FATE's are fun content in small doses. SE never does anything in small doses though, and anytime you need to do FATE's you need to do hundreds of them and it's obnoxious.
FATE's are fun content in small doses. SE never does anything in small doses though, and anytime you need to do FATE's you need to do hundreds of them and it's obnoxious.
Always liked them and open world stuff in general. They could insert more interesting / challenging fights into those Fate containers if they wanted to, with bigger rewards. Archeotania is a good example of what a Fate can be.
I don't know. I generally hated them until shadowbringers gave us the gem system to motivate me into doing them.
Agreed. The way fates work is the FATE difficulty is determined by how many people were there when it ended THE LAST TIME IT APPEARED.
Which means, if there was a fate train there and 30 people participated in it, killed it, and then left?
You're going to be there for a LONG time if that train leaves elsewhere and you have to solo it. Which often happens.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
For me, FATEs were better before the gem system came in and put thousands of FATEs worth of song scrolls behind gem vendors.
People will do bad content if they want the reward gated behind it badly enough. It's the only reason PvP queues pop in FFXIV.
It's not a healthy way to design content.
I certainly do! I like doing Fates with many people, and farming Fates in different maps gave me the chance to explore them again, which I enjoy ^^Yokai event has proven that to me, the community really loves FATES. The sense of community, of working together, of appreciating the world; and the FATES themselves are actually pretty endearing, specially the way they were designed in A Realm Reborn, as opposed to HW, SB, Shb.
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Put me in the "fun in small doses" category. From a world building perspective, they make an otherwise static zone come alive. Each FATE is a tiny mini story, with bits of lore, occasionally interesting characters, and a variety of mechanics. The longer FATE chains can tell a much bigger story, almost an open world quest series of sorts. (The one in the steppes with the tribe that marries their horses was fantastic.)
I don't mind doing them for occasional events, but I also intensely dislike grinding them as a form of leveling. Outside of the Yokai event, I'll do the 10 needed to get my weekly challenge, and then go do something else.
I don't give a flying flock about FATEs; the only times I run them is when there's a reward I want at the end of them (Zodiac Weapon, Yo-Kai Watch content).
I didn't touch Heavensward, Stormblood, or Shadowbringers FATEs unless they're one of the rare ones with a tangible reward for completing it. Leveling an alt during the Yo-Kai Watch event right now I do pick up FATEs if one's in my path, but after the Anima / first run Yo-Kai Watch grind... yeah, I'm not touching those things with a ten-foot pole unless there's something I really want behind them.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
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