Quote Originally Posted by Side-Eye View Post
This could be somewhat remedied by providing the AST a small personal DMG+ buff when playing a card to buff another person... and that personal buff would be a bit higher if played on the ideal role for the card drawn (e.g. "melee DPS or tank" Spear).

Or introduce "Major Arcana" and each time a card is played to buff another person, it produces a King or Queen of Crowns, either a free nuke or free heal, similar to how the old lord/lady did.

Or each time a card is played to buff another person, the next heal cast causes X amount of damage to the heal recipient's target.
The idea rolling around in my head is through Divination, and making it a nuke and buff extender. I've been playing a lot of jobs lately, and something common among them is they have their own personal damage buff that they will squeeze their strongest attacks into; sometimes even multiple windows such as MCH heat blast + wildfire wombo combo. While I am not asking for anything this complex, what I would like to see with AST's card game is they would want to get up as many damage buffs as possible in preparation for Divination, that way when it goes off not only does the AST cause a certain amount of damage to the enemies, it also adds a time extender depending on the seals the AST has acquired for a maximum of 15 seconds extended to the buffs they applied prior to using Divination.

Well, that's what my brain cooked up after taking my AST into Shiva unreal. Not a relevant savage encounter, but the best I could do^^