Quote Originally Posted by Gemina View Post
The biggest problem I have with AST right is how it is the catapult loader/damage buff turret I refer to it as. AST is the most selfless of all the healers because it gets the least amount of return for the work put in. Everyone else benefits from a skilled AST, while one of lesser skill will get more personal enjoyment out of it. Rectifying this issue should not come by reducing the benefit everyone receives from AST, but rather bring the enjoyment level up for the AST that plays with a high skill level while giving incentive to the lesser skilled player to improve. Until this changes, my AST will continue to be benched.
This could be somewhat remedied by providing the AST a small personal DMG+ buff when playing a card to buff another person... and that personal buff would be a bit higher if played on the ideal role for the card drawn (e.g. "melee DPS or tank" Spear).

Or introduce "Major Arcana" and each time a card is played to buff another person, it produces a King or Queen of Crowns, either a free nuke or free heal, similar to how the old lord/lady did.

Or each time a card is played to buff another person, the next heal cast causes X amount of damage to the heal recipient's target.