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  1. #11
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    FATE's are fun content in small doses. SE never does anything in small doses though, and anytime you need to do FATE's you need to do hundreds of them and it's obnoxious.
    (7)

  2. #12
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Always liked them and open world stuff in general. They could insert more interesting / challenging fights into those Fate containers if they wanted to, with bigger rewards. Archeotania is a good example of what a Fate can be.
    (5)

  3. #13
    Player
    Pheryx's Avatar
    Join Date
    Aug 2015
    Posts
    172
    Character
    Pheryx Ramal
    World
    Excalibur
    Main Class
    Ninja Lv 80
    I don't know. I generally hated them until shadowbringers gave us the gem system to motivate me into doing them.
    (1)

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kamome-chan View Post
    Fates are nice when you have a train but when you're solo and the gauge barely fill it's annoying
    Agreed. The way fates work is the FATE difficulty is determined by how many people were there when it ended THE LAST TIME IT APPEARED.

    Which means, if there was a fate train there and 30 people participated in it, killed it, and then left?

    You're going to be there for a LONG time if that train leaves elsewhere and you have to solo it. Which often happens.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    For me, FATEs were better before the gem system came in and put thousands of FATEs worth of song scrolls behind gem vendors.
    (2)

  6. #16
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    People will do bad content if they want the reward gated behind it badly enough. It's the only reason PvP queues pop in FFXIV.

    It's not a healthy way to design content.
    (5)

  7. #17
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Amnmaat View Post
    Yokai event has proven that to me, the community really loves FATES. The sense of community, of working together, of appreciating the world; and the FATES themselves are actually pretty endearing, specially the way they were designed in A Realm Reborn, as opposed to HW, SB, Shb.
    I certainly do! I like doing Fates with many people, and farming Fates in different maps gave me the chance to explore them again, which I enjoy ^^
    (4)
    http://clovermemories.tumblr.com/

  8. #18
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,357
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Floortank View Post
    For me, FATEs were better before the gem system came in and put thousands of FATEs worth of song scrolls behind gem vendors.
    Nah, I think the reward system actually made it better. Gives you a reason to go out and do some. Wish they'd put them in for.the older areas.
    (4)

  9. #19
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,862
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Put me in the "fun in small doses" category. From a world building perspective, they make an otherwise static zone come alive. Each FATE is a tiny mini story, with bits of lore, occasionally interesting characters, and a variety of mechanics. The longer FATE chains can tell a much bigger story, almost an open world quest series of sorts. (The one in the steppes with the tribe that marries their horses was fantastic.)

    I don't mind doing them for occasional events, but I also intensely dislike grinding them as a form of leveling. Outside of the Yokai event, I'll do the 10 needed to get my weekly challenge, and then go do something else.
    (1)

  10. #20
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I don't give a flying flock about FATEs; the only times I run them is when there's a reward I want at the end of them (Zodiac Weapon, Yo-Kai Watch content).

    I didn't touch Heavensward, Stormblood, or Shadowbringers FATEs unless they're one of the rare ones with a tangible reward for completing it. Leveling an alt during the Yo-Kai Watch event right now I do pick up FATEs if one's in my path, but after the Anima / first run Yo-Kai Watch grind... yeah, I'm not touching those things with a ten-foot pole unless there's something I really want behind them.
    (2)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

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