No, they don't. They're quite happy in Mist as we have a large house that's been well utilized by the FC.
The relo attempt was a miserable failure despite the efforts made by the officers because we're on Cactuar and we didn't expect that the wards the officers went to would be full by the time they all loaded in (PS4s FTL). On the bright side, all the fundraising the FC did so we could relo means we don't have to do that again for quite a while. And just because I'm mentioning a failed relo attempt doesn't mean we are entitled to anything, I'm merely pointing out that we're probably not the only FC on Cactuar that had a similar experience.
It's amusing when you apply the same thinking to RL ("my car is a result of time and resources spent IRL. that is what a reward is.") that statement falls apart. A house is an item (or more accurately, an asset) and the sooner you can accept this truth, the better off all us will be.
There are three main parts of the current problem:
- There can be more than one personal house per server per service account, which reduces supply
- FCs that fall below the number of people needed to create the FC retain their houses, which reduces supply
- FFXIV has had tremendous population growth and SE is lagging with houses, which increases demand
For #1 SE screwed up when they allowed the housing rules to be as loose as they were initially with the personal houses. SE should fix this first by giving everyone teleport locations to all personal accounts owned by that service account on that server. For example, if Maley, Moe, Larry, and Curly all have a house on Cactuar, all four get a teleport location to all four houses. To further help resolve the problem, SE should turn on personal house ownership transferal for a time so that people can keep their houses if they wish to transfer them to a different service account. If someone wants to free their houses, they should get back 100% of the cost of the house instead of the usual 80%. Should someone fails to do this within that timeframe, SE should demolish the extra houses which will free them up. Notice how I'm suggesting a way for multiple house owners to keep their holdings?
The second point stems from a flaw within the FC system that most other MMOs, don't have because if a guilds/FCs/whatever falls below a certain membership threshold they are penalized and/or deleted. In FFXIV, the house ownership should be taken away after a significant warning time if the FC drops below four (which is the number of people needed to create the FC). Again, if someone wants to hold onto the FC house they just need to add a few alts and the FC will keep the house. Additional, FC house ownership should be tied to the FC itself, and should have no bearing on whether or not a service account has a house. Again, there's a way forward here for those with multiple houses to keep their house.
#3 has been hashed over numerous times and includes stuff like adding more wards, instanced housing, public gardens, and public workshops. I'm not listing the buffs because you can get some of the FC buffs from the GCs, and that's good enough for the time being.
I find it hilarious that I keep getting demonized as some entitled multi-house hating idiot, despite suggesting a way for those people who are demonizing me to keep their holdings while also fixing flaws within the system that never should have been there in the first place.