Results 1 to 10 of 66

Thread: boring.

Hybrid View

  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Every time the initial patch's glow fades away this is what happens, a sudden wave of people unsubscribing. The game just doesn't have lasting power; this game presents itself to be casual haven yet they hold back the casual content (relics) back in favor of "raiding" content such as shiva unreal/the new msq trial extreme. How does that make sense?

    That leaves casuals with roulette then log off. Maps I guess? hunts? (if they don't die before you get there). The game doesn't have a lot meat in it for casuals, let's be real about that.
    (2)

  2. #2
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Amnmaat View Post
    Every time the initial patch's glow fades away this is what happens, a sudden wave of people unsubscribing. The game just doesn't have lasting power; this game presents itself to be casual haven yet they hold back the casual content (relics) back in favor of "raiding" content such as shiva unreal/the new msq trial extreme. How does that make sense?

    That leaves casuals with roulette then log off. Maps I guess? hunts? (if they don't die before you get there). The game doesn't have a lot meat in it for casuals, let's be real about that.
    That isn't unique to XIV though. Every MMO experiences a gradual (or sometimes sharp) decline in players after an expansion launch or major update. A lot of these players play for one or two things, get it done, unsubscribe and wait for the next update (or never come back). The drop isn't a surprise or a concern really. It's the noticeable retention loss of the base that would be a major concern. As in if every subsequent expansion or update sees less and less active, concurrent players. XIV has been consistently healthy in that department and has even grown from expansion to expansion. In the future of course things will change.

    Extremes and Shiva Unreal are meant as pretty accessible content though. The latter very much so since it's essentially a tuned up original Shiva and acts as a gateway for fresh 80s to get a foothold into other endgame content. Honestly wished they added it sooner (with more exciting rewards please, talking fox-man).

    The problem with relics is that they aren't content in of themselves, they're essentially grinds that require you to do old things (FATES, dungeons, trials) over and over again. The very few unique things to them are some minor trials (ARR/ShB only) with a simple story attached to them. This leads in to the current situation: you don't need the relics for those kind of grinds anymore. You have bi-color gemstones to motivate people to do FATES, Kupo treasure hunts and Wondrous Tails to get them to do old dungeons and holiday events/collaboration in between for good measure. They've lost a lot of their purpose over the expansions and the developers pretty much said as much (as in calling them process of designing relic grinds as boring for everyone involved).

    Even with Eureka, the weapons were tacked on, but at least in there they had more of a purpose as pseudo progression gear for all things Eureka and not just a much more annoying tome weapon that will soon be nothing but glam. If you want to argue that the Eurekan/Bozjan content should come sooner then I'm with you, but that runs into issues for other content. /shrug
    (2)

  3. #3
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Auryan View Post
    That isn't unique to XIV though. Every MMO experiences a gradual (or sometimes sharp) decline in players after an expansion launch or major update. A lot of these players play for one or two things, get it done, unsubscribe and wait for the next update (or never come back). The drop isn't a surprise or a concern really. It's the noticeable retention loss of the base that would be a major concern. As in if every subsequent expansion or update sees less and less active, concurrent players. XIV has been consistently healthy in that department and has even grown from expansion to expansion. In the future of course things will change.

    Extremes and Shiva Unreal are meant as pretty accessible content though. The latter very much so since it's essentially a tuned up original Shiva and acts as a gateway for fresh 80s to get a foothold into other endgame content. Honestly wished they added it sooner (with more exciting rewards please, talking fox-man).

    The problem with relics is that they aren't content in of themselves, they're essentially grinds that require you to do old things (FATES, dungeons, trials) over and over again. The very few unique things to them are some minor trials (ARR/ShB only) with a simple story attached to them. This leads in to the current situation: you don't need the relics for those kind of grinds anymore. You have bi-color gemstones to motivate people to do FATES, Kupo treasure hunts and Wondrous Tails to get them to do old dungeons and holiday events/collaboration in between for good measure. They've lost a lot of their purpose over the expansions and the developers pretty much said as much (as in calling them process of designing relic grinds as boring for everyone involved).

    Even with Eureka, the weapons were tacked on, but at least in there they had more of a purpose as pseudo progression gear for all things Eureka and not just a much more annoying tome weapon that will soon be nothing but glam. If you want to argue that the Eurekan/Bozjan content should come sooner then I'm with you, but that runs into issues for other content. /shrug
    1. Shiva unreal is not casual content, neither is the new extreme
    2. Just because relics didn't bring unique content doesn't mean that it wasn't fun or at the very least kept people coming back. I point you to Yokai as an example; people don't "like" fates, but in reality they do, mainly because it's accessible (casual) and brings friends/community together, essentially the same reason people engaged eureka (and potentially Bozja).

    Again, the problem with the game is they prioritize the savage crowd at the start of the patches and then throw a bone at the casuals at the end of patches. Casuals have less patience, it's why you always see a sharp decline in subs, duty roulette every day won't keep them around for long.
    (3)

  4. #4
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Amnmaat View Post
    The game just doesn't have lasting power;.
    I remember people saying stuff like this 7 goddamn years ago. How times flies.

    Food for thought. Maybe what some consider to be this grand weakness might also be interpreted as a strength? Or an intentional design decision? Just throwing stuff out there.
    (3)

  5. #5
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Razard View Post
    I remember people saying stuff like this 7 goddamn years ago. How times flies.
    I haven't unsubbed ever since. Time flies, indeed!

    PS: The game isn't boring. Some people are.
    (2)
    http://clovermemories.tumblr.com/