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  1. #141
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SeikishiYuuki View Post
    It's not really organizational its a point of balance between jobs and roles. It's pretty unlikely they'd add another role or move them around just to add a job, its too much work. It's an Occam's Razor kinda situation, the simplest solution is likely the ideal one. The easiest thing would be to add a job to an existing role that will give a good point of balance and be desirable by at least a decent part of the player base. That's the venn diagram we, should look at.
    I mean maybe? But if we look at the history of jobs being added, they added in a 3rd melee job (Ninja) with a weird armor (used BRD stuff?!) before a 2nd ranged physical DPS. At that time, it was seen as 2 melee (DRG + Monk), and 3 ranged (BRD + BLM + SMN), so the need for a 3rd melee.

    2.0: (Base Game) 2 Tanks, 2 Healers, 2 Melee DPS, 3 Ranged DPS
    2.x: +1 Melee-DPS
    3.0 +1 Tank, +1 Ranged DPS, +1 Healer. This was around when they "split" it up to Magical Ranged-DPS vs Physical Ranged-DPS
    4.0 +1 Magical Ranged-DPS, +1 Melee-DPS
    4.x +1 Magic Ranged-DPS kinnnnnddddaaa
    5.0 +1 Physical Ranged-DPS, +1 Tank

    This leaves us with "Been a long time since Healer...?" and a strong maybe on Melee DPS to me, but again wouldn't be surprised if a Magic DPS because yeah, we can ignore BLU.
    We also have to take into account the setting (Probably Dalmasca or other Garlean colonies).. maybe Thavnair. Either way I get middle-eastern vibes which screams Mystic Knight, which I also suspect will be melee since, well, it'd just be another RDM otherwise.
    (1)
    Last edited by kaynide; 08-19-2020 at 01:00 AM.

  2. #142
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    We know they don't count limited jobs, that was the whole point of them they don't mess with the balance or role allocation. Following the pattern though its Healer and either Physical Melee or Magical Ranged, Which role to we have less representation for, Magical Ranged. Which role gains more balance from an addition? Magical Ranged as even numbers are easier to balance than odd. While getting another melee isn't impossible its less likely. Rune Fencer's job identity isn't as unique as Geomancer or some of the other casters. There's basically no lore so it'd be time and resources to build it out where other casters already have it in game ready to go. 2.0 was a weird time too I'm not saying discount it but take it with a grain of salt that they had a ton of 1.0 garbage to filter and deal with and were making the best of a bad situation. Armor types aren't a point of role allocation, since they considered condensing all melee to a single Slaying gear but opted for the coffer system instead. I digress, is a melee possible, for sure, is it likely probs not from a development stand point. Unless it was something they had like mostly done from a previously planned implementation.
    (1)

  3. #143
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    I mean maybe? But if we look at the history of jobs being added, they added in a 3rd melee job (Ninja) with a weird armor (used BRD stuff?!) before a 2nd ranged physical DPS. At that time, it was seen as 2 melee (DRG + Monk), and 3 ranged (BRD + BLM + SMN), so the need for a 3rd melee.

    2.0: (Base Game) 2 Tanks, 2 Healers, 2 Melee DPS, 3 Ranged DPS
    2.x: +1 Melee-DPS
    3.0 +1 Tank, +1 Ranged DPS, +1 Healer. This was around when they "split" it up to Magical Ranged-DPS vs Physical Ranged-DPS
    4.0 +1 Magical Ranged-DPS, +1 Melee-DPS
    4.x +1 Magic Ranged-DPS kinnnnnddddaaa
    5.0 +1 Physical Ranged-DPS, +1 Tank

    This leaves us with "Been a long time since Healer...?" and a strong maybe on Melee DPS to me, but again wouldn't be surprised if a Magic DPS because yeah, we can ignore BLU.
    We also have to take into account the setting (Probably Dalmasca or other Garlean colonies).. maybe Thavnair. Either way I get middle-eastern vibes which screams Mystic Knight, which I also suspect will be melee since, well, it'd just be another RDM otherwise.
    If we went Dalmasca I wouldn’t be surprised if it went the Geomancer route because it’s part of Othard still and will probably heavily involve Nagxia which is where the groups of Geomancer are rumored to be.

    With Chemist or the off brand of it probably heavily involved in Thavnair and the Chemist island to the south of it.
    (1)

  4. #144
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    It occurred to me that the whole Chemist quest in the MSQ was as much as a nod to a job that they can't add as everything in the dungeon. They're basically showing us why Chemist can't exist as a job, you have to go harvest everything you need to make potions all the time; with items scattered all over the place. They're basically telling us "this is why Chemist can't be a WoM job," and is instead a profession where you stay at an infirmary healing people there.
    (0)

  5. #145
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Amnmaat View Post
    It occurred to me that the whole Chemist quest in the MSQ was as much as a nod to a job that they can't add as everything in the dungeon. They're basically showing us why Chemist can't exist as a job, you have to go harvest everything you need to make potions all the time; with items scattered all over the place. They're basically telling us "this is why Chemist can't be a WoM job," and is instead a profession where you stay at an infirmary healing people there.
    This ignores both the side comments (Alisaie) and ignores ALL the Garleans that actively use potions in combat already.
    (2)

  6. #146
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Aw, yeah, we are totally getting these new jobs! Just like we got Geomancer this expansion, after it was hinted in Stormblood!

    ...

    Oh, wait. That didn't happen. Now I'm sad. :<

    Quote Originally Posted by Amnmaat View Post
    It occurred to me that the whole Chemist quest in the MSQ was as much as a nod to a job that they can't add as everything in the dungeon. They're basically showing us why Chemist can't exist as a job, you have to go harvest everything you need to make potions all the time; with items scattered all over the place. They're basically telling us "this is why Chemist can't be a WoM job," and is instead a profession where you stay at an infirmary healing people there.
    Exactly! Just like it's ridiculous that we'll ever have a bow-using job. Where are they going to get their arrows? Restock after every outing?

    Folks just need to give up on the idea of ever seeing a bow as a viable weapon in this game.
    (2)
    Last edited by LineageRazor; 08-19-2020 at 04:39 AM.

  7. #147
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ilenya View Post
    This ignores both the side comments (Alisaie) and ignores ALL the Garleans that actively use potions in combat already.
    And by the same logic GNB can't exist either because they need to keep making enchanted bullets. That also rules out MCH, as well as BRD.

    And yet...here we are. Anything can work with enough creativity and imagination.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #148
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Aw, yeah, we are totally getting these new jobs! Just like we got Geomancer this expansion, after it was hinted in Stormblood!

    ...

    Oh, wait. That didn't happen. Now I'm sad. :<


    Exactly! Just like it's ridiculous that we'll ever have a bow-using job. Where are they going to get their arrows? Restock after every outing?

    Folks just need to give up on the idea of ever seeing a bow as a viable weapon in this game.
    Geomancer didn’t come with ShB because caster wasn’t next on the lineup. Also Yoshi has stated multiple times he doesn’t release eastern themed jobs with or next to eachother. It’s why Sam didn’t come with HW like it was planned, ninja had just been released.

    They are still putting Geomancer hints in the game as of this expansion. It’s coming.
    (1)

  9. #149
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SeikishiYuuki View Post
    We know they don't count limited jobs, that was the whole point of them they don't mess with the balance or role allocation. Following the pattern though its Healer and either Physical Melee or Magical Ranged, Which role to we have less representation for, Magical Ranged. Which role gains more balance from an addition? Magical Ranged as even numbers are easier to balance than odd. While getting another melee isn't impossible its less likely. Rune Fencer's job identity isn't as unique as Geomancer or some of the other casters. There's basically no lore so it'd be time and resources to build it out where other casters already have it in game ready to go. 2.0 was a weird time too I'm not saying discount it but take it with a grain of salt that they had a ton of 1.0 garbage to filter and deal with and were making the best of a bad situation. Armor types aren't a point of role allocation, since they considered condensing all melee to a single Slaying gear but opted for the coffer system instead. I digress, is a melee possible, for sure, is it likely probs not from a development stand point. Unless it was something they had like mostly done from a previously planned implementation.
    This is definitely the most likely answer. Magic Ranged and Healer. We can debate about what those will be, but other than both being DoM jobs (because those two roles are DoM aligned) to me it's pretty up in the air. If Apothecary was a hint the vibe that it gives off is a lot less "gun toting potion shooter" and more "grind up herbs and sprinkle them to heal", which honestly does solve one of the issues with Chemists being a healer, how to deliver the healing. Aerosol based healing or gathering the aether of it and using it would work well enough. But at this stage it could just as easily be a reference to Alchemist without it being a bigger thing. All of the job hints really are so spread out it's hard to predict. The only reason Thief/Berserker can be easily ruled out is because they're clearly not mages.
    (0)

  10. #150
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by LineageRazor View Post
    Aw, yeah, we are totally getting these new jobs! Just like we got Geomancer this expansion, after it was hinted in Stormblood!

    ...

    Oh, wait. That didn't happen. Now I'm sad. :<


    Exactly! Just like it's ridiculous that we'll ever have a bow-using job. Where are they going to get their arrows? Restock after every outing?

    Folks just need to give up on the idea of ever seeing a bow as a viable weapon in this game.
    They didn't create cutscenes of Archers/bards gathering materials for arrows, with like 5-8 quests to finally start making them. This is what happened in that Msq quest, a very long and convoluted quest showing us how intricate of a system it is for a chemist to acquire materials to heal someone. Whether chemist is the next job or not, it's as much as a possibility as any other take on the matter.
    (0)

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