun I had back then...
    (0)

  9. #59
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by dutiona View Post

    Each time I do a FATE, I can't help but comparing it to the rift system, I can't help but feeling sad because it's soooo lacking in every aspect... It could have been so much better. It could still be much better and room for improvement is really not difficult to be found...

    Just a few bullet points :
    - introduce elemental affinity for BLU.
    - complexify the FATEs themselves, don't just make chained FATE. Have several stage in the same FATE and end it with a boss.
    - introduce "invasion-like" aspect (whole map event + world boss) instead of having hidden FATE like Odin, Ixion etc. In rift you could "manually trigger" a fire invasion on a map by mass opening a fire rift on each and every fissure on the map for a reasonable amount of time (15-30min). Why wouldn't I be able to trigger event like Tamamo in Yanxia instead of waiting for hidden timer, praying for RNGesus etc.
    - make real content out of FATE. We should be able to trigger 8-player content FATE which on a map with an item ? With rewards ? Stop making every different content in instantiated maps (eureka, diadem, incoming 5.35 lvl 80 relic map), please try to make use of your existing maps instead.
    - make FATE for crafters/gatherer ?

    Writing this message I notice that levequests are exactly what I call "manually trigger FATE". I don't know really, maybe merge/harmonize both contents ? Both systems are relatively similar... One is triggered and the other just randomly pop but otherwise they're the same.

    In conclusion, I'd say that FATE is a disappointing content when comparing it with industry standard as of right now and SE should really look into picking ideas to improve this content. It can be so much better. Really. Just remembering the Volan invasion in Rift and the fun I had back then...
    I agree with many of these points, specially the dynamic systems like Invasions where beast tribes, thieves, or just plain old monsters take over the world and you need to drive them back. This all sounds a lot like Bozja (the new Eureka we're getting in about a month). So it's like I've been saying, they need to import the dynamic systems of Eureka into the open world. The rewards need to be "long-expanding" rewards of existing mounts, gear, minions, glamours with with slightly different designs, colors, or glow. Want a brown goobbue? Do the world boss in this new 6.0 zone 500 times (500 is just a number I use, they can balance it themselves), it just needs to be long lasting so that it actually takes a long time to get. The last thing this game needs is something you get in 2 weeks to a month, we're too used to that.
    (0)
    Last edited by Amnmaat; 09-03-2020 at 03:28 AM.

  10. #60
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    I'd say they're probably a little too fast to complete in groups, too slow to complete solo. I love the idea of running FATEs, though, especially if it was a meaningful way of leveling new jobs really quickly!
    (1)

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