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  1. #11
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Hard mode is a misnomer and a relic from the 3 4man trials.
    (1)

  2. #12
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by TheMightyMollusk View Post
    Are those fights really so difficult that it's a problem? Garuda doesn't even get to do half of her mechanics most of the time anymore.
    No, they aren't all that hard.

    I think the problem is not so much the trials as such, but that you near the end of the storyline and then ... *POOF* you find out that before you can progress further you have to do three trials that doesn't really have anything to do with the story at that point.
    (3)

  3. #13
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Iscah View Post
    I'm surprised they didn't go the other direction and simply make it MSQ instead of fiddling with it being optional up until you get blocked out by non-completion. It's kind of weird picking up two different plot threads at once with Minfilia in quite different moods (unless they've fixed that oddity).

    I guess it means you can be queuing for the trials while progressing MSQ alongside it, but still.
    I'm surprised they didn't make them MSQ as well. I've had to talk new players through finding and unlocking these trials several times as many don't bother with optional quests. Or they'll start the questline but not finish it (say, stopping after unlocking Ifrit Hard but never actually running it since the quest ends with the unlock) and be lost on where to continue it. Making them part of the MSQ, or just making that questline a branching path of the MSQ to avoid needing any rewrites would make the progression a lot less confusing for new players.
    (2)

  4. #14
    Player
    tracytigress's Avatar
    Join Date
    Sep 2015
    Posts
    17
    Character
    Afi Hunter
    World
    Balmung
    Main Class
    Bard Lv 97
    Quote Originally Posted by MistakeNot View Post
    No, they aren't all that hard.

    I think the problem is not so much the trials as such, but that you near the end of the storyline and then ... *POOF* you find out that before you can progress further you have to do three trials that doesn't really have anything to do with the story at that point.
    This is exactly what I meant. Not that they're hard or that all old dungeons etc should be taken away "because story" like someone seemed to exaggerate my venting as, but that it's an unnecessary wall that suddenly hits you out of nowhere, and has nothing to do with the story at that point in MSQ.
    (0)
    Last edited by tracytigress; 09-01-2020 at 08:14 AM.

  5. #15
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by MistakeNot View Post
    No, they aren't all that hard.

    I think the problem is not so much the trials as such, but that you near the end of the storyline and then ... *POOF* you find out that before you can progress further you have to do three trials that doesn't really have anything to do with the story at that point.
    The fact that they're required for the first phase of the ARR relic weapon also has a bit to do with their placement.
    (0)

  6. #16
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,093
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Maybe they need an extra level of quest marker - MSQ icon in silver instead of gold, or something.
    (4)

  7. #17
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by DPZ2 View Post
    The fact that they're required for the first phase of the ARR relic weapon also has a bit to do with their placement.
    Possibly. I suspect most new players won't bother doing the ARR Relic weapons nowadays, and those who do care about those weapons will often have done the HM trials before embarking on the relic weapon quests - thus needing to do the trials twice.

    I am almost inclined to suggest that the first part of the ARR relic weapons quest be integrated in the MSQ, and the HM versions of Ifrit, Titan, and Garuda with it.
    That would solve many problems, but would also add a bunch of extra grinding to the MSQ which might not be appreciated by everyone. Not that the first part of the relic weapon quest is all that grindy, but it is still a bunch of extra stuff to do.
    (0)

  8. #18
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by tracytigress View Post
    This is exactly what I meant. Not that they're hard or that all old dungeons etc should be taken away "because story" like someone seemed to exaggerate my venting as, but that it's an unnecessary wall that suddenly hits you out of nowhere, and has nothing to do with the story at that point in MSQ.
    The reason is because Thancred, Y'shtola, and Papalymo/Yda give you the quests, and they can't remain in the waking sands indefinitely like Urianger can.

    They could of course give the quests to someone else to give out, buuuut I'm okay with them staying in. They are good for new players to see how trials will work from then on. Being dropped into King Mog as their first 8man could be overwhelming, but to replay 3 familiar fights but with harder mechanics and more players is a good way to ease into hard trials.
    (5)

  9. #19
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by tracytigress View Post
    This is exactly what I meant. Not that they're hard or that all old dungeons etc should be taken away "because story" like someone seemed to exaggerate my venting as, but that it's an unnecessary wall that suddenly hits you out of nowhere, and has nothing to do with the story at that point in MSQ.
    The Crystal Tower has nothing to do with the main story until three expansions later, and it's now required. There's even a new cutscene to draw attention to it when the Scions first formally move to Revenant's Toll. Those quests take a lot longer to get through than the HM primals, even if you're skipping all of the cutscenes..
    (1)

  10. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,093
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I always felt like Crystal Tower was important, long before Shadowbringers, simply because it fills in part of Cid and Nero's story - especially Nero's. It's our first introduction to the prospect that, being newly unemployed by the Empire, he might now be a neutral force or even an ally.
    (3)

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