

It's not "irrelevant" content, well maybe in terms of gear but story wise it's extremely important. You even get to see a very cool CG movie for doing it!
They should do something to make it more accessible to all players. Such a waste.
transfer to tonberry we'll do it with u then u can transfer back
It kinda already is, storywise. A good portion of the fights can be solo'd or duo'd unsynced. Anyone who wants to see the story from it can easily throw up a PF advertising an unsynced run of new player bonus, and chances are pretty high they'll get a couple people to steamroll the fights with to see the cutscenes. It's what I did with a friend when I first returned to the game, we 3-manned all coil fights at 70, it'll be even easier nowadays at 80.
Last edited by MariaArvana; 08-24-2020 at 11:32 AM.




The Turns also show up on Wondrous Tails on occasion, so filling them up isn't a hassle at all if the story is all you're after.It kinda already is, storywise. A good portion of the fights can be solo'd or duo'd unsynced. Anyone who wants to see the story from it can easily throw up a PF advertising an unsynced run of new player bonus, and chances are pretty high they'll get a couple people to steamroll the fights with to see the cutscenes. It's what I did with a friend when I first returned to the game, we 3-manned all coil fights at 70, it'll be even easier nowadays at 80.
Maybe they'll extend ARR Revamp someday and retune Coil's difficulty to enable its inclusion to the roulette. Until then, people will just have to do what they have to do to clear it if they want.
Just enter solo unsync first, watch the cutscene an then look for some helpers.
The cutscenes at the beginning are very long.




I doubt they will. They'd have to outright remove certain complicated mechanics (so for T9 they'd probably remove the thunder debuff from Elementals, as well as Dive Bombs from all Coil fights. Doubt they'd remove the death walls since Eden Normal has those), make certain mechanics do less damage + apply a vuln debuff (that doesn't really punish you anyway unless you're a tank who doesn't use CD's for tank busters) and also remove hard/soft enrages. Basically a nerf that puts the nerf Second Coil already went through to shame.
Even doing them sync'd you will skip/break mechanics of the fights due to how jobs have evolved over time, level 50 jobs hit way harder than they did back in ARR even when gear sync'd, especially in the tank department, what you're asking for is essentially to do a couple of savage level mechanics that won't be skipped then clear the fight.Got a handful of people telling me to do it unsynced XD
Not looking for a simple clear, me and my friend are looking to actually play the content, with other people, and do Mechanics.
Other friends, & FC members are on break and unavailable.
Party Finder gets no bites, and Quing in we waited over an hour and couldn't get enough people.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
two level 80s can clear T9 easily. Just save your bursts for after her hp is 47%.
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