Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32
  1. #11
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Well Tanks don't just take hits and do nothing.
    DPS have utilities that are not DPS-related as well.
    What is the point?
    (0)

    Larek Darkholme @ Ragnarok

  2. #12
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Limonia View Post
    Well, whenever I didn't need to heal/buff/support with Rosa and Garnet before they got stronger attacks (Holy/summons), I just pressed Attack. Garnet did low damage (don't remember how much Rosa's arrows did), but that was better than doing nothing.

    Anyway, I would be fine with renaming healers to something that reflects their actual role of Attacker with healing and support actions. Maybe that would silent the people who say "I queued as 'healer' and thus I only heal".
    Rosa is kind of a White Mage/Archer hybrid, she even had Aim. And certainly my intent isn't to say "well they should never attack", just that they should have more healing/buffs/debuffs before increasing their attack.
    (0)

  3. #13
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd like all the roles renaming, mostly because they don't really "fit" the world.

    I know they're mostly just out of game terms and as such they don't really have to, but as it's established in game that adventurer parties do roughly stick to the roles it'd be nice if they were called something I could see the NPCs in-game calling them. Protector, attacker, supporter, something like that maybe.

    I have more issue with the DPS name than healer tbh, being a damage per seconder is stupid.
    (2)

  4. #14
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jandor View Post
    I'd like all the roles renaming, mostly because they don't really "fit" the world.

    I know they're mostly just out of game terms and as such they don't really have to, but as it's established in game that adventurer parties do roughly stick to the roles it'd be nice if they were called something I could see the NPCs in-game calling them. Protector, attacker, supporter, something like that maybe.

    I have more issue with the DPS name than healer tbh, being a damage per seconder is stupid.
    I agree with this a lot. Drivers aren't called MPHers (or KmPHers). I like when games try to have their own personalities. Every role could have a better name that not only accurately portrays its diversity of tools, but also gives FF14 a bit of its own personality and uniqueness.
    (2)

  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wilford111 View Post
    Gosh this is petty.
    Agreed.

    They can call it whatever, you're still a healer in the sense that it is your primary responsibility to sustain the group through both unavoidable AND avoidable damage. This is done via healing and this responsibility falls solely on you.

    Everyone is a support role in this game, including the DPS.
    (3)

  6. #16
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gemina View Post
    Agreed.

    They can call it whatever, you're still a healer in the sense that it is your primary responsibility to sustain the group through both unavoidable AND avoidable damage. This is done via healing and this responsibility falls solely on you.

    Everyone is a support role in this game, including the DPS.
    Your primary responsibility as a healer is to clear the instance by killing the enemies, same as anyone else. The only difference is you have comparatively more skills that restore HP.
    (5)

  7. #17
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    This might be the pettiest thread of all threads. Healer is fine as a name.
    (2)

  8. #18
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Isn’t the game about a decade old now? Even if we suddenly called the green jobs “support” that would throw the ranged DPS’s duties into question since they have heavier than average focus on buffs despite being DPS first. But Healer is so established as the term for the health replenish focussed jobs that, despite having numerous DPS options, changing it now would be MORE confusing.
    (0)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    "Green-tiled role that spends an excessive amount of abilities on healing that, due to redundancy in typical raid contexts, mostly just overpower themselves or, at best, simply overcomplicate a nonetheless mostly mindless task of 'see mechanic --- do prescribed thing'."
    (0)
    Last edited by Shurrikhan; 08-21-2020 at 01:37 PM.

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    Your primary responsibility as a healer is to clear the instance by killing the enemies, same as anyone else. The only difference is you have comparatively more skills that restore HP.
    Spin it how you want. It's still your primary responsibility to sustain the group, and DPS stops when heals are needed. Period. Number of skills is entirely irrelevant, but if you want to go there you might want consider not how many more healing skills you have opposed to DPS abilities, but rather how many/few of those abilities you have in respect to the other members of your group.

    No matter if your perspective is "I DPS until it's time to heal" or "I DPS when heals aren't needed." you're still cut from the same cloth. So please stop wasting your time trying be right.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast